Dead by balance , event shop. Bandage for taking the game hostage.

Legacy shop : Challenges for Skins only available for prestige 20 characters . 


This includes Legacy , Crowns , small event ones that were given away playing during cetrain times like Summer BBQ. 2 Challenges free. And making crown charm that is above head instead of default head with crown.


Auric cells to start the challenge.

Legacy challenges - survive 10 trails in row , Get 3k 10 trails in row. Not sure if one piece or whole set. 

Community market : Any purchase with auric cells can be sold to diffrent player for auric cells. 0 or 10 auric cells are lost each transaction.


INFORMATION HUD : All survivors have mini icon next to them that shows they are doing generator , healing , opening , every action except running and being chased. Killer doesnt see it.



Taking the game hostage solutions :


Slug for 4k : While downed if timer is under half you can self sacrifice that means instant bleed out. This ensures the game is not taking too long to finish. But has to be on the ground for 20sec.

Hatch change : If survivor or killers stay in 35m radius of the hatch it will close itself after 20 sec. That way Camping hatch (taking the game hostage) is no longer a option. 


Survivor can take the game hostage by hiding. So if 2 survivors are already out. The killer should have an option to power exit gates starting endgame collapse. The killer needs to press CTRL on unfinished Generator to start this. (i notice the Emblem beying impossible to get against SWF , so even perkless killer can get this)(Also sometimes survivors are toxic and can just hide forever till killer leaves the match that is why this thing should happen).

AI bots into normal trails : When survivor disconnects the Bot will act as replacement but bleedout timer will be faster like 1min.  


Bandage against Cheaters :

Cheaters can make themself invicible to cancel endgame sacrifice, so my sollution when endgame timer ends, after like 15 sec game goes to end screen no matter what.


Survivor camped :

Self unhook : Closer the killer is the higher the chance from 10% to 26%

Total luck - 5m 30% , 10m 26% , 15m 22% , 20m 18% , 25m 14% , 30m 10%.

Additional luck - 5m 26% , 10m 22% , 15m 18% , 20m 14% , 25m 10% , 30m 6%.

If killer is 15m from the hook without chasing anyone, Killer will be revealed to everyone untill chase starts or leaves 15m radius. It actives after 15sec and 10% gen repair buff. Its not perfect but its something.


Maps : These maps are problematic to play for survivors and sometimes killers.

The game , Silent hill school , haddonfield , Raccon city , Springwood , 

Option in settings : tiny dot in the middle. For range killers.


Sinergy with vault speed , pallet breaking :

Only highest perk , addons or power no stacking. 

Like Myers and Wraith both can have ms vault and instantly get a survivor for free. Same goes for Fire up 5 + Bamboozle.



New perks :

Boon: safe place - Entering locker in this boon will heal a survivor for a 100% of speed of healing , downed survivor can enter a locker. When healing is finished boon deactives and locker lights up for 5sec.

Hex: Destoyer of hope - While this or any Hex is active a killer can destroy boon totems.

Killer can rekindle a destroyed totem once.

Each totem give a stack to a max of 3. 

1. stack survivor aura is revealed when they start repairing for 3sec

2. stack survivor aura is revealed when they start healing for 3sec

3. stack survivor aura is revealed when vaulting for 3sec.

Entity of friendship : Killer

All players in trail get 50% more bloodpoints to everything.



Grind : 

1.No tier for perks. Bloodweb always generates 1 perk instead of 2,3,4. Instead of tiers it unlock perk for 1,2,3 prestige.

2. In the trail - Deleting category bloodpoints or when maxing out one category, portion of bloodpoints will be transfered to other categories.

3. Reaching Prestige 100 on character gives 10% permanent boost , stacks per 100 prestige. This boost activates after Escaping for 1hour. This bonus is awarded when trail ends. This bonus applied after offerings and before Event bonus.

4. Reducing max bloodpoints per match to 24 000

5. After 13th day in month 2x bloodpoints for 3days.


Offerings If all categories are deleted :

Hollow Shell : get 25% from total bloodpoints.

Bound Envelope : grants 25% bonus bloodpoints to all survivors.

Sealed Envelope : get 25% from total bloodpoints.

All Bloodpoints for one category offerings :

 Grants 50% to portion of your bloodpoints if certain emblem is silver.

 Grants 75% to portion of your bloodpoints if certain emblem is silver.

 Grants 100% to portion of your bloodpoints if certain emblem is silver.


Perks:

Streetwise : Self use , 50% effiency , when depleting an item deactives for the whole trail.

Build to last : resets item once to 100%.

No mither : Not injured. Does not leave blood when injured. Suffers from expose status effect untill the end of a trail.

Iron will : reverting 0% op change to already best perk. Stridor should have effect on it.

Lucky break : Suppressed Blood. Having the abillity to activate lucky break with 3 sec animation for 30 sec. 

Autodidact : Now has 1/2/3 tokens. Start with 0% bonus proggression and for each skill check the bonus increases by 11%.

Left behind : Now adding the abbility to instantly finish a 1 generator when alone in the trail. 10% to gate opening. Still sees the aura of the hatch within 24/28/32 meters.

Inner Strength: now can have 2 tokens.

Object of Obsession : 6% to everything , if killer has undetectable , the perk doesnt reveal your aura.

Decisive Strike: Time 12/23/35 sec. Now 20 meters from the killer or when downed timer pauses. Strike last 3 sec but survivor when succesfully using it gets 20% haste , Endurance for 8 sec. Cannot be used more than once , is disabled when gate are powered. Doing actions reduces the timer each second by 1sec. Unhooking cancels DS and its after effect.

Hex : Ruin - Each time survivor get hit and it lowers the health state all generators regress by 8% if nobody is working on them it start to regress. Maybe with cooldown 15 sec. No explosion.

Prove thyself : 10% repair speed.

Lightborn : Blinding attempt now increases movement speed by 5% for 3sec. If perk triggered once All bloodpoints gain is increased by 50% to all categories.

Boon circle of healing : After cetrain amount of seconds or whole proggress bar the boon pauses for 30sec. if multiple survivor are healing in the same boon it will pause itself if it did enough healing. Also all survivor within 50meters from the boon will suffer with broken status untill boon resumes. That way this perk can stay 75% or go back to 100%.


BBQ & chili : Gaining a token shows everyone aura for 4seconds.

DEAD HARD : After using dead hard it hinders(4-6%) you for 40sec.

Scourge hook perks : Any time survivor is unhooked from it the hook gets destroyed for 40 or 60 seconds.

Dead Man's Switch: When any hooked survivor gets unhooked the timer is reduced by 10sec.

We're Gonna Live Forever : Increases your Healing speed by 50 % when healing a dying Survivor.

Overcharge : All generators that start regressing have also difficult skillcheck. B tier

Or 2: Hitting the skillcheck gets half of regressed progress back. S tier

Or 3: Overcharge has 30 sec cooldown. A tier

Or 4: Overcharge can be applied on 1 generator. F tier 

Oppression : has cooldown of 60sec


Med-Kit addons : 

Needle & Thread : 5% healing speed

Surgical Suture : 10% healing speed

Gel dressings : 14 charges


Toolbox addons :

Clean rag : 10% toolbox repair speed

Socket swivels : 20% toolbox repair speed

Scraps : 6 charges

Wire spool : 10 charges



Killers :

The Nurse :

Her travel time is very fast it needs to be slower. 

Aimassist off delete it.


The pig :

Boxes now pauses timer instead of removing bear trap. Trap activates after doing 20sec of something excluding gate opening. Boxes are not visible untill bear trap activates , the last box will remove it. Cannot interact with boxes untill Trap Activates.


The Onryō : 

If survivor is already condemned they can add more condemned when they heal or get healed 1stack OR proggress adds a bit of condemned but no matter how long the heal takes the Value of full heal 1stack.( Only for healed survivor unless healer is also condemned) Also if survivor holds VHS tape they can spread condemned to other survivors on same rate as VHS tape condemneds if they interact.  

This effect cannot happen if survivor already got condemned and has cooldown of 30sec + any time condemned is applied on a survivor cooldown resets.     (in short healing condemned will always have cooldown if the survivor got condemned by any means) so that means holding tape gives protection from this effect. 

Ring drawing - Condemned survivor add condemned to the other survivor and on themself if they finish healing by 1 stack. This effect cannot happen for 40sec on any survivor that got condemned.


The Blight :

Increase Length of bumpbox on blight just a little , decrease width to have only middle portion.

Ending rush with attack consumes all tokens.

Hug tech : Giving blight abillity to avoid bumping holding a button that makes blight look at the ground where he cant see in front of him.


The Twins : 

When Victor downs a survivor there should be a option to recall during the weakness animation. 

The animation is too long so at least reward the killer for downing someone instead of eating a fat leg or forever be in stun animation. 

If survivors kills Victor the time should be 8 seconds to regenerate him.


Trapper :

Starts with all traps. Total traps 5. Small increase to disarm distance.

Otz idea i believe : Trapper can reload traps in locker. When disarmed they are destroyed. Max traps placed 6. Trapper can break own traps. Addons - C1 , U2 , R3 traps max.


The Nemesis :

Infecting survivors does not give a boost of speed nor hindered status. Vaccine respawns after 40 sec. No killer Instinct when using a vaccine.

Zombies killed by Nemesis respawns after 8 sec. Zombies spawns 30 meters from survivors. 

Only one Zombie in a trail. Killer can send a zombie on a generator. Blinded zombie recovers in 10 sec. If a zombie moves but doesnt travel certain meters it dies (Hillbilly chainsaw and afk survivor already have this).


The Trickster :

Add animation to start laceration decay, standing still 8-12 second (not sure what number would be fine). 

Total ammo 20. Ultimate does half the laceration. 

Slower throw rate 1,50sec one shot. In 4hits damage. 

Deleting flurry of blades bonus to throw rate.

When damaging health state on survivor with knives other survivors takes 1 hit of laceration.  

BUG: His lullaby is weird , interacting with floors , some perks that give Undetactable make it silent.



The clown : 

Hiting survivor with a bottle has double slowdown effect. Carry total of bottles 3. 


The Plague :

Full infection cannot be reach without - Survivor being chased while infected , hit with vomit. Cap for infection 95%.

This way thanatophobia cannot be passively gained.


Addons : Whole description


Trapper :

Trapper sack - increases bear trap carrying capacity by 1 bear trap. Spawns 1 bear trap on the map.

Trapper gloves - 0.15 increases bear trap setting speed.

Padded jaws - Bear Traps immobilise Survivors without damaging them. Grants 100 % bloodpoints to everything.

Trapper bag - increases bear trap carrying capacity by 2 bear trap. Spawns 2 bear traps on the map.

Trap setters - 0.25 increases Bear Trap Setting speed.

Tar bottle - Considerably darkens the Bear Trap. but increases disarm speed 0.20

Setting tools - 0.35 increases Bear Trap Setting speed. -1sec decrease bear trap escape and rescue speed.

Stitched bag - Starts with 1 additional bear trap. Increase capacity by 2 bear traps. RARE quality.

Fastening tools - 0.40 increases bear trap setting speed. -1sec decrease bear trap escape and rescue speed. -5% reduces bear trap escape chance.

Bloody coil - When a healthy Survivor disarms a Bear Trap, the Bloody Coil exacts its price, putting the Survivor into the injured state, but getting caught in a trap doesnt damage the survivor.



The Wraith :

" The Ghost" Soot - After uncloaking, The Wraith's Terror Radius and Red Stain will remain suppressed with louder Footsteps for 6 seconds.

"The Beast" - Soot - The Wraith's Terror Radius is no longer suppressed when cloaked. Grants 100 % Bonus Bloodpoints for every score event.

"Blink" - Mud - 0.50 reduces The Wraith's Disappearance time.

"Swift Hunt" - Mud - 0.20 reduces The Wraith's Reappearance time.

"Swift Hunt" - White - 0.30 reduces The Wraith's Reappearance time.

"Blink" - White - 0.40 reduces The Wraith's Disappearance time.

"Swift Hunt" - Blood - 0.50 reduces The Wraith's Reappearance time.

"Windstorm" - Mud - Increases The Wraith's Movement speed when cloaked by 0.02m.

"Windstorm" - White - Increases The Wraith's Movement speed when cloaked 0.04m.

"Windstorm" - blood - Increases The Wraith's Movement speed when cloaked 0.07m.

Coxcombed Clapper - Renders the Wailing Bell completely silent. Everyone can hear Wooosh sound.



The Hillbily :

Speed Limiter - Grants 100 % Bonus Bloodpoints for every score event. Hits with either Bubba's Chainsaw or the Chainsaw do not automatically trigger the Dying State.

Dad's Boots : 20% increases Chainsaw Sprint steering.

Spiked Boots : 35% increases Chainsaw Sprint steering. 28% increases Recovery time after hitting an object with the Chainsaw.

LoPro Chains - Continue a Chainsaw Sprint after breaking a Pallet or Breakable Wall. Survivors hit with the Chainsaw within 3 seconds of breaking a Pallet or a Breakable Wall are only damaged for a single Health State.



The Nurse : 

Dull Bracelet : grants 100% bonus bloodpoints. -4metres maximum blink range.

White nit comb : grants 100% bonus bloodpoints. -1.000 metres blink lunge range.


The Shape :

J.Myers Memorial : +20% evil gain rate when stalking.


The huntress : 

Manna grass braid : -5% hunting hatchets wind-up time.

Flower babushka : -9% hunting hatchets wind-up time.

Soldier´s Puttee : Vault actions are 10% faster and reveals survivors within 6 metres for 3seconds.

Iridescent Head : Hunting Hatchets also apply deep wound with 3 second timer. 15% faster reload at lockers. 

Caps Hatchet Carrying capacity at 3 Hatchet. Iridescent Head does not stack with Add-ons increasing the Hatchet Carrying capacity. 



The Trickster : 

Trick pouch : Start with 4 extra blades. Increase blade carrying capacity by 4.

Bloody boa : Start with 8 extra blades. Increase blade carrying capacity by 8.

Melodious murder : -0.50 charge each survivor´s laceration meter capacity.

Trick blades : Allows Blades to ricochet off the environment once.

Death Throes Compilation : Laceration caused by Blades is based on proximity to the target, starting at a minimum of 20% Laceration. 

Each Blade Hit increases the Laceration caused by Blades to a maximum of 50 % Laceration.   Once a Blade misses, the Laceration caused by Blades is reset to its initial value. 1 blade 10%.

Ji-woon´s Autograph : Blades do 10% more laceration.

On target single : Increase Decay interaction bar by 2 seconds.

Ripper brace : Increase Decay interaction bar by 3 seconds.

Fizz-Spin soda : Blades do 20% more laceration.



The executioner :

Dead Butterfly : -2second Rites of Judgement Recharge time , Punishment cooldown 0.25.

Forgotten Videotape : -3second Rites of Judgement Recharge time , Punishment cooldown 0.50.

Valtiel Sect Photograph : -4second Rites of Judgement Recharge time , Punishment cooldown 0.70.


The Blight :

Iridescent Blight tag : Consuming 4 tokens before launching attack , Lethal rush hit puts a survivor into the Dying state. 

Adrenaline Vial : Increases maximum Rush tokens by 2. Hitting a survivor with lethal attack recovers 2 tokens. 

Blighted crow : Increases speed while rushing by 4% for each consecutive Rush.

Umbra salts : Increases turn rate while rushing by 10%.

Blighted Rat : Increases speed while rushing by 2% for each consecutive Rush.

Plague bile : Increases turn rate while rushing by 5%.

Placebo tablet : Decreases movement speed while rushing by 5%. Gain 100% bloodpoints to all score events.


The pig :

Video Tape - All survivors start with Reverse bear traps. Reduces available Reverse bear traps by -4 traps . Ambush attacks gives 100% more bloodpoints.


WORD CENSORSHIP : Wow Ping abuse is censored. And other things that arent offensive yet censoring exist , another step to be ´´WOKE´´ 


Amazing desing : THE blight can use Turn left right to turn faster. Nurse teleporting futher has quick port. 

Hud is realtime while Survivor and Killer movement is delayed thanks to server. Example : Hud tells me i am marked while Ghostface ability isnt active red stain and terror radius.

Limits to balance mechanics : 

Max speed for generator repair 2c/s. 45sec.

Healing (self ,others) max 2c/s. 8sec

Cleanse/bless max 10sec.

Killer : 

Vault either highest or limit to 1.0sec. If limited Superior Anatomy has no cooldown.

Pallet , wall break limit 1.7sec , Generator 1.3sec.



Eruption has no cooldown : The generator that has been kicked during cooldown can still have Eruption effect after the cooldown has ended. Love this bug or amazing desing

Comments

  • My honest review of Developer Update | June 2022

    Generator speeds : 

    In live build 80sec is enought some trails take forever. The only thing that needs nerf Prove Thyself.

    Kicking a generator 2,5 progress down is nice change to punish survivor for touching kicked gen.

    General Killer improvements :

    Average kill rates what you mean Trapper , Wraith , hillbilly , Sadako , Dredge , Deathslinger , Pig , Doctor , Shape , Freedy? Yes those killers have low Kills per trail.

    Why is that? Some need Skill but most need change or buff.

    Bloodlust speed should be removed completly , breaking time is lower why not cap perks to 25% max vaulting ,breaking.

    Reducing the distance is fine just remember MR. Tricker is not Overpowered for how easy his knives can be spammed.

    Camping & Tunneling :

    Ok 5sec endurance fine 7% haste uhh idk.


    Perk changes :

    Ruin why , Killer doesnt hit anyone and still can get value out of this. Ruin deactives after 1k fine just change it to lowering any survivor health state will instantly removes 10% of all generators no explosion if nobody works on it will regress normally.

    Pop : Why not just make it 20% instead of this huge nerf.

    Corrupt : How about hooking?

    Tinkerer : very nice

    Noed : ok 

    All scourge hooks : make them strong but also , hook will sabotage itself for 60sec after the unhook so the killer cannot use the same one in short time.


    Dead hard : stronger but shorter.

    Decisive strike : I dont get why its called anti tunnel while the timer can run out , on the ground or being chased , makes no sense. While you are on the ground its something like being chased.

    But yes once Endgame starts it should be completly off. Since Ringu this perk should have been like the Tapes. Same goes for Pig bear traps.


    Borrowed time : 15seconds is a lot , instead it should stay 12sec + adding haste for 12sec.

    Iron will : I already said just revert the change 0% volume all the time even with perks like Stridor.

    Self-care + bottany : oh so you want to push this combo ok might be good.

    Overcharge : its already high tier this will make it impossible to finish any gen with against mobillity killers. Just make it if survivor hits the skill check 5% of total generator will be added along with your change.     OR just dont do anything.

    Coulrophobia : its pretty high tier but why not.

    Dark devotion : holy yes.

    Jolt : yes since it was not huge range.

    Lethal pursuer : Yes.

    Thanatophobia : but what about Plague full infection change?

    Scourge Hook: Monstrous Shrine : At least someone knows how the game works.

    Saboteur : Nice

    Off the record : Are you joking? how about Making this perk have the same thing as borrow time just for yourself + with current effects.

    Lucky break : a overpowered perk that almost nobody uses , why not buff it good one. Just change to blood only with survivor needing to do short interaction that will hold the blood for 30seconds.

    Sole survivor : holy jesus this change is almost what Left behind needed.

    Distortion : Yes this one might be meta.

    Lightweight : Why? the killer will be like wow i got cheater in my lobby. Let it be 3sec.

    No one left behind : nice

    Dark sense : what? that is powerfull.

    Tenacity : nice change i bet now killer cannot slug.

    Hope : Yes why not just Killers need changes.

    We’re Gonna Live Forever : finnaly i can pick up someone without them being downed for short period.

  • @Desmond said:

    My honest review of Developer Update | June 2022

    Generator speeds : 

    In live build 80sec is enought some trails take forever. The only thing that needs nerf Prove Thyself.

    Kicking a generator 2,5 progress down is nice change to punish survivor for touching kicked gen.

    General Killer improvements :

    Average kill rates what you mean Trapper , Wraith , hillbilly , Sadako , Dredge , Deathslinger , Pig , Doctor , Shape , Freedy? Yes those killers have low Kills per trail.

    Why is that? Some need Skill but most need change or buff.

    Bloodlust speed should be removed completly , breaking time is lower why not cap perks to 25% max vaulting ,breaking.

    Reducing the distance is fine just remember MR. Tricker is not Overpowered for how easy his knives can be spammed.

    Camping & Tunneling :

    Ok 5sec endurance fine 7% haste uhh idk.

    Perk changes :

    Ruin why , Killer doesnt hit anyone and still can get value out of this. Ruin deactives after 1k fine just change it to lowering any survivor health state will instantly removes 10% of all generators no explosion if nobody works on it will regress normally.

    Pop : Why not just make it 20% instead of this huge nerf.

    Corrupt : How about hooking?

    Tinkerer : very nice

    Noed : ok 

    All scourge hooks : make them strong but also , hook will sabotage itself for 60sec after the unhook so the killer cannot use the same one in short time.

    Dead hard : stronger but shorter.

    Decisive strike : I dont get why its called anti tunnel while the timer can run out , on the ground or being chased , makes no sense. While you are on the ground its something like being chased.

    But yes once Endgame starts it should be completly off. Since Ringu this perk should have been like the Tapes. Same goes for Pig bear traps.

    Borrowed time : 15seconds is a lot , instead it should stay 12sec + adding haste for 12sec.

    Iron will : I already said just revert the change 0% volume all the time even with perks like Stridor.

    Self-care + bottany : oh so you want to push this combo ok might be good.

    Overcharge : its already high tier this will make it impossible to finish any gen with against mobillity killers. Just make it if survivor hits the skill check 5% of total generator will be added along with your change.     OR just dont do anything.

    Coulrophobia : its pretty high tier but why not.

    Dark devotion : holy yes.

    Jolt : yes since it was not huge range.

    Lethal pursuer : Yes.

    Thanatophobia : but what about Plague full infection change?

    Scourge Hook: Monstrous Shrine : At least someone knows how the game works.

    Saboteur : Nice

    Off the record : Are you joking? how about Making this perk have the same thing as borrow time just for yourself + with current effects.

    Lucky break : a overpowered perk that almost nobody uses , why not buff it good one. Just change to blood only with survivor needing to do short interaction that will hold the blood for 30seconds.

    Sole survivor : holy jesus this change is almost what Left behind needed.

    Distortion : Yes this one might be meta.

    Lightweight : Why? the killer will be like wow i got cheater in my lobby. Let it be 3sec.

    No one left behind : nice

    Dark sense : what? that is powerfull.

    Tenacity : nice change i bet now killer cannot slug.

    Hope : Yes why not just Killers need changes.

    We’re Gonna Live Forever : finnaly i can pick up someone without them being downed for short period.

    Overcharge being high tier? Against baby survivors maybe. Let me guess, you can't hit the skillchecks and you're mad about it getting buffed. You could also practice with this skill check simulator. https://breakmedown.github.io/dbs-release/


  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032914#Comment_3032914

    Overcharge being high tier? Against baby survivors maybe. Let me guess, you can't hit the skillchecks and you're mad about it getting buffed. You could also practice with this skill check simulator. https://breakmedown.github.io/dbs-release/

    High tier becease you can spam it. High mobillity killer can make the game last forever with this buff or without it. Also did you forget the good change 2.5% per kick.

  • Now i believe everything should have some sorf of max bonus. Like healing other can be have max 100% , gen repair 10% , Self heal 150% , Any vault , break 25% , Survivor vault 10% , sabo and opening idk , Cleanse 20%.

  • @Desmond said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032930#Comment_3032930

    High tier becease you can spam it. High mobillity killer can make the game last forever with this buff or without it. Also did you forget the good change 2.5% per kick.

    That's only in 3-gen situations tho. The buff gives it more purpose outside of that scenario and it also affects higher tier survivors.

  • @Desmond said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032930#Comment_3032930

    High tier becease you can spam it. High mobillity killer can make the game last forever with this buff or without it. Also did you forget the good change 2.5% per kick.

    I understand but I see the only compromise being that if the skillcheck was just a little bit smaller, I'd be cool with it giving that half of bnp skillcheck progress.

  • We're Gonna Live Forever : Increases your Healing speed by 50 % when healing a dying Survivor.

    Overcharge : All generators that start regressing have also difficult skillcheck.

    Oppression : has cooldown of 60sec

    Decisive Strike: Time 12/23/35 sec. Now 20 meters from the killer or when downed timer pauses. Strike last 3 sec but survivor when succesfully using it gets 20% haste , Endurance for 8 sec. Cannot be used more than once , is disabled when gate are powered. Doing actions reduces the timer each second by 1sec. Unhooking cancels DS and its after effect.

  • Overcharge changed from B tier to S tier and i would consider it a hex.


    Overcharge : All generators that start regressing have also difficult skillcheck. B tier

    Or 2: Hitting the skillcheck gets half of regressed progress back. S tier

    Or 3: Overcharge has 30 sec cooldown. A tier

    Or 4: Overcharge can be applied on 1 generator. F tier 

  • I am loving RPD. Killers taking me hostage is also amazing with Overcharge

  • Last man standing : Good idea to give the killer option between hook or Mori for daily.

    Self recovery : why? The survivor gets reward also punishes killer and maybe even makes the game last longer.

    I already have solution : after half of bleeding out timer the survivor has an option to instantly bleed out if not pick up 20sec after half of the timer that is 2min i believe. This punishes killer but doesnt reward survivor.

    Killer triggering endgame with generator: Any time 2 survivor stay alive killer should have the option to force endgame collapse.

    Ring drawing is also problematic since Onryo can slug with knock out, any time survivor finds downed one they get one stack for just taping heal. I already written the solution in The Onryō : section.

    But at the same time if Killer targets and camps you on the ground the recovery with soul guard+.


    But also you can have both Self recovery and quick bleed out - whenever last man standing is activated nobody can self recover without a perk. So pretty much Killer has to pick up or somehow down 2 other survivors within 45 sec.

    The last man standing triggers when all but one survivors are on hook , down , caged. The Mori can be used once all survivors are H,D,C. Recovery without perk can be triggered before last man standing. After LMS - The mori stage triggers and recovery with perk cannot be triggered. But i would make it so when last man standing is active and a survivor has been hooked 2x not counting reaching stage 2 can be Moried.

  • LAST MAN STANDING

    (Downed , hooked , dead , sacrificed) Survivors numbers :

                1-2   l        3                  l        4         

    Recovery / Mori         Recovery / Mori          Recovery / Mori       

     Yes    /  no         with perk / 2 hooks only          no / Yes 

  • KIller cant take survivors hostage. https://youtu.be/rdUnL0Hf-kU