Ruin bug on Sanctum of Wrath map

Hex Ruin totem was still up on the map and a generator was not regressing with no survivors working on it. No sparks coming from it and no regression.

Tagged: Pending

Comments

  • Were you by any chance using Undying with it?

    There was a bug a while back where Ruin was not regressing generators after being moved to a new totem and idk if that ever got fixed or not.

  • @sizzlingmario4 said:

    Were you by any chance using Undying with it?

    There was a bug a while back where Ruin was not regressing generators after being moved to a new totem and idk if that ever got fixed or not.

    Yes I was using Undying. Undying was cleansed Ruin was not. Or perhaps Ruin was cleansed and switched to the Undying totem.

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844329#Comment_2844329

    Yes I was using Undying. Undying was cleansed Ruin was not. Or perhaps Ruin was cleansed and switched to the Undying totem.

    Yes that’s the problem then. What happens is when Ruin is cleansed, Undying transfers it and deactivates, but the game doesn’t handle this properly and any generator that is not being worked on at that moment will stop regressing. If a survivor touches it later and lets go then it will start regressing again.

    There is video proof of this bug in this report from last year which was never acknowledged by BHVR:

    @Tricksters_Wife said:

    Engaged in a chase, lasted around 1 minute and the gen never regressed during the whole chase? As you can see my Undying was cleansed but my Ruin was still active. Wouldn't let me kick the gen either. Not sure if it's specifically this generator on Ormond or if it's all of them as I didn't get a chance to really patrol the rest of the gens before my Ruin was cleansed as well.

    https://youtu.be/MDu5k8mU5IY

    Platform: Steam

    EDIT: CONCRETE PROOF OF THIS:

    https://youtu.be/ez8XroS_wS0

    I think this has something to do with Undying being cleansed.

    You can see in the Groaning Storehouse clip that the killer pushes the survivors off the main building gen. While chasing there undying is disabled, and the gen stops regressing at that moment, because ruin being cleansed normally stops regression immediately, but in this case undying is taking the fall for it instead.

    If the undying totem is cleansed first (and not ruin), then this issue will not occur.

  • @sizzlingmario4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845291#Comment_2845291

    Yes that’s the problem then. What happens is when Ruin is cleansed, Undying transfers it and deactivates, but the game doesn’t handle this properly and any generator that is not being worked on at that moment will stop regressing. If a survivor touches it later and lets go then it will start regressing again.

    There is video proof of this bug in this report from last year which was never acknowledged by BHVR:

    https://forum.deadbydaylight.com/en/discussion/292673/ruin-not-regressing-generators

    You can see in the Groaning Storehouse clip that the killer pushes the survivors off the main building gen. While chasing there undying is disabled, and the gen stops regressing at that moment, because ruin being cleansed normally stops regression immediately, but in this case undying is taking the fall for it instead.

    If the undying totem is cleansed first (and not ruin), then this issue will not occur.

    Kind of a big problem that can cost killers a game. Why hasn't bhvr addressed this jeez.

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845468#Comment_2845468

    Kind of a big problem that can cost killers a game. Why hasn't bhvr addressed this jeez.

    I keep checking every patch to see if it gets fixed or if my bug report will get noticed. It literally saves generator progress, and it's really a big issue if you think about it. Not sure why they haven't patched it yet, as it still happens to me frequently.