Small QoL change for skill checks
Just for gens and healing. I've had too many occasions the instant I let go of M1 the gen just explodes. There's always an audio que, but never a visual que and this has completely screwed me over a lot with the killer nearby. I'm positive I'm not the only one with this problem. A change to help prevent this how about just making a very small grace period in the skill check that it's not considered "failed" in just the first %5-10 or so of the skill check. So there won't be any more skill checks the instant let go of M1 resulting in a blown up gen.
Comments
These are commonly referred to as phantom skill checks. They happen way too often to be coincidence, seems to be an intended feature at this point.
Make sure that it doesn't affect Overcharge since preventing gen tapping is one of my favorite functions of the perk