Small Game New Perk is OP for SWF

Damn you why you always make a killer player desperate and disappointed. This new perk is OP for SWF you don't need any generator to complete to know totem location.


1 player from SWF can only running and detect any totem location . This is so desperate for killer player, My totem destroyed only on 10 second from beginning on the game. Damn you.

Comments

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165445#Comment_2165445

    Hardcore agree

    But n stick key Info on a perk and then wonder why solos are weak while swf are dominant okay bhvr

    The #########- how small game help swf? They can just run detective hunch, and someone can just remember the number of totem that he clensed, and when a teammate cleanse he just say "i clensed a totem" like swf will not use this perk, ever.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165533#Comment_2165533

    or it's showing that the devs won't stick to their promise of buffing solos in a meaningful way but keep being the reason the game won't get balanced x

    Guess what you could have all the information in the world, solo will still be #########, when they will fix the matchmaking so everyone it's at the same level, then solo will be a good experience, even if they decided to add something like a totem counter base kit, that would be a bandage fix, because it doesn't do ANYTHING at soloq, because the main reason why it's not a good experience to play soloq it's the teammates, I'm 100% sure that soloq don't need info stuff base kit, soloq need a matchmaking optimization.

  • @Progamer888 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165452#Comment_2165452

    The #########- how small game help swf? They can just run detective hunch, and someone can just remember the number of totem that he clensed, and when a teammate cleanse he just say "i clensed a totem" like swf will not use this perk, ever.

    They can just run detective hunch, and someone can just remember the number of totem that he clensed,

    So... the information theyd get from small game + more.

    ok.

    oh also any combo of swf that isn't a 4man would benefit too.

  • @Progamer888 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165535#Comment_2165535

    Guess what you could have all the information in the world, solo will still be #########, when they will fix the matchmaking so everyone it's at the same level, then solo will be a good experience, even if they decided to add something like a totem counter base kit, that would be a bandage fix, because it doesn't do ANYTHING at soloq, because the main reason why it's not a good experience to play soloq it's the teammates, I'm 100% sure that soloq don't need info stuff base kit, soloq need a matchmaking optimization.

    the main reason solo is a shitshow isn't the mates, though they dont help matters, it's the lack of information a 4man kindred team solo will do significantly better than the exact same team but nobody has kindred lol

  • @Progamer888 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165535#Comment_2165535

    Guess what you could have all the information in the world, solo will still be #########, when they will fix the matchmaking so everyone it's at the same level, then solo will be a good experience, even if they decided to add something like a totem counter base kit, that would be a bandage fix, because it doesn't do ANYTHING at soloq, because the main reason why it's not a good experience to play soloq it's the teammates, I'm 100% sure that soloq don't need info stuff base kit, soloq need a matchmaking optimization.

    This is a good point, I don't see how the totem counter would really add that much impact to the game for solos? If anything I could see it hurting them (4 gens done, 4 totems cleansed must find the last totem and not do the gen cuz i'm scared of noed that might not even exist) -- I just don't see how knowing how many totems are left for solo or swf is a massive balance indifference or whatever people are trying to spin it into. Solo survivors don't die because they don't know how many totems are left, adding a totem counter would do absolutely nothing when there's actual legitimate issues with solo survivor (like matchmaking, lack of in-depth tutorials, etc.)

  • @lassfroobynoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165597#Comment_2165597

    This is a good point, I don't see how the totem counter would really add that much impact to the game for solos? If anything I could see it hurting them (4 gens left, 4 totems cleansed must find the last totem and not do the gen cuz i'm scared of noed that might not even exist) -- I just don't see how knowing how many totems are left for solo or swf is a massive balance indifference or whatever people are trying to spin it into. Solo survivors don't die because they don't know how many totems are left, adding a totem counter would do absolutely nothing when there's actual legitimate issues with solo survivor (like matchmaking, lack of in-depth tutorials, etc.)

    Exactly, like when people say "now without small game, in a map like lerys, it's gonna be almost impossible to find the totem because, now i don't know how much totem are left" like, without some sort of help or luck even with a totem counter, you will not be able to find them in a reasonable amount of time, and detective hunch it's still a lot better than small game, because you can see every totem in the map, and you should have a good idea how many totem are left.


    However, i agree with you, the game to be enjoyable for soloq, don't need a totem counter, or kindred base kit, or crap like this, they need other basic stuff, like making the matchmaking actually put rank 1 people, with rank 1 people, that know how to play the game, a tutorial that explain the basic of looping.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165415#Comment_2165415

    The problem is...Totem spawns are so ######### trash. There is NO reward typically. And ALL risk

    Ley’s, dead dawg, Hawkins, midwich and badham all have great totem spawns

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