BHVR needs to pick what it wants to balance around.

Right now the game is neither balanced around solo Q or SWF levels of play. Solo Q is 9/10 times the killer 4king at 5 gens vs 4 selfcaring blendies(yes I may be a blendette but I despise bad blendettes and they ruin the name) or its some sweaty SWF and the killer goes to cry in a corner or desprately facecamp to try and get even a 1k. The only time the game feels balanced is when its like 2 duos or a trio and a solo or 2 solos and a duo. I think they should just balance around SWF by buffing everything(including solo Q) to compensate.

Comments

  • E-sports.

    by all means, they seem eager to make the game 'esports ready' even though as meager as the mechanics and objectives are atm it won't pan out

  • @MeltingPenguins said:

    E-sports.

    by all means, they seem eager to make the game 'esports ready' even though as meager as the mechanics and objectives are atm it won't pan out

    I always found it hilarious how community tourneys have to balance the game themselves by not letting people use like half the perks addons and items let alone making sure its on a balanced map. I love community tourneys but I think this goes to show how ######### the balance in this game is

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119907#Comment_2119907

    I always found it hilarious how community tourneys have to balance the game themselves by not letting people use like half the perks addons and items let alone making sure its on a balanced map. I love community tourneys but I think this goes to show how ######### the balance in this game is

    ^^ this

    And like, many have pointed this out before: The mechanics are there:

    The mechancis to adjust the map to the killer and the addons & perks brought, barring certain killers from perks, perk/addon combos, likewise for survivors, or to just punish camping, tunneling and slugging fairly.

    But bring any of that up and you'll have a very very loud minority in the community cry bloody murder because 'sometimes camping is totally necessary and slugging is a legit tactic'... no, darlings, it just means you don't know how to play well and can't accept that in a game you sometimes lose. do some soulsearching.

  • Isn't the solution pretty damn obvious? Add coms. That is it. That is all you need to do. No need to show the aura of the killer for solos or BS like that. Coms are the whole reason SWF is OP.

  • Claudette is the best killer in every single one of my games

  • They currently balance around a rank 10 solo queue group or lower. This is why high rank games are mess.

    And no solo queue is not even remotely a 9/10 killer 4k. I do almost strictly solo queue and 3-4 escape most games.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119913#Comment_2119913

    ^^ this

    And like, many have pointed this out before: The mechanics are there:

    The mechancis to adjust the map to the killer and the addons & perks brought, barring certain killers from perks, perk/addon combos, likewise for survivors, or to just punish camping, tunneling and slugging fairly.

    But bring any of that up and you'll have a very very loud minority in the community cry bloody murder because 'sometimes camping is totally necessary and slugging is a legit tactic'... no, darlings, it just means you don't know how to play well and can't accept that in a game you sometimes lose. do some soulsearching.

    Never knew the killer was losing when Survivors rush the hook when doing rescues. Or that they deserved to lose because they got genrushed by a 200 hours team on several gens at once and now have nowhere to go during EGC.

    Do you think slugging to deal with genrush is fair btw?

  • @OopsAllHexes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119953#Comment_2119953

    Never knew the killer was losing when Survivors rush the hook when doing rescues. Or that they deserved to lose because they got genrushed by a 200 hours team on several gens at once and now have nowhere to go during EGC.

    Do you think slugging to deal with genrush is fair btw?

    slugging is nonsense in general, and gen rush is a testament to the overly simple design the game has right now. both need to be addresses and improved