How would you actually balance the game in its current state? hyperbole only
Title explains itself...
Title explains itself...
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Nerf survivors
General reduction in power of survivor items (since they make way too much of a difference right now), complete rework of the Nurse (so she doesn't have a stranglehold on the game's overall balance), and a massive suite of map reworks to deal with the problem maps for either side + adjust the ridiculous disparity in tile spawn RNG.
Killers shouldn't have to go against The Game's bottom half, but survivors shouldn't have to go against Shelter Woods or whatever map with zero pallets on one side of the map, the tile spawn RNG is probably the biggest problem in general.
I'd add a proper secondary objective for Survivors and I'd nerf every second chance perk.