Well that's an interesting bug

Comments

  • BHVR in a nutshell. That should be their company slogan.

    "Behavior Interactive - That's an interesting bug!"

  • You hit her with so many knives she went back in time 5 seconds

  • @JimbusCrimbus said:

    BHVR in a nutshell. That should be their company slogan.

    "Behavior Interactive - That's an interesting bug!"

    I think what happens here is, once again, the animation hierarchy falling over sideways. Like, when you hit someone near a window with deathslinger's harpoon and they still jump through? Or how often people get hit in lockers?

    With the new killer you have the absurd 'needs eight/sixteen hits of a very imprecise attack' thing so the game doesn't know what to do with a started animation.

    On top of that since the animation update a lot of animation cycles now don't stop when interupted, but end when they're through, which works for a game like rdr2, but not dbd.