Survivors are to op and killers get the blame
Just to start off lost count on how many hours I've played. So I can say ive almost see it all. But anyway just wanted to say they really need to fix killers or make survivor perks weeker because at lv 50 killer is pretty much just a number and survivor is a god almost 75 percent of the time and before a survivor starts to complain just saying add ons are what separate yins from losing sometimes. Us killers literally get maybe 1 to 3 kills if lucky. Not saying we should get 4 kills every match but dam to get no kills at all about 35 percent of the time is pretty f****d. To be honest it's sad when you have to camp a survivor just to get one kill. If you get more than that it's because people weren't doing the objectives like generators or trying to be a showoffsl and teabag the air. I believe taunting is a strategic play but what kills killers are Loopers and perks like D's, swf and other f,,,,d up crap that pretty much let's them watch us run around put people on the hook so they can be saved and ecape like a jailbird set free while be fully healed even thou I been staying and hooking the same dude. Wow wait a minute that's why people camp huh just so they can kill a couple survivors if any. But I have more but waiting to see what people got to say lol.
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I bought the ps4 september the 20th, so it's not old. I just had a pic of that hag already and used it.
Okay.
Vietfox87
the game was designed for pc and then ported to consoles . I would hazard a guess and say there are probably more pc players because of this . the trouble with voice coms is the game isn't designed around it and it makes balancing a huge issue . as people get more skilled at the game and the voice coms ability to organize and strategize as well and communicate everything they can about a killer it takes balancing to a whole new level . As killer learn to play other then getting better at playing a killer there is nothing they gain beyond skill to have to balance around . This is why the swf groups are lobby dodged and get so much hate , as they get better there is no counter balance for it .
I think the devs need to take a page from evolve , as the game goes on the longer it goes the stronger or faster the killer gets . those few perks tht are like that you start seeing played more and more , like noed , fire it up and so on . the "end game" killer perks are becoming more the standard because the 5 min of looping is just a waste .
For the sake of a good discussion what's is a "true gamer"?
Last I checked Pong was the first "console" type game so consoles should be also considered true gamers no?
Is it the argument how much a PC costs that makes one a "true gamer"? So consoles, mobile phones, tablets, shoot bingo for that matter aren't gamers?
Are we talking about who was considered the first "true gamers" because PC certainly wasn't it. Stock markets been around far to long for them not to be included so has gambling.
There is an entire state, who's sole existence, is predicated on "gaming" and they have been around loooong before PC.
Is your point to say that because you have a PC somehow you are better? Or that no one else's experience or actual history matters so long as you have a PC you can check the "true gamer" box.
My point is, we are ALL true gamers because we love to play. Where do you stand?
Woah look out the window! Is it a bird? Is it a plane?
No! It's your credibility, flying out the window just like that! Every single platform records hours played, so the fact that you couldn't at least give a ballpark figure makes it look like you haven't even played this game period.