All new changes | April Midchapter | DBD 5.7.0 PTB
the beginning
Hi.
You may know me as the guy that says he copy and pastes all of his intros, but he realises that actually they sound really bad like that and so subtly changes them each time, from summarising dev streams, or for being "rude and mean" for not upvoting an idea I fundamentally disagree with due to it creating an incredibly pay-2-win environment, but a little known hobby of mine is also collecting and compiling all of the changes in a PTB to help people playing on consoles, or who are away from a consistent source of internet at the moment, understand exactly what changes have taken place, and see all of the new changes!
Massive shoutout to @Sowbug for joining me and allowing the gameplay to be filmed effectively.
This post has been baking for about 6 hours now, so without further hesitation my name is GoodBoyKaru (GBK for short), and here is everything that is new on the 5.7.0 PTB.
patch notes | April Midchapter | 5.7.0 Public test build
So, for anyone that likes to read, here's the link to the official patch notes on this PTB:
Important Progress & save data information has been copied from the Live game to our PTB servers on March 29th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Features UI Update - Added an indicator to the Searching…
Trying out different formatting this time round, let me know how it looks. If it's decent I'll probably keep it and start having some fun with the titles.
killer reworks | the legion
power
Legion's Feral Frenzy has received a bit of a change. It functions mostly the same as before, with 2 key differences:
- The Legion gains 0.2m/s movement speed for each fresh survivor hit during Feral Frenzy (up to a maximum of +0.8m/s), meaning they can now travel at a maximum speed of 6m/s.
- The 5th chained hit of Feral Frenzy will instantly put the survivor into the Dying State, ending Feral Frenzy.
add-ons
The Legion also got some new add-ons, which can be seen in the patch notes, but can also be seen here much easier. So here's every single Legion add-on as of 5.7.0
music
Best friend Leg got some new music this patch, check it out here:
https://www.youtube.com/watch?v=S4O8Qlmw7hoHonestly, I really really like it. Reminds me of some absolute bangers that I still listen to lol. Frank's Mix Tape and Fuming Mix tape are absolutely the worst of the lot though. Like Joey's and Susie's and Julie's are all so much better it's not even funny.
killer reworks | the ghost face
power
Ghost Face's power got some slight tweaks, and some major bugfixes. His reveal and stalk mechanic have been technically revisited to ensure proper compatability with current dedicated servers, bugs relating to revealing have been fixed, and finally two changes have been made to the Marked mechanic:
- A Marked survivor is marked for 60s, up from 45s.
- A Marked survivor is unable to reveal Ghost Face by normal means. Cancelling his power through a stun or making him miss a swing still works, however.
addons
Ghost Face also got a full add-on pass! Here's all of his add-ons:
music
Like our best friend The Leg, Ghost Face also got some new music! Check it out here:
https://youtu.be/ftPtHACsr0gPersonally, it makes me ears bleed but here we are.
The realm beyond | haddonfield
Our favourite map, Haddonfield, has received a change, both graphically and gameplay wise. Here's a video of me taking a lovely stroll around on my customised Ultra Plus graphics and, yes, I did disable my colourblind and monitor-correction filters so this is how it is supposed to look:
https://youtu.be/4ZQX-f2ulvsPerk changes | Boil over, Circle of healing
Boil Over has received a change:
Boil Over now increases wiggle effectiveness by 60%/70%/80%, from 50%/75%/100%, to streamline perk levels and help reduce issues console players would face with the perk. Wiggling will receive further changes later on.
Boon: Circle of Healing has also received a change:
Boon: Circle of Healing now increases all healing speeds by 40%/45%/50%, down from 65%/70%/75% to help reduce the effectiveness of the perk.
status reworks | haemmorhage
Haemmorhage has also received a much needed rework! It now regresses any healing progress at a rate of 7% per second, taking ~14 seconds to fully regress. Apparently though I've found a bug; here is it taking a minute:
https://youtu.be/ifAlW02VdzISubsequently, Sloppy Butcher (generic perk) and Z-Block (Freddy add-on) have been changed. Here they are:
Z-Block now inflicts Haemmorhage for 90 seconds, up from 60, however healthy survivors no longer bleed.
Sloppy Butcher now increases the speed at which healing regresses thanks to Haemmorhage. Please note that this 15%/20%/25% applies to the 7%, it doesn't make it regress at 32%.
other changes | difficulty update, engine update, patching
A couple more quick-fire changes:
- Difficulties have been reworked! Survivors no longer have a difficulty, and killers are now ranked from Easy to Very Hard.
Easy killers are fairly straight forward to pick up and play.
Moderate killers share a lot of similarities to easy killers, however involve a few special mechanics or are more mechanically intensive.
Hard killers have a couple of exclusive special mechanics and would be difficult to just pick up and play.
Very Hard killers are almost mechanically unique and would be difficult to see success with without lots of practice as them or many others to understand killer fundamentals.
If people want me to check the difficulty of a certain character, let me know and I'll reply with it.
- The Engine has been updated! We now are playing in Unreal 4.27, which will hopefully help optimisations further down the line too (though nothing has been confirmed).
- Downloads have been streamlined! "Pak" files have been changed to ensure that downloads and overall patching time are faster in the future (this will however need an almost full-game re-download).
the ending
And that concludes this summary. Once again, massive shoutout to @Sowbug for joining me in recording the gameplay and making having actual clips of it possible. Really appreciate this one man.
So here's some actual gameplay on the PTB to see these things in action:
https://youtu.be/x5vDxeNqoNoAnd that's all. Have a good day folks















Comments
We can hope for the next Midchapter ✨
Survivors don't get anything, again. About par for the course isn't it.
I do however see extreme potential for Legion abuse. I might start playing him. He's going to be able to keep everyone injured and will always down the 4th person he's chasing.
The main issue rn is a bug where leg can hit ppl on hook to gain stacks
I'm not talking about that bug, interesting to know though.
I'm talking about small maps, where you can using Legions power to injure every survivor in addition to downing one. I don't even see how survivors can recover from something like that.
(Now maybe I'm reading the power wrong, but the 5th hit will down any survivor, even ones in the deep wounds state? If that's the case, then the 4th person you are chasing gets deep wounds, then the next hit downs them.)
Throw in Lethal Pursuer and survivors are screwed.
Of ppl can split, FF only lasts a few seconds and all the duration add ons were gutted
Factoring in the CoH nerf 2.0, BHVR doing their very best to bring back the no time to heal gen rush survivor meta.
Ah yes. Once again, Solo survivors are just meaningless garbage thrown to Killers as fodder so they don't quit playing after getting reamed by SWF's.
Honestly will they EVER do anything for Solo Q or do they just want us gone completely? Idk anymore. I only play once a week now b/c it just feels bad to play anymore not being in an SWF. But I still liked that one day a week.