Did behavior missed something?

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It mentions hawkings lab on all 3. Did they miss it or is the name ok?

Comments

  • My understanding is that anyone who owns the Stranger Things DLC will still have the original description text, including calling them Demogorgon/Steve Harrington/Nancy Wheeler perks at the top. They were supposed to still have their original perk names, too, but there was some kind of bug regarding that which changed them over or something.

  • @jesterkind said:

    My understanding is that anyone who owns the Stranger Things DLC will still have the original description text, including calling them Demogorgon/Steve Harrington/Nancy Wheeler perks at the top. They were supposed to still have their original perk names, too, but there was some kind of bug regarding that which changed them over or something.

    Ok see I didn't know that. It's kind of weird have 2 different flavor text for the same perk in dbd.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2690653#Comment_2690653

    Ok see I didn't know that. It's kind of weird have 2 different flavor text for the same perk in dbd.

    You wouldn’t see that, though. At least, you shouldn’t be able to have both versions of the perks.

  • @jesterkind said:

    My understanding is that anyone who owns the Stranger Things DLC will still have the original description text, including calling them Demogorgon/Steve Harrington/Nancy Wheeler perks at the top. They were supposed to still have their original perk names, too, but there was some kind of bug regarding that which changed them over or something.

    I think they decided it was too confusing to have the same perk with different names in the game and it was not due to a bug.

    (though there might have still be bugs involved. Very likely)

  • @jesterkind said:

    My understanding is that anyone who owns the Stranger Things DLC will still have the original description text, including calling them Demogorgon/Steve Harrington/Nancy Wheeler perks at the top. They were supposed to still have their original perk names, too, but there was some kind of bug regarding that which changed them over or something.

    It didn't seem to work perfectly. Even on killers I'd already unlocked it on have 'Jolt' now. The only killer with the OG 'Surge' is Demo himself.

  • @jesterkind said:

    My understanding is that anyone who owns the Stranger Things DLC will still have the original description text, including calling them Demogorgon/Steve Harrington/Nancy Wheeler perks at the top. They were supposed to still have their original perk names, too, but there was some kind of bug regarding that which changed them over or something.

    The name change is actually due to something else, if you want the perks to be in the regular pool, they would need different names due to the perks being part of the license. Problem there is that would mean that you could have duplicates appear in the web. Which normally isnt that big of a deal, but perks tend to be coded to simply add effects since there are no duplicates. So just to be thorough of things that could happen:

    You could have Claustrophobia and Cruel Limits stack in time and/or distance(meaning 64 meter window block that lasts for 60 seconds, which is quite long and extremely disgusting on maps like Lery's)

    Surge and Jolt would have either double the size, double the regression or both.

    Fearmonger and Mindbreaker could double the time that people are exhausted, on top of the fact that exhaustion doesnt go down when they run.

    It means Fixated and Self-Aware could stack in double the walking speed, meaning you would be moving at 80% movementspeed. Just to let that sink in, survivors would WALK as fast as survivors who are hindered can RUN.

    Inner Strength and Inner Healing could cause a survivor to recover from deepwounds AND a healthstate in 1 go.

    Better Together and Situational Awareness could show the other survivors for 20 seconds and show everyone within 64 meters on what generator you're working.

    Baby Sitter and Guardian could give a 14% haste effect for 16 seconds.

    Camaraderie and Kinship could both work for 68 seconds at 32 meters range, that's effectively a 4th hookstate that a killer needs to go through.

    The only bad perk combo would be Second Wind and Renewal, you might say, but here's that issue: One of the perks is blocked by the other, meaning you'd only need to heal 1 player to be healed twice. It's effectively the only perk that would be able to work with a copy of itself without it breaking mechanically, but instead giving a very powerful combo.


    Some of these combinations might sound somewhat balanced even if the "worst" case scenario is happening, but it would give people who did buy the license an unfair advantage.


    The easy way is just to make it 1 perk name to avoid any issues and give players who dont own the license a reskinned version.