Thank bhvr facecamping is gonna be removed soon, or what I think based on what the devs said

https://youtu.be/Pz7f_WPutq8?t=5220

This video that Mandy put under a recent thread, plus, for those who remember, what Mathieu Côte said in the interview on the YouTube channel of The King, where he agreed when they asked whether basement should be removed from the game, should tell us good news!

@Leonardo1ita said:

After playing 2/3 matches Dbd as survivor, and getting facecamped by Leatherface, I wanted to try to facecamp as killer Leatherface, since he's my second main killer after Pyramid head, and see what would have happened:

I used this build: Deadlock, Corrupt, Bamboozle, Noed.

Every match, I always got a survivor within 60 seconds, and the moment I got them I started facecamping. Not in the obvious way, I did it in a way so survivors came to the hook, going away for a but and then coming back, so they wasted time.

Since survivors can be solo players, or teams but with no comms, there can be no coordination, and once more than 30/40 seconds have been wasted trying to go to the hook (as survivor) , there's no going back, especially with Deadlock.

I was with cross play off, and did more than 10 matches. Italy time, from 10pm to 1:30 am

Over, over and over there was nothing survivors could do to prevent me NOT getting at least 2 kills, especially with noed, and straight up facecamping EVERY TIME in every situation, completely no brainer, was simply the superior tactic over going for hooks. Just chill there at the hook, in the worst case scenario you know you'll have 2 kill guaranteed.

The worst thing? SBMM wasn't punishing me and giving me better survivors. Maybe it was because with cross off in that specific time there were no really strong teams, anyway I kept stomping different survivors over and over, literally survivors came at me when someone was to die on hook praying to me to chase them and don't be an #########.

Pls BHVR, as a person who believes that the game is highly unbalanced for most killers if survivors play well, this is not the right way to balance the game.

As I said in this thread, Leatherface is the main example of why I think this is a giant problem, but even Doctor: if you keep shocking the rescuer in a camping situation, unless 2 people well organised come at the hook, you can't do anything, especially with 1 or both discipline add ons that reduce the delay of the shock.

Plus, you always have the option to grab the rescuer when healthy (this should straight up be removed, it's such a simple and nice change), which makes such an important part of the match always a GAMBLE, especially when you consider the lag and the grab validation.

And, whAt nobody EVER says:

With any killer, you can always bodyblock the hooked survivors: you just need to block with your body the rescuer, and unless another survivors comes, it's gg, if you're quick enough pressing A-D as killer the rescuer won't even have the option to initiate the unhook, EXACTLY like the old facecamp.

This not even considering all those spots in indoor maps, and outdoor maps like Eyrie of Crows where you can just bodyblock on door with your body and the survivors can't do anything to pass unless they're coordinated and another survivor comes. Which is, in solo Q, impossible unless all using Kindred.

Another thing maybe few noticed, that I haven't seen in the patch notes, is that they fixed the bug where you could evade the restrictions of deploying Victor/ switching characters with Twins if there was a height difference like on basement stairs or a hill. Thanks BHVR for fixing this bug!

In conclusion, other than being boring/frustrating, camping is a big problem for solos, especially in indoor maps because as the dev said it takes so much time to realise someone is camping, and there are killers that require an insane coordination to avoid a disaster:

-Bubba is just a death sentence literally, even against strong teams unless the first chase lasts a lot it's always 2k guaranteed with the correct build

-Clown with Pinky Finger

-Iridescent head huntress

-Doctor constantly shocking

-Hillbilly's insta down

-And, last but not least, Myers with infinite T3, or with Tombstone. It's even harder to save than it is vs Hillbilly, you just can not save vs an instadown killer unless you want to lose the match and have 1/2 survivors slugged and one hooked.

Plus, if you're using a mori, and you force the second stage, and hit borrowed time right off the hook, you can prevent DS in a locker because once the deep wound timer runs out the survivor is forced out of the locker, and you can mori.

Hopefully the devs will fix this problem that's been part of the game since the beginning, and make trials a healthier and funnier experience!

Tagged: Mod

Comments

  • I'm sure the nerf to facecamp will arrive one day (different from the early game thing cancelled). Why? Cause is a survivor buff. Proxy camping is easy counterable by perks and coordination. Facecamp is difficult to counter, especially in solo and basement. Devs will do that,, like they said, cause toxic and unfun for survivors. They will not nerf proxy and give some buff in return? I doubt, but I hope. When competituon will humiliate their work, and no killer will left in their game, they will have to give killers buff or change them with bot and male the game die (move to next game they are developping, but will Be stupid to left their payng outfits survivor customers, company will not allow it).

  • Trying to delegitimize my opinion by calling me a troll and saying I act like a victim is beyond pathetic in you to say. I am neither. I give my opinions and killer mains lose their minds because they're afraid of certain things being added to the game when in fact it wouldn't be a determinate to them at all. Survivors are just supposed to suck it up and shut up.

  • @laucters said:

    Sounds like you never play killer and you are just a subpar survivor on top of that. Sad.

    Nope, I play a lot of killer, maybe even more killer than survivor, and I do scrims sometimes against comp players in KYF.

    Listen better to what I wrote in the thread

  • This has just gone down to a train of hate and actually few understood the big problem I was evidencing in the thread.

    Dbd will always remain like this if people don't play both sides, killer mains (usually correct, but some expect every match to be always a competitive super strong swf team, and dislike every quality of life buff to survivors even when it fixes an unfun part of the game) vs survivor mains (don't understand why killers camp, tunnel and slug, and some are even toxic and tbag and flashlight macro the killer), both blindly not understanding the other side.

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2728270#Comment_2728270

    Theres no point in having a discussion with you. Killer mains lose their freaking minds every time survivor mains suggest something here they think will just break the game for them. We can't suggest anything new without being talked down and made to think it was a bad idea if it involves allowing survivors do new things they couldn't do before usually it seems. Killers can play an offering that literally lets them murder survivors. What do survivors get in their offerings that is anywhere near that kind of offering? Nothing. Moris are an offering that lets killer perform unique actions on the survivors. Survivors do not have any offerings that let us do anything unique to the killer. Survivors should have a mori type offering as well. But I'm not going to keep arguing with that you here since its not even what this thread is about. Face camping is wrong and toxic. It needs to end now. My desire to suggest or hope for anything new and unique for survivors in this game just dies every time I come here. I've gotten to the point where I don't really care anymore. Its like a freaking sin for survivors to come here and suggest anything new it seems.

    I could say the exact same thing about survivor mains, every time killers try to come up with a decent buff to low rank perks, to change a mechanic that its unfair to them or to add quality of life changes they lose their mind calling them unneded buffs to killers, want to take a look at wrait, deathslingers, pig or other low rank killers and how people still demand nerfs for them?. On that part you are seriously wrong, i have seen plenty of survivor sided sugestions that are not only fair but actually interesting, ideas that add something new but in return give something so things arent one sided like your ideas wich most of the time are one sided, you need to check out the forum quite a lot more. Thats because killers one single job its to "kill" the survivors, thats the whole point, they arent meent to rescue people, or fix things, to hide or do any of those things, they are meent to chase and "kill" people, thats seriously self explanatory...i dont se why you bring this as if was something completly alien to an offering that allows them to "kill" survivors. Face camping its a symphtom of a bigger problem, but sure, keep tinking that its the only problem around the game and just ignore all the other problems that create it. No its not a sin to sugest something new, but as i been telling you over and over its about being fair about what you sugest. IF i said something akin to "killers should gain inmunity to flashlights and pallet stuns trought the trial" i can asure you, survivor mains will lose their colective mind, specially if i dont give something in return for such a change in the game (like your ideas), i know you will ignore this as you been doing al lthe time, but next time you sugest something "try" to sugest something that its both a new thing but also gives something in return, not just a straight out buff with no downsides of any kind, that will work better than going hunter_main and demand buffs across the board.

    @SmolFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2728270#Comment_2728270

    My man, follow one of the oldest rule in the internet: Don't feed the troll. As you said, his ideas are laughable, and he "acts like a victim". Just ignore him and move on. No-one takes his suggestions seriously anyway if this thread is anything to go by.

    As for the topic at hand, most of the suggestions seem to err on the side of making the game more forgiving for the survivor. While some of the ideas seem cool if you think of them only in terms of camping, but what about normal gameplay? As a preamble I play far more survivor than killer, so that people don't come at me with the now famous "ah killer main bias!". Now let's begin.

    As an example "grab the rescuer when healthy (this should straight up be removed, it's such a simple and nice change)". It essentially stops punishment for mistakes made by the survivors in many situations. For example, let's assume i'm chasing and the survivor runs towards a hooked teammate. Then either that survivor I'm chasing or one of the other teammates try to unhook with me right there. Both are pretty big mistakes, but the second one is pretty egregious, what with the killer literally a meter away from you. With your suggestion I wouldn't be able to punish the survivor that made these mistakes, they get a "free" unhook. At most I can get a hit in, but most survivors of sufficient level try and bait the hit anyway to avid the grab, so it's a straight up nerf to the capabilities of a killer punishing survivors. So what would you give in return for such a nerf? Or how would you change the suggestion so that it only affects facecamping?

    Seems you got your post edited so for a moment tought you didnt quoted me but you might be right on what you said at first.

    The problem is that many people just straight out want survivors to have eben easier times around, betwen buffs to pallets stuns or other tings just seem completly unfair while looking for nerfs to killers, the game needs a serious overhawl on the core concepts to make a more balanced and fun experience for both sides, in my personal opinion the root of the problem comes from the generators, if the speed at wich they are repaired can be fixed and at the same time, made for something actually fun to interact with (no more gen repair simulator) that would solve a lot of base problems on the game.

    I would say that grabs actually need a huge look at, for the most part they arent reliable, i have seen a ton of times how the serves go for the grab but ultimately denny it to the killer leaving them locked on the animation. Killers need a lot of QoL changes in order to make them more fun to play not to mention more reliable (server sided DS with wrong feedback, aka killers hearing atack conect screams and blood just to be denied), but the problem here is that BHVR seems more interesed on pushing out more contend rather than fixing the courent one in the game.

    @Leonardo1ita said:

    This has just gone down to a train of hate and actually few understood the big problem I was evidencing in the thread.

    Dbd will always remain like this if people don't play both sides, killer mains (usually correct, but some expect every match to be always a competitive super strong swf team, and dislike every quality of life buff to survivors even when it fixes an unfun part of the game) vs survivor mains (don't understand why killers camp, tunnel and slug, and some are even toxic and tbag and flashlight macro the killer), both blindly not understanding the other side.

    I would say you are mostly right on your words. Yes theres killer mains who go completly bananas about survivor changes, but people also need to understand that theres been a lot of uncalled for nerfs across the board (freedy, pig, wraith, deathslinger just to name a few that where ridiculously nerfed with no reason), so you do have to understand many are on the defense about anything that its percieved as an uneeded buff (people demanding borrowed time to be a pasive skill given on any unhook as an example, a quite honestly very ridiculous idea just to name one), on the other hand you do are right, survivors need to understand just how unfun being a killer in the courent meta is, specially with things like CoH just to name one (wich guts most M1 killers to the ground as it completly denies them of preasure), both sides have a lot of things to work on, the big problem is the one sided people, those who simply cant se beyond their chocen roll and try to make a compromise to make both sides enjoyable.

    Both sides need to come to an "even" ground, so certain things can be buffed and changed, but at the same time be willing to give something in retun, if X buff its going to be given to survivors they should also recieve Y nerf to complensate, same for the killer side.

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