Why new characters and perks but not new items?
I think this is a missed opportunity and no one ever mentions it. Why not make new offerings and items?
Some examples could include:
A single-use sprint burst syringe
A slingshot that has a pebble limit
A hammer that can build 1 pallet
These are rough examples but you get the idea. Something new but can easily borrow from the existing formula.
I would love to hear a killer version of this too
Comments
The 'Sprint Burst' syringe was actually the Blight Serum event item not too long ago.
Mostly though -- the item grind is far too much as it is now; making bloodwebs ENTIRELY too grindy. We need items trimmed/pruned not more added to the RNG taking up slots. Otherwise - sure add more items, and cut all Bloodweb costs in half.
It's funny you mention that because I just posted elsewhere that they should raise the max earnable points per match to 10K each category for a maximum of 40K a trial.
But despite the grind I would like to continue the ideas if anyone has any.
Balancing difficulty is another reason. Remember, each survivor can carry one item. If it's too powerful on its own, it can be abused