Changes : grind , Event challenge shop , Killers ballancing , perks.

Legacy shop : Challenges for Skins only available for prestige 3 characters. 

This includes Legacy , Crowns , small event ones that were given away playing during cetrain times like Summer BBQ. 2 Challenges free. And making crown charm that is above head instead of default head with crown.

Auric cells to start the challenge.

Legacy challenges - survive 10 trails in row , Get 3k 10 trails in row. Not sure if one piece or whole set. 

Summer BBQ : 

Propain - Down 2 survivors with Hillbilly chainsaw while sprinting for few seconds. 

Free songbird - With Kate blind the killer 4 times.

After earning legacy set, Prestige mark becomes legacy color.


INFORMATION HUD : All survivors have mini icon next to them that shows they are doing generator , healing , opening , every action except running and being chased. Killer doesnt see it.


MMR change : Emblem connected. 

Emblem MMR : 

0-4 lowers mmr

5-8 stays the same

9-12 adds MMR

13+ doubles MMR


Taking the game hostage solutions :

Slug for 4k : While downed if timer is under half you can self sacrifice that means instant bleed out. This ensures the game is not taking too long to finish. But has to be on the ground for 20sec.

Hatch change : If survivor or killers stay in 35m radius of the hatch it will close itself after 20 sec. That way Camping hatch (taking the game hostage) is no longer a option. 


Survivor can take the game hostage by hiding. So if 2 survivors are already out. The killer should have an option to power exit gates starting endgame collapse. The killer needs to press CTRL on unfinished Generator to start this. (i notice the Emblem beying impossible to get against SWF , so even perkless killer can get this)(Also sometimes survivors are toxic and can just hide forever till killer leaves the match that is why this thing should happen).

AI bots into normal trails : When survivor disconnects the Bot will act as replacement but bleedout timer will be faster like 1min.  


Bandage against Cheaters :

Cheaters can make themself invicible to cancel endgame sacrifice, so my sollution when endgame timer ends, after like 15 sec game goes to end screen no matter what.


Survivor camped :

Self unhook : Closer the killer is the higher the chance from 10% to 26%

Total luck - 5m 30% , 10m 26% , 15m 22% , 20m 18% , 25m 14% , 30m 10%.

Additional luck - 5m 26% , 10m 22% , 15m 18% , 20m 14% , 25m 10% , 30m 6%.

If killer is 15m from the hook without chasing anyone, Killer will be revealed to everyone untill chase starts or leaves 15m radius. It actives after 15sec and 10% gen repair buff. Its not perfect but its something.


Maps : These maps are problematic to play for survivors and sometimes killers.

The game , Silent hill school , Raccon city , Springwood , 

Option in settings : tiny dot in the middle. For range killers.


Sinergy with vault speed , pallet breaking :

Only highest perk , addons or power no stacking. 

Like Myers and Wraith both can have ms vault and instantly get a survivor for free. Same goes for Fire up 5 + Bamboozle.



New perks :

Boon: safe place - Entering locker in this boon will heal a survivor for a 100% of speed of healing , downed survivor can enter a locker. When healing is finished boon deactives and locker lights up for 5sec.

Hex: Destoyer of hope - While this or any Hex is active a killer can destroy boon totems.

A killer can rekindle a destroyed totem once.

Each totem give a stack to a max of 3. 

1. stack survivor aura is revealed when they start repairing for 3sec

2. stack survivor aura is revealed when they start healing for 3sec

3. stack survivor aura is revealed when vaulting for 3sec.

Entity of friendship : Killer

All players in trail get 50% more bloodpoints to everything.



Grind : 

1.No tier for perks. Bloodweb always generates 1 perk instead of 2,3,4

2. In the trail - Deleting category bloodpoints or when maxing out one category, portion of bloodpoints will be transfered to other categories.

3. Prestige rewards 500k bloodpoints , 5k Shards. 

4. Reducing max bloodpoints per match to 24 000



Offerings If all categories are deleted :

Hollow Shell : get 25% from total bloodpoints.

Bound Envelope : grants 25% bonus bloodpoints to all survivors.

Sealed Envelope : get 25% from total bloodpoints.

All Bloodpoints for one category offerings :

 Grants 50% to portion of your bloodpoints if certain emblem is silver.

 Grants 75% to portion of your bloodpoints if certain emblem is silver.

 Grants 100% to portion of your bloodpoints if certain emblem is silver.


Perks:

Streetwise : Self use , 50% effiency , when depleting an item deactives for the whole trail.

Build to last : resets item once to 100%.

No mither : Not injured. Does not leave blood when injured. Suffers from expose status effect untill the end of a trail.

Iron will : reverting 0% op change to already best perk. Stridor should have effect on it.

Lucky break : Suppressed Blood. Having the abillity to activate lucky break with 3 sec animation for 30 sec. 

Autodidact : Now has 1/2/3 tokens. Start with 0% bonus proggression and for each skill check the bonus increases by 11%.

Left behind : Now adding the abbility to instantly finish a 1 generator when alone in the trail. 10% to gate opening. Still sees the aura of the hatch within 24/28/32 meters.

Inner Strength: now can have 2 tokens.

Object of Obsession : 6% to everything , if killer has undetectable , the perk doesnt reveal your aura.

Decisive Strike: Makes the timer 12/23/35 sec. Now 16 meters from the killer or when downed timer pauses. Doesn´t get disabled by interactions.

Hex : Ruin - Each time survivor get hit and it lowers the health state all generators regress by 8% if nobody is working on them it start to regress. Maybe with cooldown 15 sec. No explosion.

Prove thyself : 10% repair speed.

Lightborn : Blinding attempt now increases movement speed by 5% for 3sec. If perk triggered once All bloodpoints gain is increased by 50% to all categories.

Boon circle of healing : After cetrain amount of seconds or whole proggress bar the boon pauses for 30sec. if multiple survivor are healing in the same boon it will pause itself if it did enough healing. Also all survivor within 50meters from the boon will suffer with broken status untill boon resumes. That way this perk can stay 75% or go back to 100%.


Med-Kit addons : 

Needle & Thread : 5% healing speed

Surgical Suture : 10% healing speed

Gel dressings : 14 charges


Toolbox addons :

Clean rag : 10% toolbox repair speed

Socket swivels : 20% toolbox repair speed

Scraps : 6 charges

Wire spool : 10 charges



Killers :

The pig :

Boxes now pauses timer instead of removing bear trap. Trap activates after doing 20sec of something excluding gate opening. Boxes are not visible untill bear trap activates , the last box will remove it. Cannot interact with boxes untill Trap Activates.


The Onryō : 

If survivor is already condemned they can add more condemned when they heal or get healed 1stack.( Not both survivor only for healed survivor) Also if survivor holds VHS tape they can spread condemned to other survivors on same rate as VHS tape condemneds if they interact.

Ring drawing - Condemned survivor adds condemned to the other survivor and on themself if they finish healing by 1 stack.


The Blight :

Increase Length of bumpbox on blight just a little , decrease width to have only middle portion.

Ending rush with attack consumes all tokens.

Hug tech : Giving blight abillity to avoid bumping holding a button that makes blight look at the ground where he cant see in front of him.


The Twins : 

When Victor downs a survivor there should be a option to recall during the weakness animation. 

The animation is too long so at least reward the killer for downing someone instead of eating a fat leg or forever be in stun animation. 

If survivors kills Victor the time should be 8 seconds to regenerate him.


Trapper :

Starts with all traps. Total traps 5. Small increase to disarm distance.


The Nemesis :

Infecting survivors does not give a boost of speed nor hindered status. Vaccine respawns after 40 sec. No killer Instinct when using a vaccine.

Zombies killed by Nemesis respawns after 8 sec. Zombies spawns 30 meters from survivors. 

A little boost to basic zombie speed.

Only one Zombie in a trail.


The Trickster :

Add animation to start laceration decay, standing still 8-12 second (not sure what number would be fine). 

Total ammo 20. Ultimate does half the laceration. 

Slower throw rate 1,50sec one shot. In 4hits damage. 

Deleting flurry of blades bonus to throw rate.

When damaging health state on survivor with knives other survivors takes 1 hit of laceration.  

BUG: His lullaby is weird , interacting with floors , some perks that give Undetactable make it silent.



The clown : 

Hiting survivor with a bottle has double slowdown effect. Carry total of bottles 3. 


The Plague :

Removing Broken status from full infection. But after healing if survivor runs for 4 sec they become injured again. 

Fully infected survivors become exposed.

This way thanatophobia cannot be passively gained.


Addons : Whole description


Trapper :

Trapper sack - increases bear trap carrying capacity by 1 bear trap. Spawns 1 bear trap on the map.

Trapper gloves - 0.15 increases bear trap setting speed.

Padded jaws - Bear Traps immobilise Survivors without damaging them. Grants 100 % bloodpoints to everything.

Trapper bag - increases bear trap carrying capacity by 2 bear trap. Spawns 2 bear traps on the map.

Trap setters - 0.25 increases Bear Trap Setting speed.

Tar bottle - Considerably darkens the Bear Trap. but increases disarm speed 0.20

Setting tools - 0.35 increases Bear Trap Setting speed. -1sec decrease bear trap escape and rescue speed.

Stitched bag - Starts with 1 additional bear trap. Increase capacity by 2 bear traps. RARE quality.

Fastening tools - 0.40 increases bear trap setting speed. -1sec decrease bear trap escape and rescue speed. -5% reduces bear trap escape chance.

Bloody coil - When a healthy Survivor disarms a Bear Trap, the Bloody Coil exacts its price, putting the Survivor into the injured state, but getting caught in a trap doesnt damage the survivor.



The Wraith :

" The Ghost" Soot - After uncloaking, The Wraith's Terror Radius and Red Stain will remain suppressed with louder Footsteps for 6 seconds.

"The Beast" - Soot - The Wraith's Terror Radius is no longer suppressed when cloaked. Grants 100 % Bonus Bloodpoints for every score event.

"Blink" - Mud - 0.50 reduces The Wraith's Disappearance time.

"Swift Hunt" - Mud - 0.20 reduces The Wraith's Reappearance time.

"Swift Hunt" - White - 0.30 reduces The Wraith's Reappearance time.

"Blink" - White - 0.40 reduces The Wraith's Disappearance time.

"Swift Hunt" - Blood - 0.50 reduces The Wraith's Reappearance time.

"Windstorm" - Mud - Increases The Wraith's Movement speed when cloaked by 0.02m.

"Windstorm" - White - Increases The Wraith's Movement speed when cloaked 0.04m.

"Windstorm" - blood - Increases The Wraith's Movement speed when cloaked 0.07m.

Coxcombed Clapper - Renders the Wailing Bell completely silent. Everyone can hear Wooosh sound.



The Hillbily :

Speed Limiter - Grants 100 % Bonus Bloodpoints for every score event. Hits with either Bubba's Chainsaw or the Chainsaw do not automatically trigger the Dying State.

Dad's Boots : 20% increases Chainsaw Sprint steering.

Spiked Boots : 35% increases Chainsaw Sprint steering. 28% increases Recovery time after hitting an object with the Chainsaw.

LoPro Chains - Continue a Chainsaw Sprint after breaking a Pallet or Breakable Wall. Survivors hit with the Chainsaw within 3 seconds of breaking a Pallet or a Breakable Wall are only damaged for a single Health State.



The Nurse : 

Dull Bracelet : grants 100% bonus bloodpoints. -4metres maximum blink range.

White nit comb : grants 100% bonus bloodpoints. -1.000 metres blink lunge range.


The Shape :

J.Myers Memorial : +20% evil gain rate when stalking.


The huntress : 

Manna grass braid : -5% hunting hatchets wind-up time.

Flower babushka : -9% hunting hatchets wind-up time.

Soldier´s Puttee : Vault actions are 10% faster and reveals survivors within 6 metres for 3seconds.

Iridescent Head : Hunting Hatchets also apply deep wound with 3 second timer. 15% faster reload at lockers. 

Caps Hatchet Carrying capacity at 3 Hatchet. Iridescent Head does not stack with Add-ons increasing the Hatchet Carrying capacity. 



The Trickster : 

Trick pouch : Start with 4 extra blades. Increase blade carrying capacity by 4.

Bloody boa : Start with 8 extra blades. Increase blade carrying capacity by 8.

Melodious murder : -0.50 charge each survivor´s laceration meter capacity.

Trick blades : Allows Blades to ricochet off the environment once.

Death Throes Compilation : Laceration caused by Blades is based on proximity to the target, starting at a minimum of 20% Laceration. 

Each Blade Hit increases the Laceration caused by Blades to a maximum of 50 % Laceration.   Once a Blade misses, the Laceration caused by Blades is reset to its initial value. 1 blade 10%.

Ji-woon´s Autograph : Blades do 10% more laceration.

On target single : Increase Decay interaction bar by 2 seconds.

Ripper brace : Increase Decay interaction bar by 3 seconds.

Fizz-Spin soda : Blades do 20% more laceration.



The executioner :

Dead Butterfly : -2second Rites of Judgement Recharge time , Punishment cooldown 0.25.

Forgotten Videotape : -3second Rites of Judgement Recharge time , Punishment cooldown 0.50.

Valtiel Sect Photograph : -4second Rites of Judgement Recharge time , Punishment cooldown 0.70.


The Blight :

Iridescent Blight tag : Consuming 4 tokens before launching attack , Lethal rush hit puts a survivor into the Dying state. 

Adrenaline Vial : Increases maximum Rush tokens by 2. Hitting a survivor with lethal attack recovers 2 tokens. 

Blighted crow : Increases speed while rushing by 4% for each consecutive Rush.

Umbra salts : Increases turn rate while rushing by 10%.

Blighted Rat : Increases speed while rushing by 2% for each consecutive Rush.

Plague bile : Increases turn rate while rushing by 5%.

Placebo tablet : Decreases movement speed while rushing by 5%. Gain 100% bloodpoints to all score events.


The pig :

Video Tape - All survivors start with Reverse bear traps. Reduces available Reverse bear traps by -4 traps . Ambush attacks gives 100% more bloodpoints.

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