Spirit

Honestly Giving her a 24 meter directional audio is too much it should be reduced so that only the chased survivor hears it but still keep the element of surprise and fear of “is she gonna come to me” there For people on gens and whatnot


thoughts? Imo this is fair cuz the chased survivor still hears her and she does so in return but those further away ( less than 24 meters but not much and those outside the TR ) hear nothing until she’s close to them then they hear the directional cue

Comments

  • She's an S tier Killer going down *at most* to A tier with the directional audio change. It's not an unreasonable nerf, there doesn't need to be a compromise.

  • @Superyoshiegg said:

    She's an S tier Killer going down *at most* to A tier with the directional audio change. It's not an unreasonable nerf, there doesn't need to be a compromise.

    hmmmmmmmmmmmmmm yes having the same 'headphones = know exactly where they are' treatment without iron will equivalent for spirit, very cool and definitely still S A++++++ fake grade letter fighting game terminology, absolutely reasonable

  • I will miss the gen grabs, but the changes were fair. I’ll be playing her a bunch when the midchapter releases.

  • @GannTM said:

    I will miss the gen grabs, but the changes were fair. I’ll be playing her a bunch when the midchapter releases.

    those are so easy to avoid as survivor omg! Just let go of a gen or totem ( hex mostly ) and take cover behind something and voila! You’re safe 🤷🏼‍♀️ I don’t have high hopes Playing her against good survivors , ( obviously she’s no longer a spirit XD just an invisible wraith with a constant directional audio sound ) , no longer unique :( but i do like the chase music A LOT and really would’ve liked it even more if they went ahead and added a unique vaulting animation for her knowing she won’t be touched for a long time ( probably ) Anyway, we’ll see how she fares the more people get accustomed to adapting the change(s) ( if they add the dust thingy )made to her.