Difference of monitor and abuse , shadowborn in current patch?

Description basically says that M & A is the same shadowborn but also has additional goods which isnt true i guess

Comments

  • Shadowborn's FOV and MnA's FOV are the same, from my understanding but they're still a bit different in how they provide it.
    Shadowborn offers a constant increased FOV at the cost of a weakness to flashlights (really noticable).
    MnA offers it outside chases, together with lowered TR, and reverts back to default FOV in chases.

  • @se05239 said:
    Shadowborn's FOV and MnA's FOV are the same, from my understanding but they're still a bit different in how they provide it.
    Shadowborn offers a constant increased FOV at the cost of a weakness to flashlights (really noticable).
    MnA offers it outside chases, together with lowered TR, and reverts back to default FOV in chases.

    This is just all wrong.

    First of all, no they are not the same FoV, Shadowborn is a larger field of view. Shadowborn is consistent always and MnA fluctuates whether you're in a chase. Shadowborn does not increase your weakness to flashlights either, that was removed.

  • @Blueberry said:

    @se05239 said:
    Shadowborn's FOV and MnA's FOV are the same, from my understanding but they're still a bit different in how they provide it.
    Shadowborn offers a constant increased FOV at the cost of a weakness to flashlights (really noticable).
    MnA offers it outside chases, together with lowered TR, and reverts back to default FOV in chases.

    This is just all wrong.

    First of all, no they are not the same FoV, Shadowborn is a larger field of view. Shadowborn is consistent always and MnA fluctuates whether you're in a chase. Shadowborn does not increase your weakness to flashlights either, that was removed.

    Ah, my fault.

  • Personally I think they should add the clearer view back in to Shadowborn even if it's just minor, it's generally quite overshadowed by MnA.

  • se05239 said:

    Shadowborn's FOV and MnA's FOV are the same, from my understanding but they're still a bit different in how they provide it.
    Shadowborn offers a constant increased FOV at the cost of a weakness to flashlights (really noticable).
    MnA offers it outside chases, together with lowered TR, and reverts back to default FOV in chases.

    The Flashlight Weakness is no more