Power speculation for the new RE chapters

SO I made a post about perks related to RE now let's talk about a killer with a RE related ability

YOu can choose from any killer you want from the RE franchise (I really want you guys to think of power for jack barker)

it doesn't have to be relatively balanced just go all out

if you don't have a whole entire ability in mind just give a small part of it if you like

Comments

  • Zombie Hoarde!

    Start off with 5 zombies. 4 move at base 3.8 and you can move 4.10. Every 30s 2 new zombies appear. You can move in between zombies who can hold survivors in place.

  • @Patrick1088 said:

    Zombie Hoarde!

    Start off with 5 zombies. 4 move at base 3.8 and you can move 4.10. Every 30s 2 new zombies appear. You can move in between zombies who can hold survivors in place.

    neat power idea i can see that being a passive for a killer

  • Nemesis as the killer. Normal movement speed and terror radius. Has a ranged tentacle attack that slows him down but can injure survivors. It can't down injured survivors immediately but will infect them, and more hits will speed up the infection. Infection is cleansed with healing or with items scattered around the map, not sure which. Fully infected survivors either become disabled at times and are easier to M1, or they become vulnerable to being taken from injured to dying by the tentacle attack, creating a question of whether to wound them with the tentacle and then finish them with an M1 or risk taking longer so you can build up to an easier ranged takedown.

    As you damage and chase survivors a bar will fill, and when it fills a supply drop will land in the map. If Nemesis goes to it he will have a rocket launcher with limited ammunition and perhaps a timer as well. It oneshots survivors if it lands very close to them (tricky unless they go for a window or something like that) but if they're far enough away it will only take one health state. Rockets will also regress generators by a large amount, so you can use it for that purpose as well. Survivors get plenty of warning that Nemesis has got the rocket launcher so they can try to wait it out or at least be careful.

    @piggygooik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2143481#Comment_2143481

    neat power idea i can see that being a passive for a killer

    Yes, that would actually work better as part of the RE2 Tyrant's power, and would emulate how he plays in RE2's remake - only dangerous because he forces you into areas with faster enemies and catches you between a rock and a hard place.

  • For Jack, i'd like to see something done with the mold. Maybe an ability where you spread the mold slowly around a radius that could cover a tile after hitting a survivor. The mold could reveal aura to the killer to prevent mind gaming on the killers end or getting the jump on survivors chillin in the mold. Give him a smaller than average TR so he can be a bit stealthy.

    He could get a power to make a range attack (like demo dash range or something like that) via mold rising and making a small AoE attack (with a minor delay for a chance to react.)

    that be cool