How is Blight Rush hitbox actually looking?
I was always wondering how Blight can hit you when you actually are standing beneath him, not on front of him, and was joking with "it is a 'desk-hitbox' or like a 200° cone" and expecting it to be a latency issue. But now this happens:
https://clips.twitch.tv/PowerfulThirstyAntNomNom-QGcB3ApqYuyom_eK
If you play it at slow motion (x0.25) you can see that there is literally no situation where she actually stands in the red light which should approximately be the actual hitbox right? When the red light or hitbox is 'theoretically' crissing the Meg, there is a tree between them. And when the hit connects, she stands beneath him and the red light is DIRECTED AWAY from her!
How ffs is this a hit? If not by a 200° arc?! As I said, this CAN'T be latency because there is not a single situation where the hitbox could have connected until that point
Comments
The only ways to 180 without addons is either preturning 90 first, or 90 flick, M1 to reset turn amount, and 90 flick again mid swing. Both of which are intentionally created mechanics by Blight’s creator.
It doesn't change the fact that the Blight guide is outdated. Linking people to a guide that advertises S-flicks and Z-flicks as current base kit features is not helpful, and would just confuse the newer players. Besides, that guide also botched other topics, like the shoulder bumping section, which was never correct information under any version of Blight that ever existed.
Zflicks are long gone and should be common knowledge at this point. S flicks are still very much in the game. Also I linked a specific PART of the video, I never said "this guide is still accurate today" or anything of the sort.