Just noticed some of my perk suggestions got added into the game

Hey everyone! I left DBD 1 year ago, but a friend told me some of the recent perks are similar to the suggestions I made 2 years ago and I feel sort of happy knowing that I might have influenced a developer on this :)

The perks I am talking about is Paramedic which is sort of like Babysitter, and Breaker which is Smash hit



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Comments

  • Timed Wealth is kind of like Appraisal as well.

  • And people say the devs don't read suggestions...

  • Nice! But don't bother asking for a cookie. By posting those ideas on the forums, they were no longer your ideas.

    "We may use, redistribute or disclose your submissions without any restriction, for commercial or other purposes, without any compensation, credit or further obligation to you or any third party. Further, your submissions will be deemed non-confidential and non-proprietary."

  • @Nos37 said:

    Nice! But don't bother asking for a cookie. By posting those ideas on the forums, they were no longer your ideas.

    "We may use, redistribute or disclose your submissions without any restriction, for commercial or other purposes, without any compensation, credit or further obligation to you or any third party. Further, your submissions will be deemed non-confidential and non-proprietary."

    Pretty sure nobody actually expects the devs to pay them for their suggestions, that's why they're suggestions. Can you imagine the logistical nightmare of trying to make sure anything you implement had never been suggested by anyone before?

  • image.png

    I'd like to say that mine was very slightly added (with the whole movement speed change).

  • @HealsBadMan said:

    Hey guys, I wrote about these two in other threads, but never noticed that there was a specific place for them here, so I'm putting them below. Let me know what you think!

    Killer: The Soldier

    TR: 32m Height: Tall

    Movement Speed: 115%

    Weapon: Bowie Knife

    Power: Guerilla Tactics

    Years of war have trained the Soldier in the ways of stealth and silent destruction. Press the 2nd Active Ability Button to crouch, hold to crawl. While crouching, movement speed is slightly decreased and the TR is halved (~110%). While crawling, movement speed is moderately deceased and the Soldier has no TR (~100%).

    Special Attack: Throwing Knife

    Press the Active Ability button to throw a knife at a Survivor (the Soldier has 6 knives). Hitting a Survivor with the knife injures them for one health state. The knife has an effective range of 18m due to its curve. The Soldier gains one Knife back every 10 seconds.

    Special Ability: Camouflage

    While crouching, The Soldier's uniform blends in with his surroundings (not invisibility but color changing uniform/face paint). While crawling, the Soldier also adds foliage and loses the sounds of his movement and breathing (you can still hear grass and environmental noises caused by his movement).

    Perks:

    1) Espionage:

    You gather intelligence and knowledge about your enemies before beginning the hunt. At the start of the trial, see the auras of all Survivors for 4/6/8 seconds. See the auras of items on the ground, and when standing over them see the item's rarity and addons, as well as the aura of the Survivor who held it last for 5 seconds. When seeing a Survivor's aura this way, Espionage goes on a 30 second cooldown.

    2) Demilitarized Zone

    Set a perimeter to guard you territory. After kicking a generator, it and the closest two generators are highlighted in yellow. If a Survivor starts working on one of these generators or enters the area inside them, their aura is shown to the Killer. If the Killer kicks one of the generators or enters the area inside them, Demilitarized Zone goes onto a 120/100/80 second cooldown.

    3) Conscription

    Force an enemy to do your bidding. You become Obsessed with one Survivor. After hitting your Obsession once or hitting a non-Obsession twice, Conscription gains a token, up to five tokens. A token is consumed whenever:

    When the Obsession hits a skill check while heals a Survivor, the skill check is ignored and the healing progression is reset to zero.

    When the Obsession hits a skill check while repairing a Generator, the Generator explodes as if they missed a Skill Check.

    -------

    The Captain (for lack of a better name), a zombie or ghost pirate.

    TR: 32m Height: Tall

    Movement Speed: 115%

    Weapon: Cursed Cutlass

    Map: A pirate ship, maybe docks on a beach where the ship is the main building and a Killer Shack on the beach.

    Power: Neptune's Bane

    As the former scourge of the seven seas, the Captain has been given powers of traversal and stealth that he had used raiding merchant ships and enemy pirates. Press the Active Ability Button to sink into the ground, losing his TR. While underground, the Captain can move faster than normal and under obstacles in the map, but cannot attack until he rises above ground (Active Ability button). While underground, Survivors can hear ghostly moans mapwide. When emerging from the ground, keep the Undetectable status effect for a few seconds. The Captain can only stay below ground for ~30s before needing to reemerge, and gains his power back at 1 charge per second (30 charges).

    Special Ability: Buried Treasure

    When the Captain has at least half of his charges of his power while above ground, press the Active Ability button when near an object to send it below ground, unable for Survivors to interact with it. This ability can only be used once every 90 seconds. The object will resurface at different times depending on what it was:

    -Items- Permanent

    -Chests- 90 seconds

    -Totems- 60 seconds (30 for a Hex totem)

    -Pallets- 45 seconds

    -Generators- 20 seconds

    Perks:

    1) Marooned

    You become obsessed with one Survivor.

    When the Obsession performs any cooperative actions with/to another Survivor, their auras are revealed for 4/5/6 seconds. The Obsession performs all cooperative actions 25% slower.

    2) Hex: No Quarter

    While this Hex is active, when Survivors spend a minimum of 25/20/15 seconds working on a generator, the generator's aura is highlighted in yellow until Survivors stop repairing the generator. When a Survivor stops repairing a generator, Hex: No Quarter goes onto a 30 second cooldown.

    3) Dead Man's Chest

    Any Survivor that interacts with a chest will scream and reveal their location to the Killer. They will also be affected by the Exposed status effect as long as they are unlocking the chest, This effect persists for 6/8/10 seconds after unlocking/stoppping to unlock a chest.

    '1) Espionage:

    You gather intelligence and knowledge about your enemies before beginning the hunt. At the start of the trial, see the auras of all Survivors for 4/6/8 seconds. See the auras of items on the ground, and when standing over them see the item's rarity and addons, as well as the aura of the Survivor who held it last for 5 seconds. When seeing a Survivor's aura this way, Espionage goes on a 30 second cooldown.'

    I was so stoked that Lethal Pursuer is almost exactly what I had envisioned for this perk- even more now that its such a popular choice for Killers!

    EDIT: I guess I kind of predicted Trickster too with a soldier that throws knives, but lets be honest: no one could've really predicted Trickster and how he was received.