I like how after all the people pointing out how useless the changed Black Box addon was going to be
all they did was bump the blocking duration to 15 seconds from 10 seconds.
all they did was bump the blocking duration to 15 seconds from 10 seconds.
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Black Box, Swing Chains, Jump Rope and Outdoor Rope are basically useless. Not to mention the Pallet Freddy nerf... After countless feedback, they did not change a thing.
I am so frustrated that I don't even know what to say. But then again, perhaps it was foolish of me to expect something different this time.
It's so terrible. Not all iri addons are amazing, but this one is so insanely situational it should be a brown or yellow. It only does anything if:
-You don't kill all the survivors before the gates open
-The survivor is asleep when they open the gate
-You are close enough to the gate that most of the 15 seconds is left by the time you catch up to the survivor, but not so close you couldn't prevent them from opening the gate
-There isn't a good tile right next to the gate
-The survivor is not healthy and does not have a perk like Sprint Burst, Dead Hard, or something that can juke you for the 15 seconds
-The survivor does not have healthy friends that will tank hits for them
I get the idea behind it is supposed to fish out a survivor for you to use Blood Warden on, but I really hate this new addon design where they're meant to clone or complement the killer's base perks. Base perks is not base kit and most killers don't run their native perks. It gives us garbage addons like Black Grease or redundant ones like Bad Man's Keepsake. Addons should be useful in most situations, not absurdly specific ones, and they shouldn't be completely redundant with something the killer already offers either.
It should still work if the last survivor opens an exit gate after you close the hatch. Though normally if the last survivor opens the exit gate in that situation they did so when you weren't watching so the addon shouldn't matter unless they wait til the last moment to open it.
Yes, and it probably will come in handy there (since most people 20% the gate and then go hard when the killer turns to patrol to the other gate - this more or less adds more effective time in order to get the gate open), but that still assumes you didn't slug for the 4k, catch them before they reached the gate, catch them before they got the gate anywhere near opened, and they don't have the perks/tiles/skill to juke you for 15 seconds or less. Also assumes they didn't run to an alarm clock before doing the gate, or have Adrenaline.
When this addon works, it's good. The reason this addon sucks is because in most of the games you bring it, it will not do anything for you. I would rather have a weak addon that works always than a strong addon that covers an unpredictable and specific scenario, you know?
I know it sucks.
It's why it's funny to me that after all the feedback on this specific addon, they only made it last 5 seconds longer.
Looks like Family Crest has a friend now.
It sounds like an auto win with a single survivor left. Maybe try it out. Our minds may change
I don't understand the hate for this addon.
With how survivors always 99% doors and especially against Freddy i feel this will catch a lot or people off guard.
Like not the most powerfull addon but it's quite interresting tbh. I honestly like it. Mini bloodwarden but without the weakness of 99% doors
I mean survivors either risk getting downed in a blocked exit or they have to find a way to wake up. I don't think it should be iridescent but it's definitely not useless and could potentially get you an extra kill or 2 depending on circumstances.
Like if survivors are injured, or you have NOED, and it also gives you time to trigger Blood Warden. Imagine it combined with Remember Me and/or No Way Out for the ultimate end game build.
For an iri, it should at least work all the time and not rely on whether or not the survivor's asleep. It's already a situational addon that may give you no value based on how the game plays out; it shouldn't have a counter baked in so that it can be bypassed in the situations where it would be useful.
Is it for each time an asleep survivor enters/reenters an exit gate or just the initial fifteen seconds?
It's an addon to stop a resque at the end game. Hit the unhooker, walk to the exit gate, everybody but the unhooker can get out. Still a practically free kill.
Situational? Yes but when you block a teabagger at the exit gate you'll feel great.
Imo this is what addons should be. Things that create funny scenarios and less things that you need to be able to perform