Perk Ideas

New Perks:

Boon: It's not over -

Range: 16/20/24 OR 16/22/28 meters

Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Any Survivors within the Boon Totem's range gain (15/20/25% OR 30%/35%/40%) in dying recovery speed and have the ability to recover from the dying state. Players can only bless one Totem at a time, and all equipped boon perks are active on the Boon Totem.

Flutter (Could be Hex):

Range: 16/20/24 OR 24/28/32 meters

When standing within <X> range of Survivor, the Survivor gives off a directional heartbeat that is only audible to the Killer. (This effect could occur once every 2-3 seconds or have no timer.)

Update Perks:

Enduring -

Old: You reduce the duration of pallet stuns by 50%.

New: You reduce the duration of stuns by 50%.

  • DS is not affected.


Comments

  • Your enduring change is confusing and unnecessary. Head On does not need a nerf. Flashlight save stuns do not need a nerf. Why is DS so special that it deserves an exception?

  • @AGM said:

    Your enduring change is confusing and unnecessary. Head On does not need a nerf. Flashlight save stuns do not need a nerf. Why is DS so special that it deserves an exception?

    Head-on and Flashlight Saves aren't gettng nerfed. Enduring is simply getting buffed. And back when Enduring was first released, it countered DS as well. Then the Devs took that ability away and modified DS to 5 seconds and never changed it.

    Also to be fair, I wasn't thinking about Flashlight Saves, I was more thinking about the Gen stuns. However flashlight saves still have value since the Killer is blinded. In fact, my counter question would be why should Enduring ONLY counter pallets?

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563645#Comment_2563645

    Head-on and Flashlight Saves aren't gettng nerfed. Enduring is simply getting buffed. And back when Enduring was first released, it countered DS as well. Then the Devs took that ability away and modified DS to 5 seconds and never changed it.

    Also to be fair, I wasn't thinking about Flashlight Saves, I was more thinking about the Gen stuns. However flashlight saves still have value since the Killer is blinded. In fact, my counter question would be why should Enduring ONLY counter pallets?

    The first reason is because what counts as a stun isn't well defined. Is a Light Burn on a Wraith a stun? If so, is a Light Burn on Nurse a stun even though it just causes fatigue? Is a killer grasp escape via flashlight save a stun? If a killer grasp escape via flashlight save is a stun, why wouldn't a killer grasp escape via DS count or be an exception?

    Games need to have consistency in their logic. It's best just to avoid getting lost in the weeds and only make it work on pallet stuns.

    The second reason is that most of the perks that stun the killer are mediocre besides DS, and buffing Enduring to counter these perks is an indirect nerf; and while there are some examples of perks countering other perks (looking at you Stridor/Iron Will), it's still not in the best interests in regards to game health for weaker perks to have such a strong counter.

  • @AGM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563650#Comment_2563650

    The first reason is because what counts as a stun isn't well defined. Is a Light Burn on a Wraith a stun? If so, is a Light Burn on Nurse a stun even though it just causes fatigue? Is a killer grasp escape via flashlight save a stun? If a killer grasp escape via flashlight save is a stun, why wouldn't a killer grasp escape via DS count or be an exception?

    Games need to have consistency in their logic. It's best just to avoid getting lost in the weeds and only make it work on pallet stuns.

    The second reason is that most of the perks that stun the killer are mediocre besides DS, and buffing Enduring to counter these perks is an indirect nerf; and while there are some examples of perks countering other perks (looking at you Stridor/Iron Will), it's still not in the best interests in regards to game health for weaker perks to have such a strong counter.

    Then by your logic of "consistency", then DS will also be countered by Enduring to make it fair across the board. Even though it's not getting lost in the weeds by simply specifying all stuns but DS are countered by Enduring.

    Yes, Light Burn is a stun. No, a Nurse fatigue is different from a stun. Players escaping the grasp of a Killer by wiggle or flash saves are a stun. Nor are the perks you listed to be countered mediocre as you called it when they are among the typical meta that is ran.