I want survivor lores...

That are as dumb as some killer ones (15 hatches in one match?🤣🤣🤣🤣).

Any ideas? Here are some git gud lores:

1) survivor must clean 3 totems in 1 match

2) survivor is chased for 120 seconds in 1 match

3) survivor cannot touch a gen for 120 seconds in 1 match

4) survivor must escape the trial without using exhaustion perks

5) survivor must boop the snout before escaping the trial

6) survivor must take 3 protection hits in 1 match

7) survivor must escape trial without getting hit

Comments

  • @latinfla4 said:

    That are as dumb as some killer ones (15 hatches in one match?🤣🤣🤣🤣).

    Any ideas? Here are some git gud lores:

    1) survivor must clean 3 totems in 1 match

    2) survivor is chased for 120 seconds in 1 match

    3) survivor cannot touch a gen for 120 seconds in 1 match

    4) survivor must escape the trial without using exhaustion perks

    5) survivor must boop the snout before escaping the trial

    6) survivor must take 3 protection hits in 1 match

    7) survivor must escape trial without getting hit

    Do 4 gens with dark sense in a match. And that's a real one

  • Don't forget the hardest one imaginable: Actually leave when the exit gates are open and everyone's safe without forcing the Killer to see you out.

  • @Sweet_Tour said:

    https://forum.deadbydaylight.com/en/discussion/280652/i-want-survivor-lores

    Do 4 gens with dark sense in a match. And that's a real one

    So a regular genbot lore🤣

  • @Clowning said:

    Don't forget the hardest one imaginable: Actually leave when the exit gates are open and everyone's safe without forcing the Killer to see you out.

    Survivor cant tbag or point all game 🤣

  • My list for the worst are:

    • Repair 5 different generators for at least 1 second each. (single trial) (Tome III, level III)
    • Escape the trial while carrying an item of Very Rare rarity or better 1 time. (Tome VI, level II)
    • Point in the Killer's direction within 5 seconds of the perk Premonition activating. Do this 2 times. (single trial) (Tome VI, level IV)
    • Escape the trial through the Hatch while carrying a Map. Do this 1 time. (Tome VII, level IV)
    • Sabotage 3 Hooks without a Toolbox while using the perk Saboteur. (Tome VIII, level III)
  • @Apollos said:

    My list for the worst are:

    • Repair 5 different generators for at least 1 second each. (single trial) (Tome III, level III)
    • Escape the trial while carrying an item of Very Rare rarity or better 1 time. (Tome VI, level II)
    • Point in the Killer's direction within 5 seconds of the perk Premonition activating. Do this 2 times. (single trial) (Tome VI, level IV)
    • Escape the trial through the Hatch while carrying a Map. Do this 1 time. (Tome VII, level IV)
    • Sabotage 3 Hooks without a Toolbox while using the perk Saboteur. (Tome VIII, level III)

    I still haven't done the escape a match with a map by the hatch.

    The first one is gen tapping and moving on to the next gen.

    Plunderers helps with the second one on your list.

    The pointing one you can do at the exit gate

    The last one is do a hook and then gen while saboteur recharges

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2501484#Comment_2501484

    I still haven't done the escape a match with a map by the hatch.

    The first one is gen tapping and moving on to the next gen.

    Plunderers helps with the second one on your list.

    The pointing one you can do at the exit gate

    The last one is do a hook and then gen while saboteur recharges

    They're still all a bit odd in my book. About 3 in your OP are already in the archives too. The absolute worst are the grindy ones like 20 stuns in the current level of tome VIII, but I omitted those since they're fairly straightforward.

  • Wasn't there a challenge in tome I or II to escape a game untouched (aka without ever getting chased/hit)? Bhvr is WAY ahead of you!