How to play the Hag?
I read a lot on this forum that the Hag is supposed to be great, however here is how the average Hag game appears to be in reality:
-Meg triggers trap
-Waits for any sort of movement to dodge with sprint burst
-Gets looped for 2 hours
-Finally triggers a trap at a pallet or vault to down her
-Gets decisive striked
-Gets looped for 2 more hours
-Downs her and picks her up
-Laurie, Jake or Dweard intentionally trigger all your ######### traps while you are carrying her, the sounds of which will clog up your ######### your own eardrums.
-Realise that all of them run with the holy trinity of perks
-Try to downplay your thoughts of suicide
Does anyone have any tips? Because apparently there seems to be an entire cult praising her.
-Meg triggers trap
-Waits for any sort of movement to dodge with sprint burst
-Gets looped for 2 hours
-Finally triggers a trap at a pallet or vault to down her
-Gets decisive striked
-Gets looped for 2 more hours
-Downs her and picks her up
-Laurie, Jake or Dweard intentionally trigger all your ######### traps while you are carrying her, the sounds of which will clog up your ######### your own eardrums.
-Realise that all of them run with the holy trinity of perks
-Try to downplay your thoughts of suicide
Does anyone have any tips? Because apparently there seems to be an entire cult praising her.
Comments
I'll provide the same advice than the other thread :
Basically :
She's entirely different.
I play both, as I love Trapper (especially his style). And she's completely different, you actually got a LOT of learning to do with her, mostly about where to place traps.
Some trap placements are actually impossible to counter except if the survivor got an exhaustion perk triggering as they walk over it, which is very unlikely to happen in a chase (except for Dead Hard)
For example, that one is actually VERY hard to counter as survivor (sorry for the stupid brightness, I messed up that setup that game and didn't want to waste my round doing settings since I hate losing) :
https://www.youtube.com/watch?v=t2bmZeNgiRU
You can also trap the entrance WITHOUT the pallet, at the shack, it's basically a 100% hitrate without exhaustion perk triggering, once again. Make sure to mash CTRL when you predict a triggered trap.
The things you're talking about are common issues when you start playing the Hag.
If teammates are triggering all your traps... It's probably because of bad traps placement. Survivors don't have time to run all around the map. Your traps are either too close to each other, located in one area, or very obvious (near gens, totems...). Pro tip: don't put more than one trap at a totem / hook. The default trigger radius of a trap is pretty huge, so if you place it not too close to the objective you wanna protect, it will cover a big area alone. It's pointless to trap generators unless you're in a 3-gens strategy.
Decisive Strike should not be an issue if your predict skills are great, aka: if you managed to trap well your map before. DS user should run into one of your previous trap because you managed to predict escape routes. I made several DS users ragequit because of instadown after the recovery lol.
About the pallet loop: if you're already in a chase, there are several options available.
Like Runiver said, you shouldn't be looped when you play the Hag, unless you have already a huge advantage and prefer to keep line of sight on the last survivor alive, for example. Except Nurse, she is the less loopable killer. You can punish every map unbalance.
SpaceCoconut will release SoonTM a video with basic explanation of how to play Hag, with clips Michi, Croquedead and I provided. Hopefully that will help you ^.^
I teach people how to play hag. You can contact me when you're interested.
(Including me! ;D)
My tip: Either change to nurse or derank such that you can play trashtier killers without geting a heartattack
It's not a tip at all. If you can't play one killer, just don't say things like "play another killer". Especially since a lot of us gave actual tips before.
Well you can still derank and play the game at the rank the devs balanced it for.....
This guide looks great, but the commentator needs to calm down on the Xanax consumption
BTW i think Knockout is less effective than Ruin simply because its heavily countered by Voicecomms, Empathy, Open-Handed etc.