Unfun killer tactics are way too effective for little effort
I say too effective but you could also say they are overpowered, hence killers are overpowered.
Before someone comes at me that “Sluzzy, a 4 man SWF can counter those or good survivors can deal with it”. My answer: If it takes a perfect 4 man SWF to overcome something, there is a huge balancing problem.
One player should never, by default, simply win against an average team because builtin killer tactics are free and too strong. The devs might say it is a strategy, well I have an answer there too, it is an unskillful strategy that is too strong. The survivor side does not have a default unskillful strategy that gives a huge advantage. Survivors are expected to become and get a PHD from looping school before they can keep killers away for longer than 10 seconds. Casuals can’t deal with it and it drives away players. Stealth is almost non-existent so being seen by killers seem to be how everyone plays.
Now, I’m not about limiting killers. I believe strongly in big agency where players can play how they want as I feel that is contributed to DBD’s tremendous success but I feel like these killers strategies are simply too effective. When the game first came out, survivors were so much stronger so these killer strategies were warranted strong. But now that survivors are greatly nerfed over time, killers need adjustments. I am constantly facing killers winning because they camp or tunnel someone out of the match and the survivors are not compensated. Then in many matches the survivors give up because of an unwinnable way to win. The hatch and EGC mechanic are very unfair now.
Make the hook timer a little slower if the killer is camping. Make decisive strike cause the killer to lose the sense of sound so he can’t hear which direction the survivor is going after a strike. No scratch marks for 10 seconds after a successful strike. If the killer is stabbed, he could lose some of his senses for a little while. There is so much that can be done to deter camping and tunneling.
The Entity needs to help in these dire situations. If all four are slugged unnecessarily, why not give one a helping hand, especially at 5 gens still remaining. Is the Entity not feeding on hope or is that simply a lie? I am so tired of going into survivor matches and seeing steam roll and after steam roll. And these killers find it fun or would not want a challenge?
Decisive Strike was overnerfed and needs a buff now. It’s never been buffed, only nerfed. If it is actually labeled as an anti-tunnel perk, then it should be one. It’s not one. Meta killers ignore it and down them instantly again. It’s almost like a survivor with 3 perks and a tiny 5 second stun that the killer don’t even mind.
Not every game is a 4 man perfect SWF that can deal with these powerful killer tactics, there needs to be something done to help 96% of the games where it is overpowered. But done in a way that doesn’t make the perfect SWFs any stronger.
Comments
There's a slugging setup I feel is extremely different to counter: Nurses Calling, Infectious Fright, Deerstalker, Knock Out. Done with a killer like Nurse or Blight and it's pretty much a win if you're half conpetent
There are some counters to this form of aggressive slugging, but in the grand scheme of things it's not quite enough. If a killer is focused on aggressive slugging tactics, I reckon the kill rate would go up. And whilst this may be seen as "dirty", it could become the killer version of bully squads.
This type of playstyle is what I genuinely fear most at this point.
Tunneling/camping are both high risk when done recklessly. Which is good. It is literally never low risk outside of situations it would be stupid to not camp or tunnel.
Is it a good point? Tell me how holding M1 on a gen is more effort than facecamping as Bubba. Id argue facecamping is more effort because you can AFK on gens with spine chill and listen to music. You actually have to pay attention while facecamping.
I would guess Nurse and Laurie.
It's still amazing to me that during a time of increasingly worse queues, people would still be fine with heavy handed nerfs that would make the queues longer and longer until they're like an hour plus. This is why I assume many survivor mains don't care about the queue time as long as they can get in a match to clicky clicky tbag some newbie.