Campers *facepalm*

came back to dbd recently, and a lot has changed, some things for the better some, as the title suggests, for the worse.

I cant remember a time when I found so many campers in soloqs as I do now. And im not talking avout Bubbas only. Nurses, Tricksters heck one time even Victor lmao.

something should be done about it, like it ruins the whole experience of the match. Its no fun just doing gens while the killer just watch someone on the hook.

Comments

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2940558#Comment_2940558

    Read my previous comments I don't owe you an explanation when you won't even bother reading the conversation you jumped into.

    Congratulations. You've performed Olympic level Gymastics in dodging the question.

  • Survivors camp and tunnel gens

    Killers camp and tunnel kills

    Its just both sides doing their objective. I'm not opposed to helping against killers tunneling, if we also help against survivors tunneling.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939700#Comment_2939700

    Why is it any time a tactic exists for killers that works, it gets labeled as "for bad killers".

    Tunnelling = bad killer.

    Camping = bad killer.

    Slugging = bad killer.

    NOED = bad killer.

    And yet no one ever says doing X or Y is for "bad survivors"?

    How come you never hear "Dead Hard is for bad Survivors" or "Brand New Parts are for bad Survivors" or "Flashlight saves are for bad Survivors?"

    Why is this EXCLUSIVELY a one sided double standard?

    Lets not hyperbole too much.

    There have been threads that were even roughly titled "this is why survivor with dead hard are bad" or the like.

    The first part of your comment is correct with the unrelated blaming and shaming but the second half is just the frustration materialising in trying to create a double standard were (as a seldom exception) none is.

    A real double standard is from all the people in this thread argumenting that "bt is only meta because all survivor feel forced to use it" but if you would confront them with the other side of "killers feeling forced to use gen slowdown coupled with being asked (if the devs do something extreme to camping/tunneling, forced) to go for the evenly spread 12 hooks, so make gen slowdown basekit" whcih then would probably get shot down with whatever argument.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2940573#Comment_2940573

    Lets not hyperbole too much.

    There have been threads that were even roughly titled "this is why survivor with dead hard are bad" or the like.

    The first part of your comment is correct with the unrelated blaming and shaming but the second half is just the frustration materialising in trying to create a double standard were (as a seldom exception) none is.

    A real double standard is from all the people in this thread argumenting that "bt is only meta because all survivor feel forced to use it" but if you would confront them with the other side of "killers feeling forced to use gen slowdown coupled with being asked (if the devs do something extreme to camping/tunneling, forced) to go for the evenly spread 12 hooks, so make gen slowdown basekit" whcih then would probably get shot down with whatever argument.

    I'm not fabricating the double standard at all. It's all over the place. Look at the sheer glut of Youtube videos and streamers that go on and on about the skilled plays done with Dead Hard. Those threads are here, too. People act like "strong" Survivor elements are "just part of the game, bro". Anything a Survivor does, literally ANYTHING, is dismissed as "just part of the game". But when a killer does it, it is either scummy, "for bad killers", or both.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939715#Comment_2939715

    I am sure one day the devs will give you guys bot killers to play who will be programmed to not tunnel,

    This is obvious bitterness.

    Let me ask you this. In good competitive game design, such as Street Fighter, League of Legends and Call of Duty, where you have one group vs another group. Can you tell me one instance where one side has absolutely no counter to something another side can do. Something that will allow 1 side to completely remove the other side from playing.

    Would it ever make sense to have one side be able to completely remove the other side from playing without counters? For example, in Street Fighter, would it make sense that Ryu couldn't block Ken's attacks unless Ryu happened to bring in "Ryu-Can-Block-Ken's-attacks Charm".

    It's straight up a game design flaw that survivors are unable to counter basekit strategies that Killers have. Survivors shouldn't have an I-Win button. However, survivors also shouldn't have an I-Lose button either.

    But you have base kit counters to tunneling. It’s called teamwork, windows, and pallets. You, as a single survivor are not supposed to be able to do much against the killer. You’re only supposed to be 1/4 the power of the killer. You’re not supposed to have equal power that can force the killer to play how you want them to. You’re supposed to eventually go down, not stand on par with them.

    Your team is supposed to come together and persevere against them. The game provides you with temporary base kit counters such as strong loops that are right next to strong loops. You also have free exhaustion perks that can help you waste the killers time by giving you enough time to get to a loop. Your teammates can also help by taking protection hits and blocking doors/windows to hamper the killer from tunneling you.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2940690#Comment_2940690

    I'm not fabricating the double standard at all. It's all over the place. Look at the sheer glut of Youtube videos and streamers that go on and on about the skilled plays done with Dead Hard. Those threads are here, too. People act like "strong" Survivor elements are "just part of the game, bro". Anything a Survivor does, literally ANYTHING, is dismissed as "just part of the game". But when a killer does it, it is either scummy, "for bad killers", or both.

    I know that there is often a double standard regarding many things coming from both sides but your explicit point doesn't. Both sides have made that point in an argument. Just an advice so you don't get calle out for this specifically.

    I even made another post in another thread about double standards of survivor being forced to use some of the meta perks and why that would be an argument for making them basekit but if you would confront them with the need of most killers for slowdown perks as the same kind of argument, it would be dismissed by them.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2940817#Comment_2940817

    I know that there is often a double standard regarding many things coming from both sides but your explicit point doesn't. Both sides have made that point in an argument. Just an advice so you don't get calle out for this specifically.

    I even made another post in another thread about double standards of survivor being forced to use some of the meta perks and why that would be an argument for making them basekit but if you would confront them with the need of most killers for slowdown perks as the same kind of argument, it would be dismissed by them.

    Interesting attempt to move the goal posts. I'm specifically referring to the fact that there is a double standard in regards to what Survivor players do that make them "bad survivors" (basically nothing) and what Killers can do that make them "bad killers" (literally anything effective at killing).

  • At a point facecamping makes sense. Facecamping the first down is one thing. Facecamping when you have two downs with three gens done is probably the right call. At that point it's probably your best chance at coming back. Survivors often screw things up horribly when the killer is camping. Or how about when someone is ten seconds from dying on the hook? Can you really fault the killer in that situation? It makes complete sense to do what they're doing.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939700#Comment_2939700

    Why is it any time a tactic exists for killers that works, it gets labeled as "for bad killers".

    Tunnelling = bad killer.

    Camping = bad killer.

    Slugging = bad killer.

    NOED = bad killer.

    And yet no one ever says doing X or Y is for "bad survivors"?

    How come you never hear "Dead Hard is for bad Survivors" or "Brand New Parts are for bad Survivors" or "Flashlight saves are for bad Survivors?"

    Why is this EXCLUSIVELY a one sided double standard?

    Let's be honest, more people run deadhard than noed, thats a statistical fact.

    Truth is, no perk in the game rewards bad players as much as deadhard.

    deadhard rewards bad plays more than noed

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2940885#Comment_2940885

    Interesting attempt to move the goal posts. I'm specifically referring to the fact that there is a double standard in regards to what Survivor players do that make them "bad survivors" (basically nothing) and what Killers can do that make them "bad killers" (literally anything effective at killing).

    I am not moving the goalpost.

    Your statement in the first quote of mine was

    And yet no one ever says doing X or Y is for "bad survivors"?


    How come you never hear "Dead Hard is for bad Survivors" or "Brand New Parts are for bad Survivors" or "Flashlight saves are for bad Survivors?"


    Why is this EXCLUSIVELY a one sided double standard?

    And I just said that this statement is factively false.

    @whycantIwin said:

    1. they act greedy because of this safe distance perk
    2. jail free card from a outplay
    3. allow them to reach a loop they don't deserve to reach
    4. pressing E = outplay
    5. sometimes ruin the killer attack even while holding m1 because of autoaim
    6. use exhaustion add-ons/perk so they can't use dead hard and they can't loop for more than 20 seconds
    7. complain about being exhausted in post chat from your perks/add-ons.

    Dead hard is the most unhealtiest perk (was the second before ds nerf) and rewards mistakes and helps survivors who shouldn't even be able to loop you for this long because of this perk.

    Such a perk shouldn't exist in the first place.

    And before you start all saying, oh he got a bad game with 4 dead hards and lost, I won, I am just tired to see this perk being so overrated when it rewards bad plays from survivors.

    @Gigante said:

    Dead Hard is the most pathetic perk for survivors, the only condition for its use is being injured and you can use it as many times as you want while you're injured. At high ranks people don't even bother to heal themselves because they know they have a second chance at any time.

    The mechanic of activating this perk should change, as the absurd amount of times the killer must deal with this perk dozens of times in the same match is ridiculous.

    @GamerEzra said:

    I use Dead Hard myself as well but in my opinion this perk rewards you for bad gameplay. If the killer makes a good play Dead Hard punishes the killer and rewards the survivor for making a mistake.

    It feels super cheap in my opinion and rewards you for makiing a mistake and i don't think that's fair. Anyone else feels like this?

    Here just 3 threads even making your argument their headline i found just by punching "bad survivor dead hard" into the forum search field.

    And there are 254 pages of posts (on mobile).

    So again i just adviced you that your statement "that no one ever talks about it" is utter bullshit and that double standards or nonetheless a thing on both sides.

    Edit: and this was with the specifics for dead hard, so there is even more for flashlights and other stuff.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2939700#Comment_2939700

    Why is it any time a tactic exists for killers that works, it gets labeled as "for bad killers".

    Tunnelling = bad killer.

    Camping = bad killer.

    Slugging = bad killer.

    NOED = bad killer.

    And yet no one ever says doing X or Y is for "bad survivors"?

    How come you never hear "Dead Hard is for bad Survivors" or "Brand New Parts are for bad Survivors" or "Flashlight saves are for bad Survivors?"

    Why is this EXCLUSIVELY a one sided double standard?

    Except that you brought a list, I only spoke about Camping and more specifically face-camping.

    Sorry if it triggers you that you chose the easier killer playstyle in DBD. Some of us don't and still get kills.

    Also nice of you to compare items that HAVE to be brought Vs In-game/Built In playstyles.

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