Something need to be done with shift+w thing

This is the most boring thing that happened with dbd, yet its effective

The problem is that all recent killers were anti loop killers, basically you have to run away from loop to counter them, however, you can counter any killer (except sometimes blight or nurse) by doing so

From survivor side at loops you can mindgame, and this is the most interesting part of the game, but while giving reward for outsmarting your opponent, it also involves risk

So the second option, loop it while you safe, if enough distance then switch to the next loop, reward could be not that big sometimes, however, there is literally no risk in doing that if done correctly

And the second option is the worst thing in the game, if you ever watched DBD tournament, this is literally how everyone is playing, no mindgames, no risk. And for some reason, the game rewarding you

To be clear at this point, mindgames are cool, they require skill to loop good and it rewards you for skill, which is how it should be, but shift+w thing doesn't require skill at all, nevertheless, it still rewarding you, and sometimes the reward is even bigger than mindgames

For example, literally all my games as killers in few sentences:

Starting chase, coming to loop, looping untill survivor is insafe, survivor is dropping pallet, pallet is too safe to mindgame it, break the pallet, catch up to suvivor, repeat

You can see there is no mindgames at all, you may ask why? Because as soon as im trying to mindgame i can make a mistake, and every single survivor, every single time, if i am making a mistake, survivor is just switching loops, result is no destroyed pallet, i have to catch up again

Survivors are not even trying to outplay you, they just run away as soon as there are enough distance, and it happens against any killer, even against blight, it way safer to just not use your power at loop sometimes, because 1 mistake, and survivor is gone

Nobody is trying to mindgame these days, and game not even punishing you for not looping, i'm okay to loose as killers, while at least i had good chases, but when nobody even trying to risk, this is just boring and not fun at all, all games are just the same, and even if you try to mindgame, punishment for loosing is way to big


TL;DR

Shift+w thing discourages both sides from mindgames, because it involves zero skill but still way too much rewarding for survivors and punishing for killers that are trying to mindgame

Comments

  • It won't be done. it's been a Forever problem and it will never go away. Stop wasting your time with creative solutions and good intentions. BHVR doesn't care.

  • Unless it's part of the Killers Power to be hyper-mobile, literally running away from something is the best way to create distance asides from using some kind of environmental boost.

    The only "solution" to this is dealing more with the Heartbeat and Terror Radius given that far too often allows Survivors a significant amount of forewarning that the Killer is approaching, especially on larger maps, that allows for earlier distance made,

    But if the Survivor spots the Killer, by default running away from the thing should remain the most basic tool available.

  • The solution is simple along with Shift W + Healing. The game tells you play mobility and instant down killers and perks. Anyone else you’re screwed

  • IDK. If you can combine loops together wtihout droping the pallet it opens up a whole new set of mindgame potential.