So still no Mother-Daughter Ring nerf?

I was hoping that in this midchapter that Mother-Daughter Ring would see a nerf. This add on plus Yakuyoke Amulet or Dried Cherry Blossom was just a bandaid fix for players that didn’t want to take the time to learn how to play Spirit without relying on broken combinations like these. So please, in the future, nerf Mother-Daughter Ring.

Also, please rework Mother’s Glasses and Juniper Bonsai. They both suck.

Comments


  • Crying as Nemesis main. We had just one good add-on and it is gonna nerf. :(

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2733557#Comment_2733557

    But sometimes I want a lazy game or I'm just tired of running into Iron Will all evening.

    Weird that you want to target MDR here, though, and not the one that actually makes it... well, trivial. Yes, you can cross the entire map with Yakuyoke (generally), but that's not really the same easy-mode complaint and you're still sticking with a significant part of the downside.

    It would seem like DCB is the one that needs the nerf for removing the need to learn anything, since it's a radar.

    https://forum.deadbydaylight.com/en/discussion/comment/2733645#Comment_2733645

    Not really, you're asking for a nerf for the sake of elitist gating. Other people doing the easy thing doesn't devalue your effort; let them have their fun rather than demanding it be hard for hardness sake.

    I understand that, but it’s not an excuse for balance when the brain dead thing is too strong and doesn’t have a real noticeable downside. Scratch mark removal when you move at 216% movement speed is barely a convenience.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2733723#Comment_2733723

    I understand that, but it’s not an excuse for balance when the brain dead thing is too strong and doesn’t have a real noticeable downside. Scratch mark removal when you move at 216% movement speed is barely a convenience.

    But it is an inconvenience. If you're going to balance addons around the idea that "they're strong, but they need a honking great downside", then they also need to be cheap.

    It's strong, on its own it provides a downside, it doesn't remove the gameplay challenge you think is important in the same way DCB does, and the sheer speed of it can in and of itself make things awkward (getting stuck on scenery, overshooting way too much, the usual). DCB is the one that doesn't actually have a downside worth a damn because its whole purpose is to negate your usual downsides.

    But there isn't really a good, obvious way to fix that without telling some people they can't play Spirit at all, so it's better to do nothing than overthink it and subject another character to having all their fun addons axed to uselessness in the name of balance. Since that's addon balance passes for you: they're all equally worthless.

  • That add on doesnt need to be changed, and hopefully it wont be

  • First of all, bring back father's glasses.

    Second of all, I don't really see a problem with mother-daughter ring. All it is is more zoomies, you are already fast as ######### as Spirit so being more fast really just means it takes less time for you to get around the map.

    As far as it being combined with the new dried cherry blossom thats BHVR's fault. They should have made it do the thing that father's glasses did instead. At least then it would take a little more brain to track the blood.

  • @AngyKiller said:

    Oh yes, let's nerf perks people think are 'crutch' and make every Killer as hard as possible to play. Which Survivors get 16 meta perks, purple toolboxes, and easy matches against Killers with no viable add-ons. 🤡

    What makes the combos 'broken'? The fact that they are useful? Or just because someone says so? Because looking at the add-ons; they looks USEFUL, not 'broken'.

    MDR gives spirit wraith double windstorm speeds while being able to attack out of it. Cherry blossom makes any outplay potential of survivors during chase impossible since she always knows you are there. She can bruteforce a loop with MDR + Cherry Blossom in seconds with little counterplay

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2733420#Comment_2733420

    MDR gives spirit wraith double windstorm speeds while being able to attack out of it. Cherry blossom makes any outplay potential of survivors during chase impossible since she always knows you are there. She can bruteforce a loop with MDR + Cherry Blossom in seconds with little counterplay

    This proves the devs don't know how to balance their own game

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