Specific Doc addons question:
Will [High Stimulus Electrode] increase the 24m range of [Interview Tape]?
Will [High Stimulus Electrode] increase the 24m range of [Interview Tape]?
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
I haven't tried cause I'd rather get the bonuses from the Calm, Restraint, Discipline, and Order add-ons. It'd be worth a shot to try it out though.
Well I'm using the beam in a "meme" Thrill of the Hunt build, where I protect my totems with its range. It's SUPER hard for Survivors to get my totems down. (Of course, this build comes with obvious issues, but still, it's fun, and really effective against non-SWF's.)
They do increase the range, I'm pretty sure
Cool! I'll pop it on now and play a game, see what happens.
It 100 % used to and I am pretty sure it still does.
That would be like a 42 metre shock. Pretty nasty, you can shock people outside your Terror Radius, even with Distressing.
Range addons tend to effect all powers regardless of what other addons are being used. So im quite sure the interview tape stacks with any range increasing addons.
It's 28 metres now since they changed the range addons to be flat numbers instead of percentages (e.g High stimulus electrode now gives 4 metres in range.). This is a nerf in this specific scenario, but a big buff if you dont run the addon from before
They did? That sucks. I remember it used to increase the range by 75 %. But I never really play Doctor so I don't really know them to well.
Imagine sniping someone in a shooting game. It still increase it but run scrapped with interview tape for a doughnut.