Killer Shack Discussion
The tutorial tells us that this is the Killer's domain. Here we can often find the Basement, a terrifying room with hooks that can't be sabotaged and carries with it an extra risk for unhooking teammates....
But is this really the Killer's home turf? Hardly. Killer shack is one of the safest places to be for a survivor, oddly enough. It comes standard with a God pallet and Demigod window, and has not one, but two (and sometimes up to SIX) lockers!
Now, what if we changed it to make it really feel like the Killer Crib its meant to be? Heres a few ideas to get it going:
-Make the Killer shack customizable for the killer by adding more breakable walls to tighten loops, maybe introduce a breakable window for killers like Trickster, Huntress, and Slinger.
-Add increased chances for totem Spawns. The shack would be more dangerous, of course, but we should balance that out with greater rewards. Totems being there would make it more enticing.
-Add another chest to basement, and increase the rarity of the loot that can be found within.
-Add the Oblivious effect while in the basement.
I can already hear you guys tsking and going 'But what about campers? What's the counter?'
Camping is toxic, yes, and camping needs to be changed too, so that it punishes killers more, but thats a different subject.
What about you guys? Any ideas you have to balance the shack or basement more?
Comments
You're trolling right? It's honestly the best design in the game. Reasonable safety with a fair chance for the killer to mind game it.
No.
Make all killer shacks like Dead Dawg Saloon's killer shack, with the breakable wall. That will make the tile balanced.
Killer shack is fine is easy too loop if you are good as survivor
well you fooled me so good job
Haha yes I’m sorry about that
I am a survivor main and several of my teammates love the killer shack because it is one of the best places to run a lot of killers. As much as I like having every vault or pallet available to me (since that's really our only defense), I actually agree with you... completely.
It's the killer shack...a place where you're not meant to leave once you've been placed in it. If it was designed for the killer, then it shouldn't be such an easy place for survivors to survive. It should reflect the killers and honestly scare the living ######### out of us, but also entice us (an extra chest would definitely do the trick there, especially if the loot was more rare - I would do anything for a commodious toolbox).
There are certain rooms on certain maps with only one way out...this should be the same with the killer shack. The window should be closed off unless the killer breaks it and maybe change the boarded up wall into a second door that can be broken by the killer, if they so desired. Whatever they end up deciding if they ever make changes...I would love to see it turn into something more terrifying.
Having a timer benefits the killer as there is a clock that forces survivors out and leaves less survivors in the match to rescue their teammates, making it overall easier to slug and hook as a killer without having to worry too much about time, having no timer benefits survivors as there is nothing forcing them out of the game, making it easier to heal up and pick up slugs or unhook teammates safely without too much to worry about.
Huntress, Trickster and Deathslinger are few of the strongest killers at shack though. Two can even down through the god pallet.