Why not make BBQ&Chili and WGLF basekit?

These two perk being basekit would reduce the grind and award killers to leave the hook and make survivors more altruistic.

Comments

  • If you remove the aura reading and faster pick up times, then yeah. It'd be beautiful. Though for a while, Survivors might try to farm their teammates harder.

  • @Clowning said:

    If you remove the aura reading and faster pick up times, then yeah. It'd be beautiful. Though for a while, Survivors might try to farm their teammates harder.

    Then change the bonus BP from unhooks to 1 stack per generator done.

    Up to 4 with 25% each like normal to make it so survivors are more realistically going to get the 100% bonus even if they don't escape.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364283#Comment_2364283

    Then change the bonus BP from unhooks to 1 stack per generator done.

    Up to 4 with 25% each like normal to make it so survivors are more realistically going to get the 100% bonus even if they don't escape.

    Do you want gen rushes? Cause thats how you get gen rushes.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364286#Comment_2364286

    Do you want gen rushes? Cause thats how you get gen rushes.

    I was worried about that but I was also trying to do it as something that doesn't cause survivors to farm each other to death which happened when WGLF was 50% per each stack for 200% bonus in total.

    Heck the original idea was all 5 for 100% but the genrush idea came to me so I reduced it.

    It could be reduced all the way down to 2 generators for 100% to have it be near what the killer has to do to get their 100%(Min of 4 hooks or 25% total sacrifice progress).

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364319#Comment_2364319

    I was worried about that but I was also trying to do it as something that doesn't cause survivors to farm each other to death which happened when WGLF was 50% per each stack for 200% bonus in total.

    Heck the original idea was all 5 for 100% but the genrush idea came to me so I reduced it.

    It could be reduced all the way down to 2 generators for 100% to have it be near what the killer has to do to get their 100%(Min of 4 hooks or 25% total sacrifice progress).

    They could add getting someone up from the dying state as a stack condition. But if its gens, i guarantee you, that survivors will focus even more on gens.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364283#Comment_2364283

    Then change the bonus BP from unhooks to 1 stack per generator done.

    Up to 4 with 25% each like normal to make it so survivors are more realistically going to get the 100% bonus even if they don't escape.

    Then you have the opposite problem of survivors letting people die on hook so they can finish gens to get stacks. I think a better solution overall, would be to remove both of the bloodpoint bonuses on these 2 perks, and then just make it so everyone gets 2x the bloodpoints they get now.

  • @Clowning said:

    If you remove the aura reading and faster pick up times, then yeah. It'd be beautiful. Though for a while, Survivors might try to farm their teammates harder.

    In my experience, the aura reading is great for the health of the game.

    I like OP's suggestion, and I 100% support it.

    Players with less experience may feel it unfair, because it gives away their position, but BBQ & Chili is a healthy perk for the game. It provides killers with all the information they need to move far away from the hook and start a chase with someone new.

    Low Rank killers get a lot of ######### for proxy camping, or face-camping, but the reality is that they don't have BBQ and it would be a waste of their time to go search for a needle in the haystack when the survivors will eventually come to the hook on their own.