NERF DEAD HARD

Remove hit immunity (can still be used to dodge trapper traps or other killer traps)

This would be the best change they can make, hit immunity is op, dash boost can save your life but if you use it and get hit it's still an abuse of the immunity mechanic

Comments

  • The distance is arguably more op than the i-frames

  • @ThatOneDemoPlayer said:

    The distance is arguably more op than the i-frames

    well, but the function of the ability is to boost you, not to get close to the killer to cause him to lose the hit thanks to immunity or tank as a human shield to save someone, for that he already has borrowed time

  • The function of the perk is literally to dodge. The design is the busted and badly designed aspect that devs have correctly identified and don’t want the perk to do.