Does Anyone Remember A Time Dead Hard Wasn't A Thing?

It was a brief period, but I played during the beta and some during its launch before taking a break.

Its been so long, I don't remember what the state of the game even was without Dead Hard.

Comments

  • Dead Hard was used far less frequently before the perk was validated by the server, twitching on the ground was a common occurrence.

  • Back then there was things far, far, far worse than Dead Hard.

    Infinite loops, windows that never got blocked, 20 second recharge Sprint Burst mid chase, perma sabotage, and more. I was a launch player and remember so much bullshit. Don't think DbD was better in the old days, it wasn't and the only reason people assume it was is because almost no one knew how to properly play yet as no one needed to from how easy it was to abuse those things.

  • Dead Hard wasnt that great when the Killer was the host of the match or it wasnt validated by the server, Exhausted on the ground wasnt just a meme, was a reality and it happened around half the times you used the perk to dodge a hit.

    Also what Chewy said, the game had worse things.

  • @Chewy102 said:

    Back then there was things far, far, far worse than Dead Hard.

    Infinite loops, windows that never got blocked, 20 second recharge Sprint Burst mid chase, perma sabotage, and more. I was a launch player and remember so much bullshit. Don't think DbD was better in the old days, it wasn't and the only reason people assume it was is because almost no one knew how to properly play yet as no one needed to from how easy it was to abuse those things.

    God I still remember perma sabo and being forced to slug on Billy. I even started to run Iron Grasp unironically to get to hooks.

  • @HectorBrando said:

    Dead Hard wasnt that great when the Killer was the host of the match or it wasnt validated by the server, Exhausted on the ground wasnt just a meme, was a reality and it happened around half the times you used the perk to dodge a hit.

    Also what Chewy said, the game had worse things.

    Killer is still partly a host or at least favoured. If killer has bad connection he can hit very far away survivors. Hitting throughts pallets is also still pretty common too.

  • If I remember right SB was better by far then DH but Sabo took way longer to use.

  • Balanced Landing Infinites Flashbacks

  • @HectorBrando said:

    Dead Hard wasnt that great when the Killer was the host of the match or it wasnt validated by the server, Exhausted on the ground wasnt just a meme, was a reality and it happened around half the times you used the perk to dodge a hit.

    Also what Chewy said, the game had worse things.

    When the Killer was the Host, Dead Hard was the same it is today.

    I think that many complaints come from Killer Mains who just got used of non-functioning Dead Hards where the Survivor pressed it in time, but ended up Exhausted on the ground.

    Current DH is not really different from pre-Dedicated Servers-DH.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947003#Comment_2947003

    When the Killer was the Host, Dead Hard was the same it is today.

    I think that many complaints come from Killer Mains who just got used of non-functioning Dead Hards where the Survivor pressed it in time, but ended up Exhausted on the ground.

    Current DH is not really different from pre-Dedicated Servers-DH.

    Killers with higher than normal ping usually ended up having more exhausted on the ground Survivors, if they had nice conections it was similar to what we have today, but more than 150ms and DH was a gamble.