How I would change Nemesis' Add-ons
Iridescent Umbrella Badge (Current) - After using a Vaccine, Survivors suffer from the Exposed Status Effect for 30 seconds.
Quote (Current) - "Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." -Dr. Matt Gorkis
I feel the Iridescent Umbrella Badge has a very underwhelming and boring effect. I would make changes to make it more unique and powerful.
Iridescent Umbrella Badge (Changed) - Infected survivors have a new border when infected via zombies. The boarder around their name is the same effect but it changes color over time as a sort of timer. It goes from green, to a brighter green, to orange, then red in that order. Once you hit red you have 30 seconds left. If the timer finishes the survivor dies and becomes a zombie. If these zombies are killed they do not respawn. The vaccine cases respawn infinitely BUT only 1 is on the map at a time. The zombies also move slightly faster.
Quote (Changed) - Quote (Current) - "Commitment, honesty, integrity. These are the core values that create the foundation for Umbrella Corp." -Dr. Matt Gorkis
Shattered S.T.A.R.S. Badge (Current) - Tremendously increase Zombie Movement speed for 60 seconds whenever a Generator is completed.
I feel like this should be a bit more unique. I made the Iridescent Umbrella Badge more to do with the zombies since it is an Umbrella Badge and for the S.T.A.R.S. Badge I will focus it more on Nemesis.
Shattered S.T.A.R.S. Badge (Changed) - For every survivor who is currently infected Nemesis' successful tentacle hit cooldown goes down by 5%. When all generators are powered any infected survivors will be put into the dying state with a tentacle hit. Nemesis' tentacle range in tier 1 is now 1 meter less than his tier 3 range.
Broken Recovery Coin (Current) - Removes 1 Supply Case from the Trial.
It is just very plain and boring in my opinion.
Broken Recovery Coin (Changed) - It still removes 1 supply case but now it also makes it so when a vaccine is used it does not instantly cure you. You become cured 45 seconds after using it.
Depleted Ink Ribbon (Current) - Moderately reduces Zombie Respawn time. Moderately increases Zombie Movement speed. Once all 5 Generators are completed. Any destroyed Zombies respawn in the Exit Gate area.
I think this add-on is fine honestly.
Jill's Sandwich (Current) - After a Survivor unlocks a Supply Case, their Aura is revealed to The Nemesis for 12 seconds.
I feel that it just fails to live up to what it is. The meme. The iconic joke and cheese.
Jill's Sandwich (Changed) - Rarity is changed to common from very rare. Survivors can find sandwiches made by Jill around the map that heal them for 1 health state.
NE-a Parasite (Current) - When becoming Contaminated, Survivors suffer from the Oblivious Status Effect for 60 seconds.
I feel it could be a bit more unique and have more to do with the Parasite.
NE-a Parasite (Changed) - Nemesis no longer gains infection from zombies. When Nemesis hits a zombie with his tentacle the zombies instead of dying get the NE-a Parasite on their head. Within a certain range they shoot a tentacle at the survivors that infects or hurts them just like their slash. If you hit the zombies when they have a NE-a Parasite on their head then they die like normal and respawn again as normal zombies.
Licker Tongue (Current) - Slightly increases Hindered Status Effect duration after becoming Contaminated.
I would just change it to something super simple.
Licker Tongue (Changed) - Removes the speed boost survivors get when contaminated by zombies or the tentacle.
Plant 43 Vines (Current) - Considerably increases Supply Case Opening time for Survivors.
I think it is fitting for the vines. Maybe just add a little visual effect where vines are on the cases and it'll be fine.
Serotonin Injector is fine.
T-Virus Sample is fine.
Tyrant Gore is fine.
Admin Wristband is fine.
Adrenaline Injector is fine.
The only thing I would change with Marvin's Blood is making a portion of it basekit. Like Demos rat liver. So maybe basekit Nemesis now gets tier 2 on 3 hits on 1 survivor so he can actually get tier 2 finally and with the add-on its 2 hits again.
Mikhail's Eye is fine.
Zombie Heart is fine.
Brian's Intenstine (Current) - Slightly increases Zombie Movement speed.
Brian's Intenstine (Changed) - It is now Very Rare from common. Zombies move considerably faster towards infected survivors. Spawns 1 less vaccine case on the map.
Damaged Syringe and Visitor Wristband are fine.
S.T.A.R.S. Field Combat Manuel (Current) - After Zombies hit a Survivor, their Aura turns yellow for 6 seconds.
S.T.A.R.S. Field Combat Manuel (Changed) - You now see where your tentacle will strike.
Comments
I think you’re relationship with Nemesis is exactly like my relationship with Spirit.
Some of Nemesis' add-ons definitely need changing, but most of these ideas are wacky, unrealistic, and bad.
"Wouldn't it be cool if the zombies had rocket launchers and could climb walls or fly?"
Most of the add-ons just need number changes. Umbrella badge from 30s to 60s. Base hinder on contamination from .25s to .6s, Licker Tongue from .15s to .4s. It sounds like we agree on this though: Marvin's Blood nerfed from 1 extra mutation point per survivor tentacle strike hit to .5, but base mutation rate buffed from 3 mutation points to 3.5 points per new contamination and from 1 point to 1.5 points per tentacle strike hit on already infected survivors.
That kind of stuff.
Not weird zombification timers and tentacles shooting from zombies.
I don't get how their weird. If you played RE3R it is perfectly fitting.