Can we have an official ideas contest to address the Hatch and DS issues?
we suggested dozens of solutions, for months, and nothing done yet
can we have an official contest or brainstorm to help the devs? @not_Queen
we suggested dozens of solutions, for months, and nothing done yet
can we have an official contest or brainstorm to help the devs? @not_Queen
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I dont like official contests because the last thing the communtiy created has been DS
The hatch should be reworked, otherwise the endgame with one survivor left behind can be problematic. This is what happens: survivor reaches the hatch, they don't jump, the killer doesn't hit them, they indicate the killer to go away with their arm, the killer answers NO by moving their body left and right, teabag, false attack and the dancing event goes on until somebody needs going to the bathroom and let the opponent win! It lacks of decency, destroys the atmosphere of the game: a real stalemate!
I wrote a lot of proposals to guarantee an adventurous endgame:
1) if the killer is allowed to close the hatch and does so, then:
1A) another one spawns elsewhere;
1B) the gates are powered;
1C) a chest with a Mist Key inside spawns somewhere;
2) there can be two hatches:
2A) the hatches open alternatively according to casual timers;
2B) if the killer closes the first, the second opens;
2C) if the killer closes the second, the first reopens;
3) when the killer and the last survivor stay near the hatch more than X seconds, then:
3A) the Entity comes from the sky to refresh the map, putting the killer, the survivor and the hatch in new positions, far at least 48 meters from each other;
3B) the killer can mori the survivor and the survivor can escape without being grabbed: the quickest or smartest player wins;
3C) the game ends with the victory of the player with the worse rank (because they have been able to draw against a better opponent).
About Decisive Strike, my idea is simple: it shall not be an obsession perk, but you cannot use it until you perform a safe rescue (like Deliverance).
To gamble and find the hatch before the survivor does.
Slug the obsession, and save them for last, or make them DS you early in the game.
Or dribble the obsession.
If you have DS and aren't the obsession? Boil over? Try and zone the killer so they aren't near hooks to buy time?
I really like the fact that you have obviously taken the time to think about this from both sides of the game. Great job.
No idea why there has to be ideas for two easy topics.
DS is fine. As annoying as it is... DS barely effects the game and most killers just juggle you onto a hook anyway. I tried using DS for the first time since it was in the shrine about 3 weeks ago. In about 10 games I got to use it once or twice. The rest of the time I just got juggled to hooks. So that seems like a perfectly fine perk. I'd actually consider it weak.
Hatch doesn't need to be reworked. Stop doing hatch standoffs. If the last survivor finds the hatch and you cannot kill him before he gets there, just give the guy the hatch. It's really not a big deal. No need to cry or hold a game hostage because one person made it out of the match. You're wasting life away by waiting there.
They are both hot button topics which unfortunately generate soooo many repetitive posts that it isn't even funny anymore. While I agree on both your points, I'd rather support some decent change ideas, than have to listen to another 'This isn't fair' post from either side.
It's never going to go away no matter how much we throw logic at it, so bring on something that will keep at least some of the people happy.
But you are correct, the topics are easy, it's just that a large portion of the players don't see it that way.
I made a DS rework and @MandyTalk actually liked the idea of it. Hopefully the community manager will support my idea.
Here's the link:
https://forum.deadbydaylight.com/en/discussion/23199/the-decisive-strike-problem-rework/p1