New MMR just makes the game worse
I gave it a chance when it was at its first couple of weeks, now it just ruins my game, before this new MMR system i would be put against decent surviviors would get average 2-3 kills per game but now i get put against iridescent players as a bronze 2, i played 6 matches now and all of them had atleast 1-2 iridescent players who own all perk slots with all tier 3 meta perks while i am a killer who only has 3 perk slots and max tier 2 perks that are useless.
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Rank doesn't mean anything for the matchmaking, it only represent how much you played this month, you could be the best player in the world and you will be ash 4 if you don't play for a month.
Beside, you forgot to say what your average kill rate is now. We know that before you got 2/3 kill, how much did those number changed? just because you are matched with iri player doesn't mean you instantly lose, so it doesn't tell us anything about your result.
Now my average kills are 0-1 while using noed and camping/tunneling, before the mmr system i would be getting atleast 2 average kills without camping or tunneling, as in iridescent rank i mean that they got a full meta loadout or all 4 max perks as ive never seen someone in red ranks without them
How is this still happening. HOW.
My dude, how do you make a thread complaining about MMR, but you end up blaming grades. Like, it's either the fault of Grades, which it isn't because it has been said 30 000 times they no longer matter, or MMR. How do you reach the conclusion that it's both. How is there like five of you every day.
Iridescent players are most likely to have higher MMR than Lower grade players
No, no they're not. Not by such a large margin that it matters. It just means they play more. Matter of fact, you could even argue that some casual players will have a much easier time ranking up with the new system.