My Perk Rework: To The Rescue
This is the New/Reworked Perk
This is the Old/OP Perk:
This is the New/Reworked Perk
This is the Old/OP Perk:
Read THIS post.
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Comments
This would be too strong and definitely still abusable with a SWF squad. Giving survivors a 3rd health state is a very scary thing to do.
Erm... Have you played with borrowed time-
Yes, I have and played against it, and will continue to.
Okay, so why are you shocked about a third health state? Borrowed time has 15 instead of 10 seconds of endurance so-
Are you confused? The first one is the NEW perk and is the reworked one and the bottom one is the old perk.
Also please tell me as to why you can abuse it. There are 2-3 totems per match so this can only be activated two or three times during a match. Its like if a SWF brings Borrowed time.
Because BT only procs on unhooking, I still have another survivor I can choose to chase.
Imagine chasing a survivor who already used a styptic and dead hard in a chase only for their teammate to use this perk perfectly timed because they are on comms. Then multiply this times 4. It also works when you cleanse a totem, so if you cleanse one at a time that is 5 times this perk could proc in a match, but by the time you use it twice or three times the game will be over already.
If a survivor uses a syptic agent and a dead hard yea ill pay you five bucks and I want it on video.
It was an exaggeration (it has happened to me though), but giving survivors the ability to all have an extra health state even for a short time is pretty overpowered.
I think this idea would be better if it provided some other useful utility, rewarding survivors for completing gens or totems.