The only thing good in nemesis is gone

They made it so that when you hit a survivor you get points in the deviousness category so after a few hits you are full instead of getting their own category which envouraged you in using his M2 so you would get points in the deviousness category.

+ the lags are still there when using the tentcale, they're not as often as they were precious to the patch but they can still steal hits that without lag you would have easily hit.

Before you had an encourage to play nemesis with lags cause you would always get more BP and were able ro get more than 32k without perks or offerings but now i'm asking myself why i even should play nemesis since zombies are rearly usefull and get stuck on some tiles (mostly on swamp)


I would like to hear what you guys think about this

Comments

  • This was a bug and was never intended to happen in the first place.

    Nemesis' tentacle hit BPs somehow went to the Objective category, which is a survivor category.

  • It was inevitable this would get fixed, as it was definitely a bug.

    The annoying part is that it got fixed before the game-breaking issues. They could have left it in as a little bonus until the game was in a better state, but they fix what's easiest first, even when it gives off the impression that all they're doing is taking things away from players without giving anything in return. Perception is everything, as is obvious from many forum posts, but BHVR does what's easiest.

  • @TragicSolitude said:

    It was inevitable this would get fixed, as it was definitely a bug.

    The annoying part is that it got fixed before the game-breaking issues. They could have left it in as a little bonus until the game was in a better state, but they fix what's easiest first, even when it gives off the impression that all they're doing is taking things away from players without giving anything in return. Perception is everything, as is obvious from many forum posts, but BHVR does what's easiest.

    Yeah why fix bugs when they can link cosmetics and take away BP

  • @FablPlayz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306329#Comment_2306329

    Yeah why fix bugs when they can link cosmetics and take away BP

    It's a sad state of affairs. They make poor decisions on what to prioritize, when to release stuff, how to fix issues, etc.

    Hoarder can't alter the rarity of items in chests because of their spaghetti code. They removed that functionality from Hoarder and said they'll try to work on fixing it, but in the meantime they didn't buff it with anything, leaving everyone to complain that they nerfed an already weak perk.

    They nerfed moris and said they're working on changing keys and/or the hatch mechanic. Months later, still nothing. Oh, but they did change Franklin's, killers' best counter to keys, because it conflicted with Nemesis's vaccines. Surely they could've just excluded vaccines from Franklin's effects, but instead they did this, which gives off a very negative perception.

    They didn't just fix the cosmetic glitch: they also didn't address at all the reason people were using the glitch. There are plenty of linked cosmetics on original characters that don't have clipping problems, but those remain linked.

    Jill's old-school outfit has her default head. People who want that outfit have to purchase a head they already own.

    The coming event is basically last year's event recycled, despite how they said after the 2020 Halloween debacle that they were only going to focus on two events per year so they could make those events the best possible.

    They shove crowns on the default heads instead of giving it a new cosmetic slot.

    People have asked for them to make it possible to make all cosmetics bloody when you prestige a character, because only having bloody default clothes is extremely disappointing. The devs said it wasn't possible. However, when Nemesis infects survivors they get blue goo all over them. This happens to all survivors regardless of what outfit they're wearing, and it is exactly what people were requesting they do except with blood. Is blue somehow easier than red?

    Like I said, they do what's easiest. It's a pattern.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306335#Comment_2306335

    It's a sad state of affairs. They make poor decisions on what to prioritize, when to release stuff, how to fix issues, etc.

    Hoarder can't alter the rarity of items in chests because of their spaghetti code. They removed that functionality from Hoarder and said they'll try to work on fixing it, but in the meantime they didn't buff it with anything, leaving everyone to complain that they nerfed an already weak perk.

    They nerfed moris and said they're working on changing keys and/or the hatch mechanic. Months later, still nothing. Oh, but they did change Franklin's, killers' best counter to keys, because it conflicted with Nemesis's vaccines. Surely they could've just excluded vaccines from Franklin's effects, but instead they did this, which gives off a very negative perception.

    They didn't just fix the cosmetic glitch: they also didn't address at all the reason people were using the glitch. There are plenty of linked cosmetics on original characters that don't have clipping problems, but those remain linked.

    Jill's old-school outfit has her default head. People who want that outfit have to purchase a head they already own.

    The coming event is basically last year's event recycled, despite how they said after the 2020 Halloween debacle that they were only going to focus on two events per year so they could make those events the best possible.

    They shove crowns on the default heads instead of giving it a new cosmetic slot.

    People have asked for them to make it possible to make all cosmetics bloody when you prestige a character, because only having bloody default clothes is extremely disappointing. The devs said it wasn't possible. However, when Nemesis infects survivors they get blue goo all over them. This happens to all survivors regardless of what outfit they're wearing, and it is exactly what people were requesting they do except with blood. Is blue somehow easier than red?

    Like I said, they do what's easiest. It's a pattern.

    Sometimes I feel as if the studio only starts taking more drastic decisions when forced under the spotlight or when there's no easy shortcut as to what to do.

    The colorblind mode incident is also a good example of this, which I admit really soured me on the company as it depicted a definite lack of empathy to their userbase.