What about core game mechanic changer perks?

A killer perk to increase gens required by 1

A survivor perk to increase hook states by 1

An offering that increases totems spawned by 2 (now that both killers and survivors can use totems) (not useful for killers until they let them pick hexes position)

Comments

  • Just no. These are fundamentally busted design.

  • How about a simple perk that slows gen speed by 33%?

    And latter is pretty much dead hard as it grants survivors at least three additional health state, which equate to one more hooks.