Concede system
A complete disconnect will count as 1 point and the first 3-5 concedes in a day will count as half a point and not effect rank. After that each concede will count as 1 point and 1 pip will be lost in rank. These points go towards whatever disconnect threshold the devs have set.
For survivors a concede will auto sacrifice them but they will keep their current bloodpoints and progress toward daily rituals. They lose any items and offerings. Killers will be granted 1 token toward any perks that can accrue them, all 3 hook/sacrifice scoring events and a 1,250 BP surrender bonus. There will be a 9,000 BP bonus pool and for each survivor that stays in the trial and either escapes or dies (meaning they do not concede or DC), they will claim a share of those points. If all 3 stay then each gets 3,000 BP. If 2, then 4,500 BP each. If only 1 stays then they get all 9,000 BP. (If it's a situation where only two survivors are left, one concedes and the other gets the hatch then the pool will be forfeited)
When a killer concedes they keep all their currently earned BP and progress toward daily rituals but lose add ons and offerings. The survivors will get a 5,000 surrender bonus and get to keep their items, but not their offerings. It will count as an escape toward rank (but you don't also get the 5k escape points).
When anyone concedes they will get half the experience points they would have if the game ended when they conceded. And yes, this will also half your first daily match bonus. EXCEPT if the killer concedes after all gens are powered. They will receive all of their experience.
When either a killer or survivor concedes their name on the scoreboard will be hidden from all other players. If a killer or survivor concedes it will not be possible for the remaining players to de-pip (the worst you can do is not pip).
Does it seem fair? Did I miss anything? I think this system would drastically reduce frustration due to DC and allow players to move on if the game is being held hostage.
For survivors a concede will auto sacrifice them but they will keep their current bloodpoints and progress toward daily rituals. They lose any items and offerings. Killers will be granted 1 token toward any perks that can accrue them, all 3 hook/sacrifice scoring events and a 1,250 BP surrender bonus. There will be a 9,000 BP bonus pool and for each survivor that stays in the trial and either escapes or dies (meaning they do not concede or DC), they will claim a share of those points. If all 3 stay then each gets 3,000 BP. If 2, then 4,500 BP each. If only 1 stays then they get all 9,000 BP. (If it's a situation where only two survivors are left, one concedes and the other gets the hatch then the pool will be forfeited)
When a killer concedes they keep all their currently earned BP and progress toward daily rituals but lose add ons and offerings. The survivors will get a 5,000 surrender bonus and get to keep their items, but not their offerings. It will count as an escape toward rank (but you don't also get the 5k escape points).
When anyone concedes they will get half the experience points they would have if the game ended when they conceded. And yes, this will also half your first daily match bonus. EXCEPT if the killer concedes after all gens are powered. They will receive all of their experience.
When either a killer or survivor concedes their name on the scoreboard will be hidden from all other players. If a killer or survivor concedes it will not be possible for the remaining players to de-pip (the worst you can do is not pip).
Does it seem fair? Did I miss anything? I think this system would drastically reduce frustration due to DC and allow players to move on if the game is being held hostage.
Comments
Imagine this:
The looper of the SWF got caught for the third time and knows he is going to die, he concedes, keeps his BP and his teammates even get a reward of 9k BP. Do you see the problem?
Also, assuming that rank will actually mean sth at this point, one member of the SWF can concede to prevent the others from depiping when they have a bad game.
If they just made a concede system that was basically the same as dc but it can only be used after a specific amount of generators have been done or a specific amount of survivors have died. This would stop people from holding a game hostage. (For killers it could be used if the last survivor is hiding even though the hatch is already open so the killer doesn't need to spend the next 30 minutes hunting them down or disconnect and lose all bp and xp. If the killer on the other hand is refusing to kill the last survivor or let them do gens, they could concede and lose items and addons but keep all bp and xp earned.) The reason you would need to do a certain amount of gens is to stop trolls from going into a match and straight up conceding.
So, a group of friends get together, join a match, 3 of them concede to give their 4th friend 36,000 Bloodpoints, whether that friends lives or dies (on top of however many Bloodpoints are earned through normal gameply), and they can do this 3-5 times a day?
Yeah, that won't be abused...
Nah.. That is what the Leave Match option is meant for. You aren't actually meant to leave the match, so adding in a concede with less penalties doesn't make it better.
All DCs should be treated far far more harshly. Simple. No conceding. You Leave... You DC'd.
Edit:... I just noticed the no shaming in conceding part about the name being wiped from the scoreboard..
YOU CEREAL?
So.... You want to leave the game like a #########... So you can leave and not be known to the other players.... Nah... You leave like a #########... Then you get treated like a little ######### quitter... and you get shammed like one.
I doubt that I'm the only one wondering, what is the point of this? So confused.