Infectious Fright on Deathslinger
I've been playing Deathslinger and something I found is Infectious Fright is actually pretty good on him! Granted your gonna be slugging a lot more but it definitely helps with spreading damage.
I've been playing Deathslinger and something I found is Infectious Fright is actually pretty good on him! Granted your gonna be slugging a lot more but it definitely helps with spreading damage.
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Comments
maybe if the max range (good luck with that one now) on his m2 wasn't only slightly over half his terror radius while still 110%?
he's not exactly what i think of when i think infectious fright, moreso instadowners whether via exposed or perma-injured
So you've tried it with the new terror radius?
wha, i'm not playing him anymore after those changes
i just know from experience with deathslinger what his threat radius is like and i can tell you that with a range issue like that as a 110% in addition to telling the survivors to run as you go into your attack cooldown period, you're going to have a hell of a time getting anything out of it
IF is great on every Killer though.
The fact that he only has to traverse half of his terror radius in order to put you in danger of being hit is pretty good.
Not to mention that it takes basically a quarter of a second longer for him to go 32m vs a 115% Killer going 32m.
..wha? if the difference between 115 and 110 was that small then you wouldn't be able to run a huntress around a treewall for like 4x longer than you can a normal 115% without much of an issue
but what i mean in general is that he's got not enough lethality backing up that information even if you do get within range to use it
There's a .2 m per second difference between 115% and 110% Killers. You traverse 32m in 6.96 seconds at 115% and you traverse 32m in 7.27. There realistically is not much difference between the two speeds in loops, the bigger difference is map pressure.
Anyways, he's got the same lethality as pretty much every other Killer and a lot of Killers benefit from it.
IF is pretty much a deterrent anyways. If I come up against a Slinger who is hitting his shots and has IF, I'm definitely running away from him.and not attempting a save.
I'll give you that maybe there might be better perks for him, but IF is almost always a great perk to run.
It used to be good on him because you could snowball with the 24m TR + STBFL. Now it's not anymore. If you chase a notification that's 30m away you're going to waste at least 30 seconds catching up to the 18m range before you're able to do anything.