The Legion Buffs! (Reasoning and Justification) FINAL THREAD UPDATE!

Introduction

I been doing some research for a while now and I'll have to say, he's very weak. This is due to the fact that he can't secure his hooks easily which is what the game evolves around. For you to hook someone as The Legion, you'll need to hit a survivor with your power four times down or you can M1 a survivor with a 110% movement speed twice (or once if they are in the deep wound status effect). Both processes takes a long time to secure a hook because you are simply doing something that is inefficient. Yes, the killer is a "Pig" where (s)he can cause survivors to waste time by mending but that's not good enough to justify his weak ability to hook survivors.

The Legion Solution!

I figured out a way to make The Legion a lethal killer while having counter play!

Deep Wound Status Effect:
-If you was previously healthy and you was inflicted by the DW status effect, you'll be able to mend yourself to the injured state. However, if you was previously injured and you was inflicted by the DW status effect, you'll NOT be able to mend yourself to the injured state, only a teammate can mend you to the injured state.
-The DW timer will decrease at its normal speed when in a chase.

Balancing The Changes Above...
-The DW timer will be increased to 60 seconds. Additionally, if you was previously injured and you was inflicted by the DW status effect, you'll see the auras of all survivors in the trial and you'll see "Find Help!" At the bottom of the screen to aid newer players on what they need to do. The survivors auras and the "Find Help!" Will fade away when you are no longer DW'd.

Reasoning: (It's in the spoiler)
Problem:
Basically, the DW status effect is not much of a time waster (which is the developers intentions) because you can easily mend to the injured state. Additionally, survivors wouldn't heal to the healthy state as the DW status effect has the same effect regardless of what your health state is.
My DW changes solve the problems above by: (There's now a punishment to not healing against The Legion)
If a survivor decides not to heal and is inflicted by the DW status effect, they will be punished as they won't be able to mend themselves and will need to waste more time running to a teammate.

The Legion's Power:
-Every time you use Frenzy on a survivor without the DW status effect, Frenzy will last 2.5 seconds longer than normal, your Frenzy movement speed is increased by 5%, and your Frenzy meter will be refilled. These effects are not permanent and will reset whenever Frenzy ends.

Balancing The Changes Above...
-Frenzy will now last 10 seconds and will take 30 seconds to automatically refill. Additionally, Frenzy can only be used when the power gauge is fully charged.

Reasoning: (It's in the spoiler)
Problem:
The Legion has a power that encourages tagging multiple survivors but was extremely inefficient as tagging multiple survivors is extremely difficult to perform. Additionally, (let's assume the developers don't add my DW changes above) tagging multiple survivors would waste more time than what time you have wasted by DW'ing every survivor since mending is a cake walk. Therefore, tagging a single survivor with Frenzy is the most efficient method for downing survivors which negates the point of the power: Spreading the damage.
How will my changes to The Legion's power solve the problems above: (Tagging multiple survivors will be faster and more do-able)
Since these changes will make The Legion able to tag multiple survivors more efficient and of course faster. You'll now be rewarded for going to survivor to survivor and now tagging a single survivor will now be inefficient due to how easy it is to tag every survivor. Remember, easy doesn't mean you'll always tag every survivor when you use Frenzy, it just means it's more likely of an outcome if you have proper movement and the survivors are in a bad position.
NOTE: The Frenzy charge nerf and requirement to use Frenzy is there to give survivors a chance to recover if you happen to tag everyone assuming if my DW changes was also added in to this change as well. If my DW changes wasn't not added in then we wouldn't need the Frenzy charge nerf and requirement to use Frenzy.

Quality Of Life Changes:
-Double stun is removed so pick one developers, attack cool down or fatigue.

REMEMBER: These numbers can be changed later on if it's OP or underpowered. So, please just ignore the numbers as they are mainly place holders and take everything you have read with a grain of salt.

@Janick, please give this another read! :)

Feedback and criticism is appreciated as always but please don't bash me if you don't like something. Additionally, don't LOL rate this thread without saying why you disagree because I tried really REALLY hard and I put a crap ton of thought into this so don't disappoint me!


Videos on why The Legion is a weak killer

Here's a few videos by Monto, he says everything better and goes into detail in each video. The first two videos go into how the killer is not viable by destroying The Legion as a survivor.
VIDEO 1.)
https://youtu.be/9oy7ZmFrsIE
VIDEO 2.)
https://youtu.be/ipiUWXPyM7o

Tru3ta1ent SPEAKS the TRUTH: He says Legion is good against BAD survivors.
https://youtu.be/8ReHiCNSUwQ

Tagged: ACMDevMod

Comments

  • Survivor mains trying to protect ther easy win killer in the replies.

  • Survivor mains trying to protect ther easy win killer in the replies.

    What do you mean by that?
  • Nickenzie said:
    Incarnate said:

    @ShrimpTwiggs said:

    @Janick said:

    @Wolf74 said:
    4 hits.^^
    So he is the opposite of an insta down killer.
    He doesn't half the amount of hits to down someone, but double. XD

    Actually, we see him more as a delayed insta down killer.

    "Delayed Instadown"

    Not trying to be rude in any way, but there's a bit of a problem with that statement.

    I agree, no killer should from a baseline perspective be able to instantly down anyone.
    Because if you consider it, every killer who has the capability to instantly down either has to use very rare or ultra rare addons or have to put in a great deal of effort for it.

    I'm okay with killers having an "Instadown" but it should be a skilled action that has counterplay. However, the Legion power has way to much counterplay - meaning his power is no threat to regular survivors - rendering his power completely useless.
    Janick said:

    @Wolf74 said:
    4 hits.^^
    So he is the opposite of an insta down killer.
    He doesn't half the amount of hits to down someone, but double. XD

    Actually, we see him more as a delayed insta down killer.

    Knowing what I said to @Incarnate, he is not lethal enough to be considered an "Delayed instadown killer". Please @Janick, you gotta take my suggestions and implement it to the game. I'll sign a contract or do anything saying you have the legal rights to take my idea so we all can have a more balanced killer!
    @Janick, my new changes in my OP will make him better. It will be the perfect fix, you should try these changes in the PTB and let the players voice their opinions.
  • HP150 said:

    @Arsoul said:
    24 hours and people are already b!tching.
    The concept of a TEST build is quite elusive.

    Yeah man, it's almost like people are giving feedback! What scumbags! /s

    Hopefully the developers will take this direction and add some skill to it! :)
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