When will BHVR side with the killers!?

I just watched clips of Dead Hard's Validation Hit and it's a shame on BHVR's part that it's laughing at mains killers.

First BHVR destroyed Deathslinger and now this, yes, I can say that the Validation Hit has the priority depending on the dedicated servers, how is it possible that when BHVR makes changes, they prioritize the survivors more than the killers.

Really my anger was reflected for the first time in the Validation Hit of the pallets and now with Dead Hard it is a total Crap, I just saw a Spanish streamer called ReudigRuediger where he played with Trapper and saw that when he hit the survivor, he shot Dead Hard and I did not leave him dying, in fact the killer slowed down, which gives me an absolute rage that every day this game is sinking into ######### and they have to get licenses to continue existing.

I just hope that Propnight, VHS, Charlie The Legend and some future Leatherface or Michael Myers game by Gun Media will destroy this game alive so you know how a balanced game should be handled well. Not making it worse.

Comments

  • @DorkianBae said:

    https://forum.deadbydaylight.com/en/discussion/comment/2593070#Comment_2593070

    Killers had to wait a whole year for keys to be nerfed, while moris were nerfed without warning....Meanwhile survivors had a month to use their keys after being announced. So being happy with key nerfs is pretty funny considering the change was so easy they could of did it at the same time as Mori's shows how survivor sided this game is.

    Wraith and Deathslinger nerfs were hilarous and if you think they are deserved I want what you are smoking especially since Slinger got 3 straight nerfs without any compensation. They nerfed his terror raidus. They nerfed his ability to quickscope. They nerfed his ability to fake shots. All 3 in one patch without a single compensation buff. Meanwhile both Wraith and Deathslinger were both only B tier killers even before the nerf. Shows how bad the balance team is in this game tbh.

    Pig is arguably worse since they removed her most powerful addon's, her new addon's (starting with a trap on your head) are for memeing at best. They also broke her traps so they actually weren't working maybe still not working? Not sure if this was fixed yet but people were leaving matches with their traps still active on their head.

    Trapper buff was nice though it's kinda pathetic how long it took them to even do something as simple as giving him brown bag as basekit...Something people been asking for since forever. He does have a few fun little addon's now though so I appreciate these changes.

    If they only nerfed Spirit and buffed lower tier killers the patch would of been better. Other killers need to be brought closer to Nurse/Blight/Spirit level, not brought down from B tier to C tier. I'm down for S tier picks seeing nerfs just like any game, but triple nerfing a B tier killer in one patch is just embarrassing.

    yes and ds was nerfed only after a lot of ptbs while nurse, billy and other killers were nerfed after 1-2 month

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  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592961#Comment_2592961

    You mean the way it was always meant to work? But since the release of dedicated servers it hasn't?

    to be fair it shouldnt be that easy to get a third healthstate like that..

  • Hit validation isn't a problem.

    Maps, items and boons make the game survivor sided, not to mention unnecessary killer nerfs like deathslinger

  • Killers should be stronger all of them because even as solo survivor you escape a lot, and game should be more of a challange as survivor I think. It's not side with killers I mean they spend all that time making different killers with their own powers, and then give survivors the power role that is pretty ridiculous.

    I always said a survivors escape rate should be low it should be a real challange to escape facing killers like this. But give survivors more bloodpoints not the other way around.

  • @Aven_Fallen said:

    I thought BHVR should fix Bugs? DH not working properly was a Bug, which got fixed.

    ^ thus

    I just want grabs validated too.

  • @RoaderFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603124#Comment_2603124

    Sorry, friend. But less killers mean more range for MMR speculation. Beginners will be faced with SFW.

    Which then will also stop playing, because getting destroyed by seal team 6 SWF squads isn´t exactly fun for new players.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2672274#Comment_2672274

    Which then will also stop playing, because getting destroyed by seal team 6 SWF squads isn´t exactly fun for new players.

    Yep. Because Killers and Solo Survivors are doing what they are supposed to do. But SWF are different thing. They are harmful for everyone. Any solo survivor that plays with 2-3 man SWF is considered expendable, at best they are "generator boy" - you fix all 5 gens while SWF distract and abuse the killer. But most of the time you are just a resource, like a pallet.

    Some SWF can even click-click near solo survivor, teabag and imitate unhooking, but never actually unhooking and leaving them to their death while killer is clearly on the other site of the map.

    When they get toxic to killers, what stop them from turning on survivors too?

  • @RoaderFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2674592#Comment_2674592

    Yep. Because Killers and Solo Survivors are doing what they are supposed to do. But SWF are different thing. They are harmful for everyone. Any solo survivor that plays with 2-3 man SWF is considered expendable, at best they are "generator boy" - you fix all 5 gens while SWF distract and abuse the killer. But most of the time you are just a resource, like a pallet.

    Some SWF can even click-click near solo survivor, teabag and imitate unhooking, but never actually unhooking and leaving them to their death while killer is clearly on the other site of the map.

    When they get toxic to killers, what stop them from turning on survivors too?

    Nothing and its already happening.

  • I'm terribly sorry, but even if killer understands such situation, he just don't have an ability to unhook you, if teammates are toxic and refuse to do so.

    Guess all that occuring "sandbagging" can also be not just coincidence...

  • There isn't a killer vs survivor problem. The main balance in this game is average killer + average solo survivor vs. SWF + top tier killer. The latter are far superior to the former.

    SWF stomps average killer.

    Top tier killer stomps average survivor.

    Whether solo survivor or average killer is better is entirely dependent on map/tile placement/how sweaty the killer is willing to play.

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