Furtive Chase buffed - Still not good on its own even after the buff?
One of the changes coming up this PTB is Furtive Chase is getting a buff.
Furtive Chase
Furtive Chase has found its way into some niche builds and can be a lot of fun to experiment with. However, losing all your tokens when the Obsession is killed leaves you without a perk for the rest of the match. So, we’re getting rid of the restriction: You’ll no longer lose your tokens if the Obsession dies.
So the perk will now read something like this for reference
Furtive Chase
You become obsessed with one Survivor.
You lurk in the shadows, eliminating your victims one by one.
Each time you hook your Obsession, you gain 1 Token, up to a maximum of 2/3/4 Tokens:
While in a Chase, your Terror Radius is reduced by 4 meters per accumulated Token.
When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
You can only be obsessed with one Survivor at a time.
Notice in the update it doesn't say you gain a token if you hook someone other than your Obsession, it just says you don't lose your tokens any more when the current Obsession dies.
I'm thinking this buff still isn't enough to run this perk on its own because losing half of your terror radius only in a chase is not a useful effect. After all, the person you're chasing already knows you're chasing them, and odds are not only can they see you but you're probably already well within half you're terror radius for most of it. Other survivors outside the chase between 16 and 32 meters away won't hear the heartbeat when they normally could, but so what? The moment you get out of chase to go after someone else the effect ends and everybody can hear it normally again. In other words stealth abilities like suppressing your terror radius are primarily useful between chases, not during them. You can use stealth to get closer to someone before a chase starts, after it starts having a small terror radius does almost nothing for you.
Let me put it this way - hypothetically, say this perk made you literally Undetectable in a chase, but only in a chase. No tokens needed, you're just Undetectable while chasing someone. Is that a good enough perk to use? Because if the answer to that question isn't a resounding "Yes, that sounds really good", then clearly a perk which is objectively much, much weaker than that probably isn't any good. And frankly I'm not even entirely sure anybody would use that perk I just described. Maybe they would, maybe they wouldn't? But it's definitely not a big, fat "yeah, everybody would use it."
Or another example, look at Beast of Prey which makes you Undetectable while you're in Bloodlust. Bloodlust only happens in chase, so basically Beast of Prey makes you Undetectable, say, half the time in a chase assuming you hit Bloodlust 1 about half the time. (The way I see it, it takes 15 seconds to hit Bloodlust, and a typical chase lasts something like 10-20 seconds before the killer swings and resets the timer, so a reasonable portion of chases get to Bloodlust 1 before a swing.) Does anybody use Beast of Prey though? It's effect, Undetectability, is superior to Furtive Chase's terror radius reduction effect. Beast of Prey isn't always on, but it's also on a reasonable amount. Does anybody actually use Beast of Prey though to, say, chase someone and then break off to switch targets suddenly hoping for an easy hit before the Bloodlust Undetectability is cancelled? I kind of doubt it.
Basically I just don't see how Furtive Chase is any good on its own. At best it's useful in combination with another Obsession perk to help switch Obsessions around, but then you're spending a whole perk slot just to get that switching which is a pretty heavy price, especially when you could hypothetically use Nemesis and get a similar effect a bit less often but also gain a more beneficial effect of making the Obsessions Oblivious.
So am I wrong? Does anybody like using Furtive Chase on its own just for the terror radius reduction in chase? Or does this perk still need a revamp?
Comments
I meant the Obsession hears the TR less than a non-obsession.
Basically M&A + M&A (Obs. version)
did you skip over the fact rancor is in the build as well? so having a smaller terror radius in a chase, then breaking off and going to the hook, say you are on a killer with an already small terror radius where its hard to tell when the radius leaves, or one that can cover distances fast (granted those have sound notifications generally) and yes i know killing the obsession resets the charges even if it comes back with nemesis, i just also dont like playing the basic builds all killers run these days because i find it boring, its boring to play against as a survivor, and its boring to play with as a killer, imo (the "meta" perks i mean)
I did not skip that Rancor was in the build. Rancor already makes the Obsession Exposed all on its own at the end of the match. And doing the “I’ll switch obsessions after the gens are done and I kill the first one so I can get multiple Rancor kills” is the very definition of a meme build.
And I’m not saying you shouldn’t play things that aren’t fun. I’m saying Furtive Chase is actually doing very, very little for you in that build. You could definitely do better with the first three perks (Make Your Choice plus Nemesis plus Rancor) plus just about any other decent perk. Do you want to be stealthy mid match for instance? Try Trail of Torment or Dark Devotion or Hex: Plaything, for example, you’d actually be Undetectable or make them Oblivious both in and out of chase versus just having a slightly smaller terror radius only when you are in chase.
they need to improve the perk to give stacking terror radius reduction outside the chase like Blueberry suggested. previous change did not improve the perk enough to be useful. its funny that people defend terrible perks to justify their existence.
again you are misunderstanding i said i dont want to run META builds, i said nothing of meme, yet you go right into said "you should run this or this to run a decent perk" ive been playing this game since 2016, way back when infinites were actually a thing, when noed was on a timer, when hooks and traps could be perma sabo'd, no bt, no ds, hell, when you HAD to get tier 3 perks to have the best benefit from perks, the game today is a watered down version of what is was, sure there are some less bugs like lobbies not crashing as often, trade off? everyone is running the same perk builds, and why? because they "heard" its the best build? doesnt always work that way, sure sometimes its annoying, but with a decent player, thats all it is, a mild annoyance, and just buys a bit of time (talking about builds like scourge/ruin, tinkerer, discordance/bbq, pop)
when instead you could run different builds depending on the killer, to play to their strengths, like thano, nurses, sloppy, forced penance on a trapper with tension spring and bloody coil (you might say forced penance is a useless perk, but a lot of the time i get people t rying to take hits at the hook, so this makes it so thano stays active for longer, and true, also makes it so i dont immediately get use out of nurses, but i wont generally anyway, because a survivor shouldnt be stupid enough to heal in my terror radius all that soon anyway)
It's just a straight up bad perk, lower TR during chase is like having a gen speed buff but only when you aren't working on gens.
There's a difference between a "meta build" and "using a lousy perk for no reason". Why would anybody think "Rancor plus Make Your Choice plus Nemesis plus (fill in the blank)" is a "meta build"?
Hell, I use all sort of perks and goofy loadouts all the time, no problem. That doesn't change my opinion that Furtive Chase is absolutely terrible, even in the supposed niche builds people like it in. I have yet to see a meme build with Furtive Chase that wouldn't be better off without something else and still fit its theme.
Where are you guys finding the new PTB notes?
The thread was made in january.
Pretty much only used for "Hook the obsession x times" challenges.
i didnt say the build with furative chase was a "meta" build i said i dont like running meta builds when you tried telling me id be better off running x or x perk, i like putting builds together myself and seeing what i can do, and rancor is more than just the instadown and mori at the end of the match, it lets you see where people are when gens pop, where as make your choice is an instadown during the rest of the game on the one that unhooked
And I didn't tell you to run a "meta build" either. All I said was your non-meta build would still be a non-meta build "but better" if you took out Furtive Chase.