When will stretched resolution be finally fixed? People are cheating.

Inb4 "stretched res doesnt give an advantage what you on about?"

image (3).png image (2).png wkjomvdgwy151 (2).png

First ones slight stretch Middle ones normal and third one THATS HOW FAR YOU CAN STRETCH IT. Makes some loops completely useless. Also some nurses use it to make shadowborne basekit basically.(Btw made this thread because other people keep including stretched in the j-flick discussion).

Comments

  • My research into the issue has been mixed. Given this is something done outside the game, I have serious doubts it can be fixed directly.

    Unreal seems to have a way to force aspect ratio in their camera settings, but I have yet to find info to confirm if this overrides the NVIDIA control panel.

    THAT BEING SAID

    The changes I've seen to the farm maps seems to indicate the devs are aware of the issue and are seeking it to address it by raising the height on the haybale tiles themselves.

  • when will dedicated servers, sync and hitboxes be fixed, killers are unintentionally cheating with the free hits they get because devs dont fix it?

    im not even playing on stretched, but if you talk about on side you should consider also talking about the other side.

  • @FrenziedRoach said:

    My research into the issue has been mixed. Given this is something done outside the game, I have serious doubts it can be fixed directly.

    Unreal seems to have a way to force aspect ratio in their camera settings, but I have yet to find info to confirm if this overrides the NVIDIA control panel.

    THAT BEING SAID

    The changes I've seen to the farm maps seems to indicate the devs are aware of the issue and are seeking it to address it by raising the height on the haybale tiles themselves.

    Devs did the same for Macmillan walls but the perfect opposite for auto-heaven...

  • @Raz_ said:

    when will dedicated servers, sync and hitboxes be fixed, killers are unintentionally cheating with the free hits they get because devs dont fix it?

    im not even playing on stretched, but if you talk about on side you should consider also talking about the other side.

    ...i have numerous times. Thats just not the topic of this thread. For instance im a firm advicate for j-flick being fixed. And matchmaker being fixed for both sides. And of course the de-sync issue. This thread was even coincided with someone putting a post "when will the j flick be fixed, people are cheating"

  • @RepliCant said:

    What's worse is that people like SupaAlf and Xeno who are in the "competitive" scene all use this exploit too lol, so much for competitive integrity

    Seen dowsey use it and nvidia filters.

  • @RepliCant said:

    What's worse is that people like SupaAlf and Xeno who are in the "competitive" scene all use this exploit too lol, so much for competitive integrity

    Stop giving credit to these players they're garbo ashfgjualhgoijaofijpgòasefr

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119134#Comment_2119134

    https://us.v-cdn.net/6030815/uploads/6VM80VHMQS78/wkjomvdgwy151-281-29.png

    Just going out on a limb here "you can see just as much on native as on stretched by just moving your camera" okay so moving my camera to the best position gives me about this:

    https://us.v-cdn.net/6030815/uploads/ENY57IA74TVE/image-282-29.png

    Still cant see completly over the loop. Meanwhile a stretched user (see above) can see completly over the loop,And say could see a michael myers say coming from the back left corner.You can even see inside of the building!"Not a unfair advantage" my ass. Stealth killers are meant to use cover to their advantage but if you can just see all that then there goes the element of surprise.

    Next time try it ingame yourself rather than taking others screenshots and pretending they are yours.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119295#Comment_2119295

    Next time try it ingame yourself rather than taking others screenshots and pretending they are yours.

    I mean i don't need my own screenshot to prove ya wrong but if itll make you happy. Because ive had to prove this multiple times.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119448#Comment_2119448

    I mean i don't need my own screenshot to prove ya wrong but if itll make you happy.

    it's funny because the clip you took the second one from actually proves me right.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119466#Comment_2119466

    it's funny because the clip you took the second one from actually proves me right.

    PS_App_20210417_025608.jpeg

    Okay This

    wkjomvdgwy151 (4).png

    Vs this. I can see still definitely less then the stretched user can. Also holy crap why did it take 15 tries to get that loop to spawn. Mines also on console so i can't get a stretched comparison.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119472#Comment_2119472

    https://us.v-cdn.net/6030815/uploads/OKAJW7R85SWG/ps-app-20210417-025608.jpeg

    Okay This

    https://us.v-cdn.net/6030815/uploads/XV84PNXNC3ZJ/wkjomvdgwy151-284-29.png

    Vs this. I can see still definitely less then the stretched user can. Also holy crap why did it take 15 tries to get that loop to spawn. Mines also on console so i can't get a stretched comparison.

    Again, background stuff is just quality of life (as I referenced earlier, one of the reasons I really like stretched), actually tracking the killer in a chase is not different and still doable just fine on native, in both you can clearly see the killer. Maybe we differ in what constitutes an unfair advantage, I do not think stretched is cheating if you can attain the same actual gameplay benefits on native, which from a year of usage and hours of testing, I am thoroughly convinced you can.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119517#Comment_2119517

    Again, background stuff is just quality of life (as I referenced earlier, one of the reasons I really like stretched), actually tracking the killer in a chase is not different and still doable just fine on native, in both you can clearly see the killer. Maybe we differ in what constitutes an unfair advantage, I do not think stretched is cheating if you can attain the same actual gameplay benefits on native, which from a year of usage and hours of testing, I am thoroughly convinced you can.

    I just follow the general rule of exploits.

    In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.

    Is it a exploit even if it gives a slight advantage? Yes as not_queen said it was on stream. Am i against making something like stretched base? Of course not as long as the game balances around it. Does it suck consoles can't do stuff like this? Definitely just like filters to brighten up stuff. I know their main reason for keeping fov restricted is killers like michael you could see coming from further away and maybe there are actual loops you can only see over with stretched? Idrk. Its why they made the coldwind loops bigger in the ptb.

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  • When someone cheats, they're admitting they have to.

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  • @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2120061#Comment_2120061

    Nah, it's not QOL, you can actually see things and get information you wouldn't have had either. Other survivor's movement, killer's movement when they are looping someone else. You see over gens, especially the ones next to hills and get good information for it. Unless you're going to say stuff like Kindred's walls doesn't matter if you're not directly in chase or considering the unhook.

    I'm not going to say you can't just auto pilot, brain off and relax as survivor but if you want to Min max survivor gameplay and be as good as the people who play as well as some of the best killers do then stretched res isn't even about "Helping you loop" it's literally about everything else.

    Thats my thing even if a exploit gives the slightest of slight advantage people will use tf out of it. Any advantage for free is better than none. It aint even slight though if a nurse uses it they don't need shadowborne. Its a free perk. I know spirits who can't play her for crap unless spatial sound is turned on which is a windows exclusive feature that i think is basically free stridor?

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  • I've literally never used Stretched Res, ######### are you saying?

    There's nothing wrong with nvidia filters. The devs have them whitelisted (as well as reshade) as similar results can be achieved by changing your monitor/tv display settings.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2120126#Comment_2120126

    Thats my thing even if a exploit gives the slightest of slight advantage people will use tf out of it. Any advantage for free is better than none.

    All consoles have virtual audio (spatial sounds), it's just labelled differently on older-gen consoles (PS4 / Xbox One). Its not a windows exclusive thing.

  • @DOWSEY said:

    https://forum.deadbydaylight.com/en/discussion/comment/2120131#Comment_2120131

    All consoles have virtual audio (spatial sounds), it's just labelled differently on older-gen consoles (PS4 / Xbox One). Its not a windows exclusive thing.

    Ah alright 👍 didn't know that. Thanks! I do know people like to throw stretched into the same boat as filters since "its just changing your display" but ones considered a exploit and ones accepted.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/236374/when-will-stretched-resolution-be-finally-fixed-people-are-cheating

    I uh...Thought shadowborn was horizontal POV. Stretched res gives you a vertical POV

    I just meant it makes seeing through fatigue easiser.

  • @Mdawgu said:

    This could never be policed. Get over it.

    I mean, it could. By locking the vertical FOV in specific aspect ratios.

  • This seems like the argument for decisive strike. I kept hearing how every survivor needed it because of tunneling. It was required or you couldn't possibly play the game. They nerfed it into only being an anti-tunneling perk, and now nobody uses it. If the devs lowered the sight blockers so that you didn't need to stretch to see over them, then a lot of people who play with stretched res would quit using it as well. "it just looks better" is an obvious lie in most cases. It's a definite exploit that with definite benefits. I wish people would be honest about that at least.

    People use every advantage they can get when being competitive. Just don't try to rationalize it as anything other than you need/want to play in a way the devs didn't intend, and others (on consoles) can't replicate. All these people championing stretched res as no big deal would probably cry if the killer could shrink their model so small that they couldn't be seen, or if you could use Nvidia filters to highlight survivor models and make them day glow. All of these examples are exploiting. Whether or not people think it's fine usually comes down to who is getting the advantage.


    Didn't look at the dates, clearly a necro, sorry.

  • @bhindi said:

    This seems like the argument for decisive strike. I kept hearing how every survivor needed it because of tunneling. It was required or you couldn't possibly play the game. They nerfed it into only being an anti-tunneling perk, and now nobody uses it. If the devs lowered the sight blockers so that you didn't need to stretch to see over them, then a lot of people who play with stretched res would quit using it as well. "it just looks better" is an obvious lie in most cases. It's a definite exploit that with definite benefits. I wish people would be honest about that at least.

    People use every advantage they can get when being competitive. Just don't try to rationalize it as anything other than you need/want to play in a way the devs didn't intend, and others (on consoles) can't replicate. All these people championing stretched res as no big deal would probably cry if the killer could shrink their model so small that they couldn't be seen, or if you could use Nvidia filters to highlight survivor models and make them day glow. All of these examples are exploiting. Whether or not people think it's fine usually comes down to who is getting the advantage.

    Wonder if this is considered necroing but stretched is still in the game, so i doubt it. This is still applicable today. But yeah fair. I wouldnt be upset if say console could do it as well or it was a perk. But its not. So it shouldnt be a thing.

  • Why I refuse to watch content creators who use stretched res. Blatant cheating idc what anyone says.

  • MAKE THE LOOPS TALLER!!! (think McMillan walls)

    If it's an exploit - PROBLEM SOLVED

    If it isn't an exploit - YOU SHOULDN'T HAVE A PROBLEM WITH THIS CHANGE

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2039960#Comment_2039960

    I forgot about the config files we're allowed to edit. Been awhile since I've seen that subject even brought up.

    If that's where it's coming from (and I'm not sure it is), they are able to address that. I seem to remember shortly after EAC was implemented, there was a period of time where they were going through and whitelisting certain commands in config files so we could edit them. Anything edited that wasn't specifically whitelisted would cause EAC to refuse to even allow the game to start.

    So through EAC, if this command is done via the config files - it's fully in the devs power to fix it.

    This is just educated speculation though, don't quote it as the gospel truth.

    EDIT

    Just looked into it. This is actually being done through the Nvidia control Panel, just like the old brightness trick we used to use in the first year of the game.

    Devs literally can't do a thing about this other than modify the loops because it's outside of the jurisdiction of the game.

    Why can’t they lock the aspect ratio in game? Force it so regardless of NVIDIA settings the game is in a set aspect ratio frame.

  • @Olokun said:

    I'm Not using it , i know it can be used , EVERYONE CAN USE IT on pc , so in fact its not cheating , thats why crossplay shouldnt exist , its BHVR who created an unfair advantage for console players .

    NotQueen a while back did specifically say on a stream that the devs consider using stretched res to see over objects to be cheating and Dowsey mentioned separately that Behaviour warned Fog Whisperers not to do it. It’s definitely cheating, it’s just not something the game currently has an automatic prevention mechanism against.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2040023#Comment_2040023

    Why can’t they lock the aspect ratio in game? Force it so regardless of NVIDIA settings the game is in a set aspect ratio frame.

    Because then you would have people that actually use weird-ass screens and they would be playing with a disadvantage. Try to play on an Ultrawide screen in native rez and you will see my point. That's why they should just make the damn loops taller, it would fix everything and no one would be complaining anymore.

  • @DrKetchup said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703411#Comment_2703411

    Because then you would have people that actually use weird-ass screens and they would be playing with a disadvantage. Try to play on an Ultrawide screen in native rez and you will see my point. That's why they should just make the damn loops taller, it would fix everything and no one would be complaining anymore.

    How would they be at a disadvantage if they have the same aspect ratio?

    Also, even if hypothetically a tiny fraction of people on bizarre monitors get slightly clipped views, how is that worse than a relatively much larger number of people intentionally cheating to be able to see over obstacles?

  • @DrKetchup said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703411#Comment_2703411

    Because then you would have people that actually use weird-ass screens and they would be playing with a disadvantage. Try to play on an Ultrawide screen in native rez and you will see my point. That's why they should just make the damn loops taller, it would fix everything and no one would be complaining anymore.

    Ultra-Wide setups could simply have a centred 16:9 picture with black borders on either side. Or the sides could be decorated with pictures of cats or some flowers.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703415#Comment_2703415

    How would they be at a disadvantage if they have the same aspect ratio?

    Also, even if hypothetically a tiny fraction of people on bizarre monitors get slightly clipped views, how is that worse than a relatively much larger number of people intentionally cheating to be able to see over obstacles?

    If people can use the medical sickness excuse, the "looks better" excuse, the "need more FPS" excuse to use stretch rez they will. So let's say for a second they say the truth, that means they shouldn't be bothered if we somehow find a solution to remove some of the advantages stretch rez gives while still allowing them to use it. The solution I came up with is to make every loop in the game 2-3m tall, like McMillan loops, no matter what 99999x1 resolution you use, there is no way you can see over such a tall wall. End of story.

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703415#Comment_2703415

    Ultra-Wide setups could simply have a centred 16:9 picture with black borders on either side. Or the sides could be decorated with pictures of cats or some flowers.

    Jesus Christ you people drive me nuts, stop fighting about stupid ######### and focus on the matter at hand. WE HAVE A SOLUTION: TALLER LOOP WALLS!!! This is the last time I'm saying it.

  • @DrKetchup said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703419#Comment_2703419

    If people can use the medical sickness excuse, the "looks better" excuse, the "need more FPS" excuse to use stretch rez they will. So let's say for a second they say the truth, that means they shouldn't be bothered if we somehow find a solution to remove some of the advantages stretch rez gives while still allowing them to use it. The solution I came up with is to make every loop in the game 2-3m tall, like McMillan loops, no no matter what 99999x1 resolution you use, there is no way you can see over such a tall wall. End of story.

    How is that the “end of story”? Do you have any idea how much time it would take to retool literally every obstacle on every map to make sure it’s not susceptible to being seen over by stretched rez? It would be on par with their map reworks they spent over a year doing.

    And no, some people claiming “I want more FPS” isn’t a legitimate reason to avoid having a fix in the game to keep aspect ratios from allowing relatively common cheats. My guess is they don’t have a fix so far because there’s a technical hurdle they haven’t figured out a way around that wouldn’t break something or require a huge amount of developmental resources to accomplish. Stretched Res is a known issue to the devs but they have to set priorities and it presumably doesn’t rise to the level of “redo all the maps from scratch” if that were the only automated fix.

  • @DrKetchup said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703421#Comment_2703421

    Jesus Christ you people drive me nuts, stop fighting about stupid ######### and focus on the matter at hand. WE HAVE A SOLUTION: TALLER LOOP WALLS!!! This is the last time I'm saying it.

    Putting the code in that locks the aspect ratio to 16:9 will only take someone an afternoon to complete. Recreating all the all the walls will take months.

  • I can't play Nurse because of motion sickness. I'm not going to use a separate monitor and stretch res just so I can play her.

  • @Axe said:

    blame BHVR for not adding a FOV slider yet. We sure love playing games with a 30 FOV limit lol

    That's like saying it's your fault if someone steals from you.

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