Circle of Healing will be like Inner Strength

A good healing perk that gets virtually guaranteed value for people that know totem spawns.

People will run it for sure, but it won’t be in every game because it’s competing against simply bringing a med-kit or gen rushing with Iron Will.

Comments

  • Like Inner Strength, it also gives infinite self-care and 100% healing to all survivors in a small area around it, and can be used an infinite amount of times as long as the Totem stands.

  • @WTBacon said:

    Like Inner Strength, it also gives infinite self-care and 100% healing to all survivors in a small area around it, and can be used an infinite amount of times as long as the Totem stands.

    Blessing takes 16 seconds, healing takes 16 seconds. On top of the time to find the totem. The perk only becomes high value if it stands for more than one heal or if teammates also use it.

    If you’re getting a single heal and its getting snuffed, its worse than self-care or inner strength. So its a bit risky

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566525#Comment_2566525

    Blessing takes 16 seconds, healing takes 16 seconds. On top of the time to find the totem. The perk only becomes high value if it stands for more than one heal or if teammates also use it.

    If you’re getting a single heal and its getting snuffed, its worse than self-care or inner strength. So its a bit risky

    not really worse than self-care, they both take 32 seconds assuming it's no hex : thrill of the hunt, or the totem is a hex. It benefits other survivors which is big.

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566525#Comment_2566525

    Blessing takes 16 seconds, healing takes 16 seconds. On top of the time to find the totem. The perk only becomes high value if it stands for more than one heal or if teammates also use it.

    If you’re getting a single heal and its getting snuffed, its worse than self-care or inner strength. So its a bit risky

    If the killer wastes time going to the opposite side of the map to find and snuff a totem, he's not pressuring gens.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566531#Comment_2566531

    not really worse than self-care, they both take 32 seconds assuming it's no hex : thrill of the hunt, or the totem is a hex. It benefits other survivors which is big.

    blessing a hex isn’t actually that good. it takes 50% longer and tells the Killer where your Boon is so they can snuff it

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566531#Comment_2566531

    If the killer wastes time going to the opposite side of the map to find and snuff a totem, he's not pressuring gens.

    if your boon is miles away from the generators the Killer wants to protect. you’re wasting an awful lot of time to walk to it every time to heal

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566537#Comment_2566537

    blessing a hex isn’t actually that good. it takes 50% longer and tells the Killer where your Boon is so they can snuff it

    There's only a global sound letting everyone know a totem was blessed. The killer has no idea where the boon totem is.

    Boon totems do make a sound if the killer gets closed to one, but it's not like the killer has any idea where to check unless he's already nearby.

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566540#Comment_2566540

    if your boon is miles away from the generators the Killer wants to protect. you’re wasting an awful lot of time to walk to it every time to heal

    In a war of attrition, the killer will lose if the survivors have infinite healing.

    If you repair a gen 10%, it takes 40 seconds for it to regress after being kicked. That's enough time to run to circle of healing, heal for 16 seconds, then go back to the gen and stop regression.

    If multiple survivors are still alive, the killer will lose eventually. If the killer goes to cleanse the totem, the other survivors are now free to pressure gens while the killer wastes time.

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566543#Comment_2566543

    In a war of attrition, the killer will lose if the survivors have infinite healing.

    If you repair a gen 10%, it takes 40 seconds for it to regress after being kicked. That's enough time to run to circle of healing, heal for 16 seconds, then go back to the gen and stop regression.

    If multiple survivors are still alive, the killer will lose eventually. If the killer goes to cleanse the totem, the other survivors are now free to pressure gens while the killer wastes time.

    so you’re saying circle of healing is potential counterplay to the most boring strategy in the game?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566541#Comment_2566541

    There's only a global sound letting everyone know a totem was blessed. The killer has no idea where the boon totem is.

    Boon totems do make a sound if the killer gets closed to one, but it's not like the killer has any idea where to check unless he's already nearby.

    the killer can see where their hex is and gets a notification when it is blessed

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566550#Comment_2566550

    so you’re saying circle of healing is potential counterplay to the most boring strategy in the game?

    I'm saying this is absolutely nothing like Inner Strength.

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566540#Comment_2566540

    if your boon is miles away from the generators the Killer wants to protect. you’re wasting an awful lot of time to walk to it every time to heal

    Yes and no that mean you dont need to look for a teamate to heal you and you can go to pressuring gen faster. That mean you can bring a flashlight to deny the killer some hook or toolbox with bnp and still be able to heal yourself any number of time you want with close to no downside

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566556#Comment_2566556

    I'm saying this is absolutely nothing like Inner Strength.

    Not true. The perks are different, yes, Inner Strength is more time efficient but limited in its uses.

    But they’re both healing perks that rely on Survivors knowing totem spawns. One is just more useful in fast paced games while the other is more useful in drawn out games.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566541#Comment_2566541

    There's only a global sound letting everyone know a totem was blessed. The killer has no idea where the boon totem is.

    Boon totems do make a sound if the killer gets closed to one, but it's not like the killer has any idea where to check unless he's already nearby.

    Killers can see the Auras of their hexes and generally note their locations at the start of the match.

    It’s not gonna be a super big mystery of where your boon is if their hex goes. They should already have memorized its location