Maps need reworks. Devs don't do literally anything.
The game and The institute are horrific piles of ######### spaghetti. Begone them.
The game and The institute are horrific piles of ######### spaghetti. Begone them.
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Can't. Being subjected to near constant Hex:Ruin results in a lack of words.
Are you talking from a survivors point of view, or killers?
Same coin.
And you guys aren't cleansing Totems and getting rid of it . . . why?
If you're dealing with any Hex perk the entire trial, that's a survivor-player issue of ignoring the Totems and gunning for just Gens.
If only there was a perk that allowed you to find totems within a radius, and possibly another perk that granted a bonus to that radius, that would possibly be out of meta but helpful and solve your complaint.
But there probably isnt :[
Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.
Meh.
Gideon Meat Plant is ok. Not a fan of Lery's, but it's a good place to practice your doorway jukes. Got to find the positives where you can.
Smaller, just what i wanted...
Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.
You want maps reworked, THAT is a map rework.
Not to mention they've just redone a bunch of maps main buildings to make them so survivors can't loop them for long, another rework that has seemingly passed through one ear and out the other.
Actually a huge fan of Pale Rose but hate the Pantry.
I'd prefer The Game & Lery's being deleted. But hey, if the survivors can't loop them for long that definitely fixes all of the issues that come from tiny maps. +1