Problem with hook suicides and benevolent emblems
So benevolent emblems have a built in punishment for the team if players don't unhook each other in time. 10 points are lost for every survivor hook stage and given back for every unhook, so no points are lost if every survivor is unhooked on the same stage they entered the hook on, but points are lost for hooks that the survivor progressed on their own.
There's also a protection baked into this - if the survivor dies or goes to the next stage within 10 seconds of them being hooked, the penalty doesn't apply, so death hooks and suiciders-on-hook don't end up dragging down their team in this regard.
The problem is, with the struggle skill checks, killing yourself on hook in stage 2 now takes more than 10 seconds, so when somebody does this, the team loses points for it unless somebody can make it to that player in time. I think the numbers need to be tweaked so that people dying prematurely, or before half of the hook stage timer is up, don't trigger this, and the emblem penalty only happens when people die 'naturally.'
Comments
I agree with this. Hook suicides should not screw the entire team's BP gain