What if we "buff" Spirit?

I hope you understand the chart

Each square represents for 1 meter of distance (4 square = 1sec travel distance for survivor)

image.png

Current Spirit:

Activating time: 1.5sec

Phasing time: 5sec

Phasing speed: 176%

My idea change for Spirit:

Activating time: 3sec

Phasing time: 2.5sec

Phasing speed: 352%

For example, while in the chase, Survivor is 5m ahead from Spirit, Spirit starts to phase. Both version able to catch Survivor in 4.5sec with 18m distance.

The buff is, look at post phase. Spirit needs only 5.5sec (1sec less) to travel 30m by using her power.

But the most important part for me, its the Distance Survivor makes while Spirit activate phasing. This moment is for Survivor decide, make an unexpectable move. Increase activating time will help them alot. For currently, 1.5sec window is TOO LOW for survivors to decide doing anything. Especially if survivors want to walk to hide their scratch mark, except walking only give them 3m distance (52% speed x 1.5sec).


I want to see what people think of this change, this is not a suggestion. Please mods dont throw into dead zone.

Comments

  • Ugh, I'd rather not.

    image.png

    I don't think giving Spirit the Mother-Daughter Ring addon as base kit should be ideal. This addon is one of the most powerful addons in the entire game, the speed that it gives is absolutely disgusting.

    She might have shorter phasing but the speed... totally makes up for it. I can't even imagine how disgusting the lunges are going to be at that speed.

    Longer activation time is kinda meh. Don't have any strong thoughts about it. Not really a complaint.

  • @Pilot said:

    Ugh, I'd rather not.

    https://us.v-cdn.net/6030815/uploads/EZHUV98KU7YJ/image.png

    I don't think giving Spirit the Mother-Daughter Ring addon as base kit should be ideal. This addon is one of the most powerful addons in the entire game, the speed that it gives is absolutely disgusting.

    She might have shorter phasing but the speed... totally makes up for it. I can't even imagine how disgusting the lunges are going to be at that speed.

    Longer activation time is kinda meh. Don't have any strong thoughts about it. Not really a complaint.

    There are a few things:

    • Ring addon is absolute op because it combined with 5sec of phasing. Make her traveling distance far increased. My double speed come with half the phasing time. The more concern is increasing phase add-on, but it can be reduce the time.
    • Because of phasing time is short, Spirit is forced to make the best decision, there is no time for her to have a thinking of "should I move on the left or right.
    • Is the speed actually relatives with lung range? Does her phasing lung range is much longer than 115 speed Killers?

    The main point is the survivor's window time to react when Spirit starts to phase. 1.5sec is too short to even do anything. It has to be increased.

    Cant tell if it works without a test.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2330477#Comment_2330477

    There are a few things:

    • Ring addon is absolute op because it combined with 5sec of phasing. Make her traveling distance far increased. My double speed come with half the phasing time. The more concern is increasing phase add-on, but it can be reduce the time.
    • Because of phasing time is short, Spirit is forced to make the best decision, there is no time for her to have a thinking of "should I move on the left or right.
    • Is the speed actually relatives with lung range? Does her phasing lung range is much longer than 115 speed Killers?

    The main point is the survivor's window time to react when Spirit starts to phase. 1.5sec is too short to even do anything. It has to be increased.

    Cant tell if it works without a test.

    Pretty sure it is related to speed, yeah. At least the momentum of it.

    The reason her lunge add-ons work is because they allow you to stay in that speed for a split second before stopping it's momentum.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2330477#Comment_2330477

    There are a few things:

    • Ring addon is absolute op because it combined with 5sec of phasing. Make her traveling distance far increased. My double speed come with half the phasing time. The more concern is increasing phase add-on, but it can be reduce the time.
    • Because of phasing time is short, Spirit is forced to make the best decision, there is no time for her to have a thinking of "should I move on the left or right.
    • Is the speed actually relatives with lung range? Does her phasing lung range is much longer than 115 speed Killers?

    The main point is the survivor's window time to react when Spirit starts to phase. 1.5sec is too short to even do anything. It has to be increased.

    Cant tell if it works without a test.

    You might've reduced her phasing time but

    • 2.5 seconds more than enough time to phase onto a survivor at a loop when spirit is standing still, especially with that kind of speed
    • Duration addons exist.
  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2330501#Comment_2330501

    You might've reduced her phasing time but

    • 2.5 seconds more than enough time to phase onto a survivor at a loop when spirit is standing still, especially with that kind of speed
    • Duration addons exist.

    2.5sec isnt related here. Its just 176 speed x 5sec vs 352speed x 2.5sec. Both equal in 30m of traveling distance.

    3sec to react to her phasing. I believe this gives survivor more chance to escape from loops. Especially they can run for 1-2sec for distance then the rest of the time can walk for juking.

    image.png

    You know if you spend those 1.5sec just to run, she can just follow your scratch mark. But if only walking, distance you make means nothing.

    Look at the 1st chart, if Spirit decided to stop phase at the end of scratch mark, the furthest distance from her is 3m.

    The 2nd chart, your possibility positions is far greater, if she stop her phasing at the end of scratch mark, you already make 6m distance.

  • Hmm, interesting idea. Wouldn't be opposed to testing it out.

    In my opinion, Spirits who use phase in short bursts (on top of standing still) are easily the most obnoxious Spirits out there. I kinda wish she was forced to commit to a full phase, or at least most of the phase, as Spirits who overphase and don't stand still mindgame are, in my opinion, kinda fun to play against, but she'd get some buffs in her Phase or recovery to compensate, along with some other changes to make her feel fairer.

  • @Haddix said:

    Hmm, interesting idea. Wouldn't be opposed to testing it out.

    In my opinion, Spirits who use phase in short bursts (on top of standing still) are easily the most obnoxious Spirits out there. I kinda wish she was forced to commit to a full phase, or at least most of the phase, as Spirits who overphase and don't stand still mindgame are, in my opinion, kinda fun to play against, but she'd get some buffs in her Phase or recovery to compensate, along with some other changes to make her feel fairer.

    Right, in those short loops situation, she barely use 40% of her power bar. Even if you make a correct move by 50/50 lucky. She still have her post phase speed boost + 110% to continue chase. And just 6sec later, she's ready to phase again.

    I do have the idea for punishing her using short phase. Have her activation consume 50% power bar, the phasing duration consume the other 50%. So if she phase for 1sec: 60%. Phase for 2sec: 70%... Currently her activation actually consume 10% powerbar, but its not really do anything.