Tunneling Nerf

Without actually nerfing it.

Simply, considerably reduce the amount of points you get for hooking the same survivor multiple times in a row, to at least 50% of them, this applies for at least 1 min after said person got unhooked or someone else gets hooked, if the person gets tunneled a second time in a row, the hook will only give 25% of the BP.


This no longer applies if theres only 2 survivors in the match left (Since tunneling at that point is whatever)

Tagged: Mod

Comments

  • @Purgatorian said:

    I think the unhooked survivor should get a sprint burst for either 10 seconds or until they stop running, whichever occurs sooner. The killer will either have to choose to play catch up, which will be a considerable waste of time, or target someone else.

    This will have to be deactivated though once the final gen is done.

    no, it should be common sense that you don't unhook a survivor when there is a possibility that the killer is coming back or just walks 5 meters away from the hook, its just bad play from the survivor side

  • @M4dBoOmr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412887#Comment_2412887

    no, it should be common sense that you don't unhook a survivor when there is a possibility that the killer is coming back or just walks 5 meters away from the hook, its just bad play from the survivor side

    Yet a lot of survivors still hook bomb without bt.

  • @Purgatorian said:

    I think the unhooked survivor should get a sprint burst for either 10 seconds or until they stop running, whichever occurs sooner. The killer will either have to choose to play catch up, which will be a considerable waste of time, or target someone else.

    This will have to be deactivated though once the final gen is done.

    No.

    Why should the Survivor get free Sprint Burst on top of possibly having Borrowed Time? On top of that, the Killer is allowed to focus someone out of the game; it's called 'playing smart'.

    Do you see an 80% done gen and ignore it to do a 0% done gen? No? Then why does the Killer have to ignore the wounded Survivor who goes down in 1 hit & will die on the hook? Why does he have to go after the healthy Survivor who needs 2 hits in an extended chase, plus 1 or 2 more hookings to die?

    Why is the Killer expected to play sub-optimally & be forced to spread out hooks and hits, while Survivors can genrush?


    And no 'Because the Killer is knocking someone out of the game' is not an acceptable answer, because THAT IS THE POINT OF THE KILLER.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412887#Comment_2412887

    No.

    Why should the Survivor get free Sprint Burst on top of possibly having Borrowed Time? On top of that, the Killer is allowed to focus someone out of the game; it's called 'playing smart'.

    Do you see an 80% done gen and ignore it to do a 0% done gen? No? Then why does the Killer have to ignore the wounded Survivor who goes down in 1 hit & will die on the hook? Why does he have to go after the healthy Survivor who needs 2 hits in an extended chase, plus 1 or 2 more hookings to die?

    Why is the Killer expected to play sub-optimally & be forced to spread out hooks and hits, while Survivors can genrush?

    And no 'Because the Killer is knocking someone out of the game' is not an acceptable answer, because THAT IS THE POINT OF THE KILLER.

    I was just pointing out a way to counter tunnelling. I'm a killer main myself and will tunnel if I have 2 gens/4 survivors remaining. Doing survivor challenges show how bad and frustrating it can be though having game after game of tunnelling, especially on 4 or 5 gens still left to do.

    Not everyone runs borrowed so get off your pedestal and realise everyone's opinion will not be the same as yours.

    I see it as a survivor tunnelling a gen when it's almost completed too so both sides tunnel.

  • @Purgatorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412903#Comment_2412903

    I was just pointing out a way to counter tunnelling. I'm a killer main myself and will tunnel if I have 2 gens/4 survivors remaining. Doing survivor challenges show how bad and frustrating it can be though having game after game of tunnelling, especially on 4 or 5 gens still left to do.

    Not everyone runs borrowed so get off your pedestal and realise everyone's opinion will not be the same as yours.

    I see it as a survivor tunnelling a gen when it's almost completed too so both sides tunnel.

    But tunneling does not need some sort of built-in counter. That's the flaw in all these ideas; they are working from a flawed premise, which means the suggestions will ALSO be flawed.

    Tunneling Survivors is the same as Survivors tunneling a specific gen; it's just each side playing as optimally as possible.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2405612#Comment_2405612

    That is why the devs had introduced BBQ, they wanted to encourage the killer to go after someone whose aura they've seen from far away after hooking a survivor. But guess what, survivors complained so much about BBQ that the devs kept adding counters to it, to the point that many people just run it for the bloodpoints anymore, rather than the aura-reading and don't bother leaving the hook.

    BBQ isn't anti-tunnel, a better way to achieve that goal would be to implement additional prerequisites to qualify for the aura and/or BPs bonus. However many of the things I thought of could be abused by both sides so idk what the best options are.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412780#Comment_2412780

    Because they go hand in hand. People love to say "do this and this" to discourage camping, tunneling, slugging. Yet never look at the side effects of taking away/discouraging those strategies

    People want to talk about punishing the killer for it. Or incentivising not using those strategies. Instead of talking about the real issues of WHY those strategies are often needed(gen speeds and map lay outs/sizes)

    The devs have clearly indicated they aren't going to withhold QOL changes just because an issue lingers elsewhere. And I can't entirely agree with your assessment that gen speeds and maps cause tunneling. You can't narrow the perceived cause of tunneling when it goes far beyond your stated reasons. Tunneling occurs before a single generator is completed or even on optimal maps for The Killer in use. Tunneling is an easy and effective approach is why it's so prevalent. That's the nature of many players; they will pursue the easiest and most effective option: tunneling checks both boxes.

  • A lot of the issues regarding camping/tunneling can be boiled down to the fact that ouside of chases survivors have nothing else to do other than gens. You could go around and look for totems or chests but why would you? It's just a waste of time mostly because that's just the time not being spent on gens. The game desperately needs a secondary objective that both the killer and survivors can play around to progress/impede the flow of the match. That's why Pig, while generally considered not a very good killer statistically has the highest kill rate in the game because her power FORCES survivors to do other objectives giving her time to do her job and kill. As the game is currently designed right now it's basically a speedrun on who can get all the kills/generators because what else is there to do outside of that? Create new secondary objectives for both sides and the whole issue of tunneling and camping calms down.

  • Honestly, if you look at each match as. Well, I lost oh well. Or cool I won oh well. Gg and move on to the next one you will have so much more fun and relaxing games.

    This game is too random. There are way to many variables that change your game. You can have amazing matches where you dominate either side. Then you get matches where you get demolished both sides.

    Your gonna get camped, tunneld, tbagged, looped, flashlight stunned, annoying killers annoying survivors. At the end of the day.... who cares? It's just a game. Win some lose some.

    Gg and move on to the next. Don't get so upset. I guarantee you will have more fun.

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