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Desmond

Desmond

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Desmond
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  • LAST MAN STANDING

    (Downed , hooked , dead , sacrificed) Survivors numbers :

                1-2   l        3                  l        4         

    Recovery / Mori         Recovery / Mori          Recovery / Mori       

     Yes    /  no         with perk / 2 hooks only          no / Yes 

  • Last man standing : Good idea to give the killer option between hook or Mori for daily.

    Self recovery : why? The survivor gets reward also punishes killer and maybe even makes the game last longer.

    I already have solution : after half of bleeding out timer the survivor has an option to instantly bleed out if not pick up 20sec after half of the timer that is 2min i believe. This punishes killer but doesnt reward survivor.

    Killer triggering endgame with generator: Any time 2 survivor stay alive killer should have the option to force endgame collapse.

    Ring drawing is also problematic since Onryo can slug with knock out, any time survivor finds downed one they get one stack for just taping heal. I already written the solution in The Onryō : section.

    But at the same time if Killer targets and camps you on the ground the recovery with soul guard+.


    But also you can have both Self recovery and quick bleed out - whenever last man standing is activated nobody can self recover without a perk. So pretty much Killer has to pick up or somehow down 2 other survivors within 45 sec.

    The last man standing triggers when all but one survivors are on hook , down , caged. The Mori can be used once all survivors are H,D,C. Recovery without perk can be triggered before last man standing. After LMS - The mori stage triggers and recovery with perk cannot be triggered. But i would make it so when last man standing is active and a survivor has been hooked 2x not counting reaching stage 2 can be Moried.

  • I am loving RPD. Killers taking me hostage is also amazing with Overcharge

  • Overcharge changed from B tier to S tier and i would consider it a hex.


    Overcharge : All generators that start regressing have also difficult skillcheck. B tier

    Or 2: Hitting the skillcheck gets half of regressed progress back. S tier

    Or 3: Overcharge has 30 sec cooldown. A tier

    Or 4: Overcharge can be applied on 1 generator. F tier 

  • We're Gonna Live Forever : Increases your Healing speed by 50 % when healing a dying Survivor.

    Overcharge : All generators that start regressing have also difficult skillcheck.

    Oppression : has cooldown of 60sec

    Decisive Strike: Time 12/23/35 sec. Now 20 meters from the killer or when downed timer pauses. Strike last 3 sec but survivor when succesfully using it gets 20% haste , Endurance for 8 sec. Cannot be used more than once , is disabled when gate are powered. Doing actions reduces the timer each second by 1sec. Unhooking cancels DS and its after effect.

  • Now i believe everything should have some sorf of max bonus. Like healing other can be have max 100% , gen repair 10% , Self heal 150% , Any vault , break 25% , Survivor vault 10% , sabo and opening idk , Cleanse 20%.


  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032914#Comment_3032914

    Overcharge being high tier? Against baby survivors maybe. Let me guess, you can't hit the skillchecks and you're mad about it getting buffed. You could also practice with this skill check simulator. https://breakmedown.github.io/dbs-release/

    High tier becease you can spam it. High mobillity killer can make the game last forever with this buff or without it. Also did you forget the good change 2.5% per kick.

  • My honest review of Developer Update | June 2022

    Generator speeds : 

    In live build 80sec is enought some trails take forever. The only thing that needs nerf Prove Thyself.

    Kicking a generator 2,5 progress down is nice change to punish survivor for touching kicked gen.

    General Killer improvements :

    Average kill rates what you mean Trapper , Wraith , hillbilly , Sadako , Dredge , Deathslinger , Pig , Doctor , Shape , Freedy? Yes those killers have low Kills per trail.

    Why is that? Some need Skill but most need change or buff.

    Bloodlust speed should be removed completly , breaking time is lower why not cap perks to 25% max vaulting ,breaking.

    Reducing the distance is fine just remember MR. Tricker is not Overpowered for how easy his knives can be spammed.

    Camping & Tunneling :

    Ok 5sec endurance fine 7% haste uhh idk.


    Perk changes :

    Ruin why , Killer doesnt hit anyone and still can get value out of this. Ruin deactives after 1k fine just change it to lowering any survivor health state will instantly removes 10% of all generators no explosion if nobody works on it will regress normally.

    Pop : Why not just make it 20% instead of this huge nerf.

    Corrupt : How about hooking?

    Tinkerer : very nice

    Noed : ok 

    All scourge hooks : make them strong but also , hook will sabotage itself for 60sec after the unhook so the killer cannot use the same one in short time.


    Dead hard : stronger but shorter.

    Decisive strike : I dont get why its called anti tunnel while the timer can run out , on the ground or being chased , makes no sense. While you are on the ground its something like being chased.

    But yes once Endgame starts it should be completly off. Since Ringu this perk should have been like the Tapes. Same goes for Pig bear traps.


    Borrowed time : 15seconds is a lot , instead it should stay 12sec + adding haste for 12sec.

    Iron will : I already said just revert the change 0% volume all the time even with perks like Stridor.

    Self-care + bottany : oh so you want to push this combo ok might be good.

    Overcharge : its already high tier this will make it impossible to finish any gen with against mobillity killers. Just make it if survivor hits the skill check 5% of total generator will be added along with your change.     OR just dont do anything.

    Coulrophobia : its pretty high tier but why not.

    Dark devotion : holy yes.

    Jolt : yes since it was not huge range.

    Lethal pursuer : Yes.

    Thanatophobia : but what about Plague full infection change?

    Scourge Hook: Monstrous Shrine : At least someone knows how the game works.

    Saboteur : Nice

    Off the record : Are you joking? how about Making this perk have the same thing as borrow time just for yourself + with current effects.

    Lucky break : a overpowered perk that almost nobody uses , why not buff it good one. Just change to blood only with survivor needing to do short interaction that will hold the blood for 30seconds.

    Sole survivor : holy jesus this change is almost what Left behind needed.

    Distortion : Yes this one might be meta.

    Lightweight : Why? the killer will be like wow i got cheater in my lobby. Let it be 3sec.

    No one left behind : nice

    Dark sense : what? that is powerfull.

    Tenacity : nice change i bet now killer cannot slug.

    Hope : Yes why not just Killers need changes.

    We’re Gonna Live Forever : finnaly i can pick up someone without them being downed for short period.

  • @Well_Placed_HexTotem said:

    What you want to do is hit someone in frenzy, let their mend bar decrease to where one more frenzy hit downs them, then hope they run you into another survivor. You then hit that survivor in frenzy, then before your frenzy ends you find the original survivor and down them.

    In reality you hit one and while you’re kiting them around the map, one survivor DCs because Legion, then eventually the survivor you’re chasing gets tired of you BMing them so they stop running and either DC or kill themselves on hook.

    @BBQnDemogorgon said:

    Actually

    Its Hit meg with frenzy> hit Nea> go back to Meg and down her without Frenzy ever ending

    You need 3 ppl with deep wound it doesnt matter if you down them with frenzy or normal attack

  • In reality this achievement doesnt track your progress correctly. It has 4 or 5 min. Delay

    I downed original survivor with frenzy while others had deep wounds on but it didnt count everytime only first 7 times in one match. And today i downed without frenzy just normal attack and it was original survivor too but then i downed another one that was not original so that achievement is broken.