Sadako is getting buffs
@Peanits said:
https://us.v-cdn.net/6030815/uploads/SQR38KFHX237/5-6-0ptb-changes.png
It’s been a little over a week since Sadako crawled out of the well and into the Public Test Build (PTB), and we’ve been watching closely to see how she performs. Now that we’ve had a chance to go through all your feedback, we’ve come up with a list of changes which we’ll be implementing in time for the Chapter’s release.
As a reminder, these are by no means the only changes The Onryō will ever see. Between a PTB and full release, we’re mostly focused on smoothing out some of the rougher edges. As we’ve done with past chapters, we’ll continue monitoring her performance over the coming months as she settles into the game before revisiting her to determine if further changes are needed.
The Onryō
There are three aspects of The Onryō that we’re addressing for the Chapter’s launch: Her manifesting, her visibility, and her Condemned mechanic. Additionally, we've made a number of changes to address photosensitivity concerns.
Manifesting
The first of these changes involves speeding up The Onryō’s manifesting and demanifesting speeds.
- Decreased Manifest charge time to 1.5 seconds (was 2.5 seconds).
- Decreased Demanifest charge time to 1.5 seconds (was 2.5 seconds).
- Smoothened the movement speed transition when Manifesting.
Put simply, these changes not only make her feel better to play, but also make manifesting and demanifesting more practical in a chase.
Visibility
While The Onryō is demanifested, she is intermittently visible within a 32m range and Survivors hear a “lullaby” rather than the terror radius. On more open maps, however, it can be easy to spot her sporadically appearing as she approaches. With that in mind, we’ve made the following changes:
- Decreased max visible range while demanifested to 24m (was 32m)
- Decreased Terror Radius to 24m (was 32m)
While Survivors will still know when The Onryō is near, they won’t be able to spot her until she is much closer. These changes will make her harder to keep track of her on maps with larger sightlines.
Condemned
The Onryō’s Condemned mechanic allows her to instantly kill a Survivor when their meter is full. Survivors need to manage their Condemned meter, otherwise risk an early death. While Condemned kills aren’t meant to happen often, we felt this mechanic was a little under tuned for the PTB, so we’ve made the following changes:
- Decreased the amount of Condemned removed when inserting a tape to 3 segments (was 4 segments)
- Decreased time taken to passively gain a condemned segment while holding a tape to 25 seconds (was 30 seconds)
- Add-on: Yoichi’s Fishing Net: Decreases time taken to passively gain a condemned segment while holding a tape by 12% (was 20%)
By making Condemned accumulate faster and making it harder to remove, our goal is not necessarily to make Condemned kills happen frequently, but rather make Condemned something that Survivors need to manage more closely. Lastly, we reduced the effect of the Yoichi’s Fishing Net add-on accordingly to match the change to the base time.
Photosensitivity
Lastly, we’ve seen some photosensitivity concerns with The Onryō’s VFX. In some cases, particularly on darker maps, some of her visual effects can be jarring and hard on the eyes. With that in mind, we’ve made the following adjustments:
- Reduced the intensity of The Onryō’s attack VFX
- Reduced the intensity of the Condemned VFX, both on the screen & on the Survivor
- Reduced the intensity of screen effects in the lobby
- Improvements to The Onryō’s mini-mori transition
These changes are purely visual and do not impact balance.
Parental Guidance
Finally, we’ve adjusted Parent Guidance in time for the release.
- Decreased Parental Guidance’s duration to 5/6/7 seconds (was 8/9/10 seconds)
This perk’s effects lasted a little longer than we’d like in the PTB, so we’ve toned it down slightly. This will still give Survivors a chance to break away after getting a stun, but with a more appropriate duration.
Each of the changes listed in this post will be available for the full release of the Sadako Rising Chapter. We look forward to seeing what you think, but in the meantime, please be wary of creepy looking wells and unmarked tapes.
The Dead by Daylight team
She was obviously weak despite people saying "it's too early to judge her power".
Comments
I think the word you're looking for is "cute." ;P
I think she's plays acceptably, and with this change she'll be that extra little bit better.
To be fair, I just honestly think that people haven't discovered all the dumb, fun things you can do with her.
I mean, I do like it, but hear me out: Old Freddy but with teleport, slowdown while awake, and pallets/snares as add-ons.
Look, I know it's probably dumb, but it'd be neat...
Really sad they nerfed the survivors perk.
The primary issue with her condemned was not addressed which is a shame. The main issue is that it doesn't slowly build over time at all. Which means by and large you can completely ignore that entire mechanic in the vast majority of your matches. I realize it's not meant to be a gg ez I win without trying mechanic, but as it stands it simply isn't a threat.
Also tv's seriously need a lesser cooldown. It took survivors a very short amount of time to figure out how to hold her power completely hostage if they felt like it with basically no counter. Turn off a couple tvs and cleanse your condemned and no these changes don't hamper that play style at all. Luckily most people don't bother with this because they don't care since her condemned is basically harmless anyway and her teleport is only situationally decent. The thought that a team of survivors have the power to turn this killer into basically worse Wraith if they want to have a laugh I feel isn't exactly great.
Another killer that will thrive under the same circumstances that make any stealth killer decent and nothing else.
Hopefully after awhile actual buffs will come for her condemned/teleport, I guess we'll see.
So i was in the PTB feedback forum quite a bit. My one question is, why did you guys end up buffing her in ways that barely anyone asked for? The buffs you gave her are practically Qol changes and not what people were speaking about at all.
No condemned gain on post-stealth hits/normal hits, no increased condemned from t.v projections, lower t.v cooldowns, shared condemned effects, etc.
It's like you created one of the weakest killers in your roster, then gave only slight buffs, while still not changing the biggest issue with her being she has no control over her power at all.
I'd really like to try her now with the reduced transition time, hit and run and chases for fun. I think conservative changes are wise, let's see how she performs on live against baby survivors.
NGL this is great news. Yall are still going to likely have to address her TV cooldowns being cut by SWF in the future but for now...eh, its alright.
Now....get us a Kayako skin that makes the gurgling sounds from the Grudge, and the two japanese horror sisters of Japan can terrorize DBD in full!
Yeah nothing has changed she look like PTB version.
This was a ...mean thing to pseudo-necro.
Got my hopes up.